RimWorld

RimWorld

Architecture of the Rim (incl. corners)
96 Comments
Snuggl 31 Aug @ 5:53am 
Can confirm this mod works fine on 1.4 with over 500 mods running.
FlyFlash 29 Aug @ 6:15pm 
I'm not sure entirely at all whats the problem, Im not gonna act like my modlist is clean at all, but I used this and had it working before this latest patch and it broke and started being included in a bunch of red errors after the patch. Pawns now have an issue building anything from this mod, they deliver the resource, but it never gets started.
Once again I believe I might be the issue since I have unresolved red errors but I just wanted to let you know that maybe something changed this patch that affected the mod!
If you're sure nothing changed, then its no worries at all!

I greatly appreciate this mod :)
cherryfrog 24 Aug @ 10:22pm 
no worries, really appreciate you taking a look! thank you! ^^
(◣_◢)  [author] 24 Aug @ 8:56pm 
That would be on RimWorld, I guess. I tried to find a way to make plants grow underneath it, but couldn't find a way.
cherryfrog 24 Aug @ 1:37pm 
hello! i'm really enjoying the mod, had some questions - i noticed that tilable planter boxes (VFE-Farming) won't grow plants underneath the eaves, would that be on vfe's end or this mod and is it fixable? and any plans for future eaves? :steamhappy:
Lord_Zomdado_Spy 23 Aug @ 12:33pm 
Thanks! cant wait to build more Later!
(◣_◢)  [author] 23 Aug @ 11:30am 
Lord_Zomdado_Spy : strange, that it worked before, as i haven't touch anything there. But now i have removed the terrainaffordance.
Abigail 23 Aug @ 7:20am 
ok inner corners work now but they are over outer ones wich still looks a bit weird
Lord_Zomdado_Spy 23 Aug @ 5:51am 
Huh it seems that the last update made it no longer possible to build them on water, since they now require "light" Ground, which is sad because i used them for beach houses without needing to build a Bridge around foundation.
(◣_◢)  [author] 23 Aug @ 1:05am 
Well, that's a problem the progression's author has to deal with, to be honest.

Abigail, can you provide a screenshot, please?
The issue with the inner corners was fixed with yesterday's update. If you still have that problem, please resubscribe to my mod, to force an update, and see if it's fixed.
Abigail 23 Aug @ 12:33am 
I think there are still layer issues. I can't build an symetric roof anymore because eves are displayed over inner corners now, but otherwise everything works for me, menu is just fine.
кят Jambo 22 Aug @ 12:38pm 
Im also using progression artistic and am also having issues. I can no longer build any of the items from the menu or as a copy.
(◣_◢)  [author] 21 Aug @ 1:09pm 
no, not really. in the last update i hardly changed anything. there were some patch operations that i had carried along for a long time, which were actually not needed, as i could simply integrate them directly into the defs... so i did ^^.
i also fixed some layer issues that occurred with certain roofs and made the simple roofs buildable for all materials.
Kushiban 21 Aug @ 12:51pm 
@Author Did you change a lot of stuff in the last update ? (21/08/2025)
I am using the "Progression (Artistic)" mod and now there is some problems.
I'll poke the author of the Progression mod, but if I know what you changed it might be useful...
(◣_◢)  [author] 20 Aug @ 12:36pm 
Yeah. Trees are from medieval overhaul.
veoba 20 Aug @ 9:56am 
@Dev: So - there is no standalone mod?
Dev 19 Aug @ 11:08pm 
@veoba the trees might be from medieval overhaul 2, not sure but try that!
veoba 19 Aug @ 5:00pm 
Where did you get this trees?
FlyFlash 17 Aug @ 6:34pm 
Am I completely silly or why are there only 2 "Simple" options? I can only see Simple Eave and Inner corner 2x2 Simple.

Im asking because I wanted to make steel roofs but it doesnt seem possible, maybe I have a conflict?
(◣_◢)  [author] 29 Jul @ 4:09am 
Mhm, which makes kind of sense, as the eaves block sunlight, if I remember correctly.

