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@Victorious Victor
Read the description and describe what are you trying to do
Make sure you are using the regular Skyrim launcher.
Do you have any guard mods installed?
How consistent the problem is?
Can you reproduce it when you enter and exit the building?
Source code is avaiable, so you can check it yourself:
http://www.nexusmods.com/skyrim/mods/59406
Please, make sure that you have less than 255 active mods (it's the max allowed plugins that you can run).
> this mod makes random guards from either whiterun or markath go into t pose
And how exactly did you come to that conclusion?
Does the game crash after the Bethesda logo?
If so, search and download LOOT.
Does the problem go away when you uninstall the mod?
the mod changes the expressions of the player
other NPC will change expressions automatically because it's already implemented in the vanilla game
Why not just create a cloud (encrypted?) storage with information about all your accounts ? Like Google Docs / Google Keep ?
nexusmods allows to download small mods (several Kb) without registration, don't know anything else
> Like it never knows when to stop looking at some guy.
Well, You should tell when to stop.
- Move to switch between targets.
------> [Equip a weapon/spell to the right hand] Will be more suspicious and switch targets slowly. Will not change targets while standing in place.
------> [Unequip weapon/spell from the right hand] => Dovakin feels more comformtable, less suspicious - will change targets faster, will change targets even while standing still
Here is the detailed description how and when it works:
http://www.nexusmods.com/skyrim/mods/59406/?
I haven't received any bugreports or complains for about several weeks. The latest version works as intended.
Who are "we" ?
Coukd you please provide more details on bugs ?
You can use my tool
http://www.nexusmods.com/skyrim/mods/53045/?
... or the script cleaner
http://www.nexusmods.com/skyrim/mods/52363/?
both will do the job
Several are ok
Thousands are NOT ok, but that could happen
You never guess, better to run a tool, so the tool can say for sure
High script latency can cause delays in processing
Please, read the description and comments carefully. Or provide more details
And it works with any piece of armor , doesn't matter modded or not
You can unequip another part of the armor.
Also you can unequip and equip the helmet, and it will trigger the headtracking
The player face DOES change emotions.
Screenshots or not, no extra actions are required from the player. The emotions will change automatically as long as headtracking goes
Check the video
The dress is "Nocturnal Dress"
http://www.nexusmods.com/skyrim/mods/2676/?
I'm using Alduin Scale Armor from Immersive Armors + Dragons HD textures (any alduin retexture will affect the appearence of the armor)
Graphics: Serenity ENB, customized a bit
http://www.nexusmods.com/skyrim/mods/51343/?
-outfit mode
-graphic and sound mod or mods
Performance and stability
- NO scripts are running when you don't use Headtracking
- No special requirements
- SKSE free and should be compatible with most other mods (NOT compatible with other headtracking mods)
- The mod is NOT using the "OnUpdate" events.
- The script is using the "lazy" logic to minimize the impact on the overall latency (as few characters will be processed as possible). Please, note, that this is a less accurate approach.
- Safe to uninstall at any time when your character is not performing the Headtracking (no special procedure required)
> how the heck does your character look that great
ENB + HD Textures
No need to unequip anything if you don't want