RimWorld

RimWorld

Guns Galore - Supporter Suggestions Pack
87 Comments
Glockodile 21 Sep @ 12:14am 
CE 1.6 IS OUT :steamhappy:
Alexxxxard(rus) 31 Aug @ 10:06am 
How weird. It doesnt let me use it, cause it finds no ammo for weapons (I dont use ammo mods anyway). Someone may help me with this problem?
SCV 8 Aug @ 9:17am 
It's really great to have a variety of firearms in one mod. I look forward to additional updates with even more diverse guns. :)
하루 Haru 1 Aug @ 12:51pm 
Only Those, I don't use melee much but. I using them for Control the Riot / Inmates.
Only them glitch.
Slippin' Jimmy  [author] 31 Jul @ 8:28pm 
@루하즈 Ruhaz

Does this glitch happen with other weapons in the mod, or just those?
하루 Haru 31 Jul @ 8:23pm 
Can you fix about the Nightstick / Batons?
They take the 30 Fuels to Make, but They only use Fuel and Doesn't make the Tool.

This bug keep make Waste the 30 Fuel each Act.
AkarWulv 29 Jul @ 11:07am 
Love it. Now we just need Yee-Haw firearms like the Colt SAA
Slippin' Jimmy  [author] 22 Jul @ 10:58am 
@[Recon]

Good point! I’ll change both of those things in the next update
Hey, just a heads up. The schoolbag with the description that it's for carrying around school supplies (Clearly intended for children) is set to Lifestage: Adult (meaning only adults can wear it) and it doesn't give any sort of carrying capacity increase. Even just increasing carry capacity by +10 would be great.

I'm assuming both of those things are unintended.
Albedo~ 15 Jul @ 6:18pm 
Oh boy! peak has been updated! (Now I must wait for CE to be updated and so on so I can play the game) ((vanilla makes me weep))
Slippin' Jimmy  [author] 15 Jul @ 5:44pm 
@Glockodile

Yes, Cold War (USSR) is going to be the next major pack to release, following additions to this pack and a half-remake of Cold War (UK.)
Glockodile 15 Jul @ 4:10pm 
Is Guns Galore - USSR being worked on? The images say that the RPG and SVD have been moved to that
Albedo~ 15 Jun @ 7:55am 
(I know an update is coming/being worked on but i thought this was funny)

Me watching my state of the art automatons with shotguns get one shot by an off brand wookie with a glass bottle
Capefear56 8 Jun @ 1:16pm 
Any chance for the CZ Scorpion Evo carbine? Love your mods btw, it's hands down the best CE weapons source on the workshop.
Slippin' Jimmy  [author] 4 Jun @ 7:19am 
@saucci

Update is still being worked on.
creamy taters 3 Jun @ 10:38pm 
i haven't tested if the bottles are still anti-grain, can anyone confirm?
Phobeseneos 13 May @ 10:13am 
lol @saucci so thats why that beer bottle chopped bobs entire chest off.
creamy taters 28 Apr @ 10:00pm 
understood, thank you very much!! :D
Slippin' Jimmy  [author] 28 Apr @ 7:41pm 
@saucci

It's because I made a custom damage type for vanilla to replicate blunt damage for thrown weapons like bottles, baseballs, etc. Combat Extended changes how damage is applied but my damage type wasn't updated to account for it, so this is the result.

It's already been fixed on my end (they now use the same damage type as shotgun beanbags) and that will be fixed with the next update.
creamy taters 28 Apr @ 4:01pm 
hey so i noticed the thrown beer bottles deal NaN damage which means it fucking obliterates my colonists like anti-grain
i read the comments and assume that's for balancing reasons (please. saul please patch the fucking bottles oh my god)
Albedo~ 24 Mar @ 5:25pm 
Lol yeah I figured, still funny though its a great mod
Slippin' Jimmy  [author] 24 Mar @ 3:55pm 
@Enclave~

