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Only human players are affected by the script.
Last day I had a teammate who joined the game and downed me for no reason.
Then I downed him with the Deagle using 3 shots xD (It was on low health haha)
Yes, I have plans on making a script to delay even more survivor turning for esthetic purposes.
I've seen some mods which disable survivor turning making them face forward all the time. So I decided to do the opposite :3
Hope to see you around when I release new add-ons for the game then :)
Yes, I'm planning to make more mechanics which where on L4D1, along with more hardcore mods to improve global difficulty and realism, and~ some fixes and miscellaneous ones :3
Thanks for comfort me tho, it's really sweet seeing people liking what I do for the community to enjoy and defend it when someone just seems to blame me or my work for their problems :3
Although, I feel like checking it out just in case hehe
Bots don't do friendly fire damage to each other, neither to the players. So if your bots keep dying, you have to find the cause by yourself.
The friendly fire system only triggers if a player is firing, so the only way to incap the bots is if another human player is causing it.
But I think the game just adds it if you just take a huge amount of explosion damage.
Some may be too spammy as you say, but this time I leave them on purpose.
- Easy: 0
- Normal: 0.1
- Hard: 0.3
- Expert: 0.295
- Difficulty is: impossible, factor in use:
Then it just spams the following each time an incapacitated player take friendly fire damage:
"- Bullet hit a player -"
Podrías aceptarme la solicitud por favor!
ko