Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please read the comments below. And noit is not possible to make this compatible with all player models in the game.
this mod doesn't do anything for custom models
Later, I have a lot to do in real life, so don't expect an update at the end of the week... far from it.
Yes, it's related to the fact that the game developers have fixed the base system which means that my fix no longer works. The addon overhaul will only be installed on the server in question so that other players with a base model can see the facial movements.
Basically i fixed something in the game that wasn't working, then I had to adapt a solution to make it look less robotic in the second major update to my fix, except that now that the game developers have fixed it, I'm going to make sure to offer an update that radically changes the system so that it's completely modular and you'll be able to enjoy it soon. (in truth, the exaggerated video clip eminem was mainly for the promotion of the update).
keep patience and you can make this effect
My method, which consisted of fixing the break functionality in Gmod, made it feel natural and much less robotic than when it was first released. I think the new version from Facepunch is based on pitch, so the voice sounds much more natural (I don't use any of the game's voice functions because they were rubbish at the time).
On my thing or the facepunch fix? During testing related to my fix, I had set exaggerated values and it gave some pretty funny results (as shown in the passage with Eminem in the video).
I've already explained at least three times why it's useless in the comments. Just having to type a command for it, which also requires a local server, is terrible.
Anyway, Facepunch seems to have solved the problem in the latest update... In short, try to find out more before commenting next time
So their fix is no longer based on the pitch of the voice but simply on a preconfigured movement? Hmm, interesting. I'll have to compare their movements with mine.
it's very likely that Facepunch finally fixing the problem in the game code
I have no idea how to make Playermodels sorry, but i can give you the flex functions :
https://wiki.facepunch.com/gmod/Entity:GetFlexBounds
https://wiki.facepunch.com/gmod/Entity:GetFlexIDByName
https://wiki.facepunch.com/gmod/Entity:GetFlexName
https://wiki.facepunch.com/gmod/Entity:GetFlexNum
https://wiki.facepunch.com/gmod/Entity:GetFlexScale
https://wiki.facepunch.com/gmod/Entity:GetFlexType
https://wiki.facepunch.com/gmod/Entity:GetFlexWeight
https://wiki.facepunch.com/gmod/Entity:HasFlexManipulatior
https://wiki.facepunch.com/gmod/Entity:SetFlexScale
https://wiki.facepunch.com/gmod/Entity:SetFlexWeight
enjoy my bro
Hello, so insofar as you hit your voice key it will open the character's mouth and simulate lip movements so so far nothing alarming because the system is designed like that, then yes I tried to do according to the pitch of the voice but I did not succeed (no idea why) so for the moment it must be content with that sorry ... that said it's pretty cool in the sense that people who are mute can pretend he speaks too
You just need to add jaw_drop and mouth_lower shape keys to your model for it to be compatible.
you should take a look at the playermodel flex face :) > https://wiki.facepunch.com/gmod/Entity:HasFlexManipulatior
it's planned, i'm late but it will be done
try only my addon installed ;)
https://zupimages.net/up/24/45/b4hi.png < and delete the addon id folder (my addon : 1730920735) , restart steam and launch garrysmod
Hello, have you tried deleting the game's workshop cache?
Greetings, I don't understand what your two addons have to do with mine.