Yeah, I think the ranged blunt damagetype I assigned to them is borked. Will make sure that gets fixed in the update.
Albedo~ 24 Mar @ 5:23am 
Like Scrumulux said, baseball deleted my colonists leg (CE ik dont yell at me) funniest thing ive seen in awhile in rimworld, 10/10 would keep installed
Scrumumlux 2 Mar @ 7:52pm 
A beggar threw a baseball at 2 of my kitted out colonists and they insta-died 10/10
NAVY-CHOK 7 Feb @ 3:31pm 
Hi, here's some problem:
<color=#66ffb5>[MeleeAnim]</color> cgf1.gunsgalore.supportersuggestions 'Guns Galore - Supporter Suggestions Pack' has 49 missing weapon tweak data.
Shimada 3 Feb @ 6:38am 
Will there be Melee Animation support?:steamhappy:
Spookbuster 16 Jan @ 9:12pm 
While the extant Tommy Guns are very nice, a drum-fed Tommy Gun would be very helpful for mobster playthroughs.
red 11 Jan @ 6:04pm 
@Slippin' jimmy
so idea for a gun to add is the winchester 1907 self loading rifle i can see it being used for like a mafia base or some kind of semi army run
Kris 5 Jan @ 10:46am 
No i'm not its all in the workshop, i think i find something wrong because its not just this mod is the arma weapon mod which have 'CE' Compatibility on it. It was my C drive getting full, I have to just delete the player file or something. and now its fixed. I apologize
Slippin' Jimmy  [author] 5 Jan @ 10:28am 
@Kris

Do you have a locally-installed copy of CE?
Kris 5 Jan @ 9:50am 
I'm confuse, a m1911 said its not CE patch. I check it in the information tab on the gun. And it looks like all the weapon are not CE patch? what is happening. Yes I have CE and the Core Galore
tinfoil hat bird 4 Jan @ 9:04am 
does the zip 22 come with chances to jam and misfire?
Notмне 20 Dec, 2024 @ 12:29pm 
Yay
Slippin' Jimmy  [author] 20 Dec, 2024 @ 11:31am 
@NotMe

Cold War USSR is likely to be the second next pack to release, after Modern USA, which is nearing completion.
Notмне 20 Dec, 2024 @ 8:11am 
soviet union cold war like we got UK but no USSR
BattleLars 30 Nov, 2024 @ 10:05am 
Equipping the lemat silver immidiatly hits me with debug log spam
Gamertag64 18 Nov, 2024 @ 8:00pm 
then ar70/90
Slippin' Jimmy  [author] 18 Nov, 2024 @ 6:28pm 
@James May

Italy is a way's off, I'm afraid
Gamertag64 18 Nov, 2024 @ 6:27pm 
ar70/90 next pls and italy
Slippin' Jimmy  [author] 18 Nov, 2024 @ 3:33pm 
@Sketchystan

Yes, that's precisely the plan. This is a "teaser" pack, once full packs including weapons here come out, they'll be removed from this one.

The Minebea's main production version does have polymer furniture, but the older version used wood. The user that asked for it to be included wanted the wood version.
Sketchystan 18 Nov, 2024 @ 3:17pm 
Will some guns in this pack (IE the Thompson M1A1, Garand, RPG's and SVD) eventually be removed and added to certain packs? (like WW2 America and Cold War USSR)

sorry to bother and great work as always! (never actually realised the Minebea's furniture was wood and not polymer as well!)
Nomad 5 Nov, 2024 @ 7:33pm 
Wanted to do a sorta mafia playthru, FINALLY a mod with a tommy gun! Appreciate it man!
Crasher105 3 Nov, 2024 @ 5:31pm 
Delicious Turkshit bullpup shotgun
A Futile Jester 10 Oct, 2024 @ 11:19pm 
"Man do I really need another gun mod..."
>Fat Mac
"You son of a bitch I'm in"
Avian Arsonist 29 Sep, 2024 @ 11:57pm 
Ight, thank you @Slippin' Jimmy.
Slippin' Jimmy  [author] 21 Sep, 2024 @ 4:04pm 
@Avian Arsonist

Maybe. I'm not too happy with how the howitzer in Cold War US came out so I'm not super interested in doing more in the near future, but can't rule it out.

The exception being an ultratech/spacer weapons mod that will include some high end emplacements, including futuristic artillery.
Biblically accurate Bag of milk 21 Sep, 2024 @ 3:34pm 
@avian arsonist yea thats a good idea maybe a defense mod to or a Vehicle mounted weapons
:mite:
Avian Arsonist 20 Sep, 2024 @ 11:36pm 
Hello, i would like to know if you are planning on making any artillery packs in the future, also, everyone of these mods are amazing, keep up the good work!
♥-Goldie-♥ 8 Sep, 2024 @ 5:32pm 
Amazing to see Fonzawa art. Good for them!!
corl 8 Sep, 2024 @ 3:14am 
yoooo Fonzawa the goatttttt