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Though a way to change the max possible Projectile Dodge chance would be cool. (Messing around with stats and reducing the max possible chance would help balance out my game)
so first of all, body size matters less for body size calculations now. this prevents healthy but otherwise unaltered hares from getting comical 60% dodge chances.
second change is base animal dodge chance has been reduced to 16%.
these two changes together mean that hares, which previously had a 60% chance to dodge projectiles, now have a much more reasonable 40% chance.
modifiers from movement capacity are still unaffected so you can still augment your timber wolves with bionics and go juice to make them absolute killing machines
first of all, animals can now dodge! they have a seperate calculation used for their dodge chance since things like inventory mass are mostly irrelevant for animals.
second of all, dodge bonus from mass has been reworked to use a hard value - 20 mass as the base - instead of the % of empty inventory space. this means that heavily armored pawns more or less can never dodge
enjoy!
also the previous patch added dodge stat offsets to several traits and pieces of apparel, forgot to mention that in the comments here
Also, and mind you have have not been able to look so sorry if this is a dumb question, but is their an option to make ranged dodge chance use melee dodge chance calculations? combined with a mod that lets melee skill impact melee dodge chance and it would make being able to dodge projectiles a reward for high skill. I set Rebound to work more like this and also tone down the chances (As at 100% deflect chance you can take a 155mm HE to the face and be fine).
Yes."
alright that one won me over i cant lie
*no, it caps at 80%