But I can take a look at it.
Gandhi2000 29 Jul @ 3:50am 
I have tested this one as I think the idea is very nice. Now I see the roofs interfere with the floor tiles beneath. When the roof was first placed, you can not place a (flowering) zone. Just to let you know. ;-)
(◣_◢)  [author] 14 Jul @ 10:39am 
could be an oversight on my end.
i will have a look.
Mako 14 Jul @ 10:37am 
I'm having a problem, all the eaves have all material options to built, but the outer/corner ones have only wood and nothing more.

The log shows no error with this mod, so I don't know why it's happening.
тетеря, блин 14 Jul @ 10:23am 
could you please add a compatibilty for this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3024527775
Geneva 13 Jul @ 6:32am 
neat!
赤光的宣言 12 Jul @ 9:48pm 
haha "oder" Denglischsprachige

nettes Mod :D
(◣_◢)  [author] 12 Jul @ 9:18pm 
Are you using 1.6 oder 1.5?
If you use 1.6, try forcing an update by resubscribing.
This error should have been resolved with the latest update.
If not, let me know.
тетеря, блин 12 Jul @ 7:39pm 
getting this on loading savegame and on world generation:

https://gtm.steamproxy.vip/workshop/filedetails/discussion/3330807313/544488820845886476/
AOBA  [author] 12 Jul @ 5:47pm 
:3
(◣_◢)  [author] 12 Jul @ 9:48am 
both versions should be fine
Hades the King 12 Jul @ 8:45am 
btw are you talking about the adopted version?
Hades the King 12 Jul @ 8:44am 
thank you
(◣_◢)  [author] 12 Jul @ 8:33am 
@Hades the King : are you playing with 1.5? If so, then you still need the original "Architecture of the Rim" as a dependancy
RAD EMERALD 12 Jul @ 8:28am 
THANK DUDE!
Hades the King 12 Jul @ 7:14am 
Is this because i dont have the dependancies loaded?
Hades the King 12 Jul @ 7:13am 
Mod Architecture of the Rim did not load any content. Following load folders were used:
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3330807313
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.LoadedModManager/<>c:<LoadModContent>b__13_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

XML error: <publishedFileId>3330807313</publishedFileId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Architecture

Got these red errors on startup with this mod

https://gist.github.com/HugsLibRecordKeeper/f54a170f12a1f3f8880ed95e285174f4

here are the logs
RAD EMERALD 8 Jul @ 4:57am 
rightttt :)
(◣_◢)  [author] 6 Jul @ 11:17pm 
Yes.
I will update this mod to 1.6.
RAD EMERALD 6 Jul @ 6:37am 
caution update on 1.6?
joester610 28 May @ 2:32pm 
Hi there! I'm aware this is an adopted mod, but I have a small tweak to recommend.

I use a mod which offers a variety of wood types, however items added by this mod don't allow me to use them. Might want to allow that!
(◣_◢)  [author] 24 Mar @ 12:29am 
You don't have to remove Designator Shape, but depending on the selected shape, you may not be able to rotate something.

If this is the case, it is best to select the line/stroke, then it should work. For example, if you have selected the square or the circle, sometimes you may not be able to rotate.
Twysted 23 Mar @ 1:53pm 
Hey! I am using designator shapes. Let me remove, and i'll try it again and report back.
hybrid 23 Mar @ 3:50am 
i cant rotate it :((
hybrid 23 Mar @ 3:50am 
nopee
(◣_◢)  [author] 23 Mar @ 3:07am 
Are you using "Designator Shapes" by any chance?
hybrid 23 Mar @ 2:26am 
me too i cant rotate the corners
Twysted 22 Mar @ 2:19pm 
Hello! I'm not able to turn the corners or the eaves. Am I doing something wrong?
Gobsnek 28 Feb @ 8:04am 
Could you possible add corresponding tiles for the flat parts of the roof? With multifloors eaves is a great mod to give the illusion of going up a floor, and it would be nice to be able to hide the insides of buildings that don't have a second story with this mod.
(◣_◢)  [author] 12 Feb @ 9:44pm 
Do normal (straight) roofs block wind turbines as well? If so, I will not change anything, as this mod only adds the corners.
SiaNKs 12 Feb @ 9:08pm 
they have weird hitbox, check hitbox not visuals