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i actually asked that question a long while back. at the time, i do not think it is possible to implement that option.
Can I suggest a checkbox to allow for 'discharge only'? Sometimes when I'm picking things up from where I put them in early game, I need to delete what I built, but then I'm like 'aww, wasted power.' If I could mark them as 'discharge only,' would the buildings pull their power first and deplete them? Or is that way too complicated to code, micromanaging where the power comes from like that?
most of the rest of us think this is better than the gravity battery, and i for one like the cost. no one is forcing you to use them even if you do have what you think is a better way.
I'd love to see a configurable settings even if it's just cutting half the power capability for the same cost. Regardless, great mod.
I didn't read the description you have now before using, but it wasn't needed. They function like any energy storage system should, excess energy is saved, then used when the balance tips to maintain output.
Basically, invest big and early in your power station. Like 3 times what you think you need. Then make as many straight shafts the small flywheels as possible. I've never had a more fun "industrial zone" build. You gotta prioritize the resources, but the pay off is unlimited!
Thank you for the in-depth description. Might I suggest copying it to the description?
Junctions are a helper tool, created with the intention of making it easier to create 'stacks' of horizontal flywheels - they don't store power, but rather redirect it.
Can I put a Paper mill on top and power it? Do they STORE power? Do i need to attach a windmill to it? What's the difference between the junctions and flywheels? Some have calculations. Some don't. Do they make power?
I play games, not an electrical engineer. Where's the description? Where are the photos?
Flywheels, flywheel by flywheeling. Use the Schwartz!
Not practical, but would be cool: being able to put a flywheel junction down that goes between two walls - a wall 2 high, 5 wide, then 3x5 empty spaces, then an identical wall, then somehow centre the large junction on top).
https://pastebin.com/keciAdW5
However, I'm experiencing additional problems, now I can't connect to all vertical flywheels.
Also, some of the textures on the Large Horizontal junction are broken.
To answer a couple of questions, this mod is actually one of the easiest to update (hence why my other mods like Pantry and Power Shaft Extensions still remain un-updated), it really just comes down to finding free time to update it I'm afraid!
I'm hoping that this should be the last update-break until whatever fun adventures await us for Update 8!
Possibly this part of the update?
"When selecting any buildings connected to a power grid, all objects in that grid are now highlighted - this includes shafts and batteries."