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The Retro UKSF Part 2 currently in development is similar to Retro CAG.
I know which camos they are and I honestly love them, but the only thing is those camos which are called "Kukla"(КУКЛА) and KKO(I think) are more synonymous with the MVD Spetsnaz rather than the likes of FSB Alpha which mainly wore SS Leto and Yellow Berezka for most of the 2000s.
Not trying to hate or anything I absolutely love the attention to detail with the mod and appreciate all of the hard work that you've done to make this truly something special.
The current FSB ALPHA employs a hybrid of M81 and DPM camouflage, which look from the 2002 moscow theater hostage crisis photos.
I cant say how thankful I am for this mod, it may be the only game where you can actually play as FSB Alpha
After I finish SAS CRW 80s, I can try making their models
The prototype of ShAK-12 appeared in 2011 and did not match in time
Also, thank you for the work you've been doing.
Are you referring to very blurry portraits of team members? Or does it mean intentionally adding black stripes on the faces of team members?
I encountered the problem of too few portrait materials and most of them being very blurry when developing SAS CRW 1980s. Do you mean there's no need to use AI technology to enhance these avatars?
You may not have noticed, but currently there are five ALPHA members equipped with the no GL AN94.
I've been busy working on Old School SAS lately, so there won't be any Aussie platoon content for now.
I'm not quite sure what you mean by “malicious links.” So far, I haven't received any reports from others about my mod containing malicious plugins.
do you have a link for that that doesn't red flag as "malicious"?
There is an stand alone mod allow you to use the previous avatar.
Still, it's up to dboy if he want to use AI pics in UKSF unit. Sometimes it just hard to get enough of proper pics for a unit.
Please write your suggestions in the discussion(https://gtm.steamproxy.vip/workshop/filedetails/discussion/3324749060/603023534349921800/) thread so that it will be easier for us to communicate.
Actually, I had already created the JA2 1.13 IOV MOD more than ten years ago, so I chose JA2 as the background for the first unit in DK2. In addition, I started creating and sharing MODs during the DK2 BETA version period, before JA3 was released.
CharkNoRisk(N)_CharkFuRisk(Y) expressed exactly what I was thinking. With the PLA and SWAT already in place, adding the PAP doesn't make much sense, and it would be difficult to create a distinct identity for them.
There is currently no PAP right now but Sheep Village SWAT unit.
However, from a developer perspective, the problem of PAP is, that is a military-cop hybrid unit, with military grade weapons and police force equipment. And PLA sof and swat already feature those stuffs. If we have cop and solider, then what is the point to have a cop like solider when there is no further equipment/tools exclusive for them?
I split UKSF into SAS CRW 80 and UKSF 1982-2006, and am currently working on SAS CRW 80.