Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

[Vanilla] Valkyries - Oracle
49 Comments
MYG_miyanage 13 Oct, 2016 @ 10:31pm 
请问 该如何研究倾向性能表现出展示的第五张图的那种立绘。另外,在和其他mod使用时不能建立新的前哨站,求解答。 感谢
Icen  [author] 5 Jan, 2016 @ 4:57pm 
Rising Tide version is out! Link Below:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=593960634
Icen  [author] 12 Oct, 2015 @ 8:54am 
Rising Tide version will be delayed until I get myself a copy of the DLC and get the grasp of CIV:BE again. Stay tuned!
Pyerack 18 Aug, 2015 @ 9:18pm 
i like the whole picture part of the mod
Nikandrus 10 May, 2015 @ 6:11am 
I would most definitely be interested in playing against this leader. Any chance you`ll ever water it down so it's not so OP?
Industrico 8 May, 2015 @ 11:15pm 
make a normal version of this mod next time so nobody ends up shooting their computer.
Icen  [author] 21 Mar, 2015 @ 4:54pm 
@amborgeson Hmm odd, I'll look in to that
Zagaroth 21 Mar, 2015 @ 3:41pm 
Hmm, with this mod loaded, I played as the civ, and then a different valkyrie ship landed, promptly crashign my game as the leader intro screen showed up...
dcc105ruler 4 Mar, 2015 @ 7:48pm 
Pls go die, no offense just... NO! THAT IS SO WRONG!
DennisChel 3 Feb, 2015 @ 11:17pm 
I love this game
Sel Und Irae 17 Jan, 2015 @ 4:03pm 
Now just need to find someone to play this with Hrmmm..
Mouse Queen Red 8 Jan, 2015 @ 4:26am 
@iCeFrEnZy currently i am using several other civ/leader mods including ones that add the brotherhood of Nod and Space Rome but all those seem fine. the only ones i can think of that might make a difference are the mods that make some units appear smaller in size and one that colours the units slightly into relation of the colours of the Civ. it seems fine though when i use it and again, am playing as this civ so i dunno what would happen.

as on DLC, i have the exoplanets one that is out, otherwise, nothing
Icen  [author] 7 Jan, 2015 @ 6:31pm 
@Ziion Can you list what other mods your using and what DLCs you have? Might be one or the other :P
Comrade Tea 31 Dec, 2014 @ 8:02pm 
i like the boobs
Mouse Queen Red 30 Dec, 2014 @ 11:26pm 
I subbed to the mod on steam and i've used it a bit and i thought i'd just say...
this mod seems pretty good considering its a kinda "not that good yet" mod so to speak but i've been having one problem...

Everything works fine if i play as tthe Civ but if the Civ is used by an AI the moment the city is put into the game it crashes and makes the program stop responding so i have to tab out and close it. this is mostly aggrivating because that means i cant do random games because of the risk they get put into the game and cause me to crash again. not sure if this is because of the mod itself or because of something with errors downloading or something because if im honest, nothing ever works for me when i try getting mods XD (in any game, not just Civ)
reeman326 26 Nov, 2014 @ 6:39pm 
Thanks for the help :D
Icen  [author] 26 Nov, 2014 @ 6:13pm 
@reeman326 Its a common problem for all sponsor mods without 3d leaders. Change your leader settings on the game options menu to minimal and you should see the sponsor :)
reeman326 26 Nov, 2014 @ 6:02pm 
for some reson when I meet or do anything with the civilization I dont see the sponsor at all
Jossander 23 Nov, 2014 @ 12:09pm 
could you make an un OP version or include a way of changing the settings
Icen  [author] 19 Nov, 2014 @ 10:57pm 
Just a heads-up people! I will be suspending updates/progress on my CIV:BE mods to avoid more work being stacked on the upcoming patch the devs are working on. Stay tuned for updates after the patch comes in :)
(GsS) TommyGun-_-298 9 Nov, 2014 @ 4:21pm 
@iCeFrEnZy If u decide to make more civ:BE mods, plz also make them for Civ:5 too!
Icen  [author] 9 Nov, 2014 @ 1:01pm 
@Roan Glad you got your problem fixed \(^.^)/
Monouncer 9 Nov, 2014 @ 12:49pm 
Okay I found the issue it was one of the mods I had downloaded I removed the tech web reorganizer and it seems to have fixed the issue. Thanks though for the assist.
Icen  [author] 9 Nov, 2014 @ 10:56am 
@Roan Well then thats something. What other mods do you use with mine? Might be a conflicting mod.
Monouncer 9 Nov, 2014 @ 10:49am 
umm thats odd I deleted all older save files and did new file just to test out the mod and it still happened. I'm not trying be difficult I'm just stating what has occured as these past two days.
Icen  [author] 9 Nov, 2014 @ 10:40am 
@Roan Your save most likely is using the old version of my mod. Sadly the only way to fix that is to revert your copy of my mod to the version the save was using. Sorry >.>
Monouncer 9 Nov, 2014 @ 10:09am 
Yeah It's still happening, I'm not sure exactly why its still persists I allowed civ the last time to download the mod and the werid error just causing my civ just to completely crash when reloading a saved game. Any assistance on this would be grateful
Icen  [author] 8 Nov, 2014 @ 1:06pm 
@Roan Possibly a corrupt download. Try deleting the whole mod and letting Civ redownload it. If it still persists let me know. :)
Monouncer 8 Nov, 2014 @ 12:49pm 
Just a quck question but why is it that whenever I reload a game using this mod the game becomes a bit unstable as the loading screen is red with three periods and the city names are just TXT_CITY_EXAMPLE the mod is okay I didn't see the whole overpowered collection but nonetheless an interesting mod.

