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Hey guys, sorry to keep you all waiting for so long.
I have mostly finished the new settlement models for Kislev, Bretonnia, and the Dwarfs. I will release the next major update for the mod once I complete the models for the Tomb Kings and Lizardmen.
I'm also working on a new dynamic settlement framework, which will include:
Dynamically changing siege battle maps during the campaign to match the settlement's appearance on the campaign map. (This will automatically pull in models from GCCM and <<FSF>>Ranger if you have them installed).
Newly constructed landmarks will be visually represented on the campaign map model itself.
All of this takes a lot of time, but I'm working to get the update out to you as soon as I can.
Thanks for your patience!
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/2918441414
Estalian building models are disappeared
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3523420152
...
HURRY! ;p
https://discord.gg/2Fbf8wTwXU
- Rotblood Tribe
- Roar of the Jade Sea : Yin-Yin, the Sea Dragon
- Wood Elf Cities and Towns (Settle Anywhere)
Try running it with OvN Lost World/OvN Lost World - No Landmarks Submod maybe. Make it have priority on the Load Order before OvN Lost World
Playing as Belegar, Black Crag keeps its greenskin model. But playing as Miao, Fu-Chow loses its model
Campaign Weather Overhaul (The Old World Map Update!)
https://gtm.steamproxy.vip/workshop/filedetails/?id=2998630271
[Beta]Legendary Urbania
https://gtm.steamproxy.vip/workshop/filedetails/?id=3323554182
Dynamic World
https://gtm.steamproxy.vip/workshop/filedetails/?id=2987536840
@david0819 Yes, currently working on karak eight peaks
for example, turn 1 in the celestial riverlands theres 2 unique cathay settlement skins that are occupied by vampires, if you occupy them as a cathay faction they will revert to vanilla settlement models instead of keeping the unique ones from OVN