sen 8 Nov, 2014 @ 2:48am 
thanks for the work. nice one :3
Lord UWU 1 Nov, 2014 @ 12:27pm 
tyvm for 5.0 update! XD
Icen  [author] 1 Nov, 2014 @ 8:41am 
Alright new version came out to move Divine Beings to a seperate mod. Refer to link above.
@yf890906 Lol me too!
yf890906 1 Nov, 2014 @ 8:14am 
Big fan of the game Valkrie Crusade. It's amazing.
Icen  [author] 31 Oct, 2014 @ 11:31am 
@Asseylum Alright, I'm seperating the Divine Colonists to a new mod with other goodies. Expect next update soon since busy at the time. :)
Asseylum 31 Oct, 2014 @ 11:28am 
Hi I find that the divine colonist is a bit too op for AI as the AI will more often than not crush other AI who don't have, can you incorporate it into the sponsor/tiles along with the existing stats? Perhaps create another mod without the Divine Beings as colonists but instead included with the sponsor buff that already exists?
Zero&iFate 31 Oct, 2014 @ 9:26am 
GJ! (QwQ)
Rieru 31 Oct, 2014 @ 6:55am 
きたか!!
Superloup13 31 Oct, 2014 @ 12:00am 
gg For THIS mod *clap clap sound *
Icen  [author] 29 Oct, 2014 @ 6:19pm 
New version is out with mostly visual updates. Tell me if I should seperate the colonist as a mod or any other concerns please. :)
Danando 29 Oct, 2014 @ 3:32am 
mayb make , whenever there is an extrea unit, to if its garisoned lol
Danando 29 Oct, 2014 @ 3:31am 
awesome mod but....i request a civ from u please
Gremory(name of the civ)
all units gain 5hp when in guard mode per turn
gain bonus food and science when there are no more buildings left in a city to build(nullified when theres new buildings that can be built)
whenever there is an extra unit, the capital gains extra growth and science


I hope that this will satisfy ure need(in both tricky to make and a challenge to do) also, if u can, can u tell me where you put certain images like the icon after u make it, if u decide to ^^ im a big fan of ures. COLORS-RED
Emperor of Angels 29 Oct, 2014 @ 2:05am 
i really love this mod it was fun and valkyries have all my love \ ^.^ / <3
xkuripuri 29 Oct, 2014 @ 12:11am 
These Valkyries sure don't play around.
Guess it comes with being divine beings though...
Icen  [author] 28 Oct, 2014 @ 6:24pm 
@AdmiralValor Well then I really appreciate that you enjoyed my mod ^.^/
Valor 28 Oct, 2014 @ 6:18pm 
Yeah, I figured that out when I launched the game myself. If the modding were more like the CnC games, you could set it to be player specific, but I don't think that's possible with Civs. Still, it's really fun (and difficult) to play against an AI using the Oracle colonists, kind of like a new difficulty.
Icen  [author] 28 Oct, 2014 @ 5:14pm 
@AdmiralValor I actually think he is using the randomized colonists traits on advance settings that may also randomize the colonists the civ uses. I think I should include an option for users to enable Divine Beings as colonists when they want to before activating the mod. (Much like how the Madoka Civ did it on CIV V previous builds for spoiler Civs)
Valor 28 Oct, 2014 @ 4:23pm 
A simple fix for that would be to use the advanced settings at the lobby screen and set up the AI the way you want them to be. I'm not 100% sure if you can do that with the mods active, but i'm sure I saw that somewhere in the singleplayer. Hopefully that helps.
Icen  [author] 28 Oct, 2014 @ 3:17pm 
@Emaniel I can disable the Divine Beings completely and just integrate the bonuses to the tiles locally. But that would mean you also can no longer use the Divine Beings as colonists.
Lord UWU 28 Oct, 2014 @ 1:31pm 
I've used your mods and it's very good. except AI player also can choose colonist divine beings like me and start to build everything like crazy. can you do something about this?