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So that if the player wants to maintain the current order, they have to actively work on overcoming the support decay, and if they don't then the Ethics of their Empire shift into another direction bringing another Faction to power.
I personally think it would be great to redesign the currently completely irrelevant Empire Focus / Empire Tasks system for this purpose - Factions generate Tasks, while the Task is not completed it increases the popular support of the Factions with corresponding agendas, mimicing the dynamic of the government and political movements fighting for the population approval.
But I understand it's a lot to ask.
In my opinion, internal politics is the biggest missing layer of Stellaris, and I'm very grateful for you covering this niche.
I've noticed that after any of the Factions wins the elections, since it gives a huge bonus to corresponding Ethic attraction, the faction is pretty much guaranteed to stay in power forever.
It's a closed feedback of "win -> victory increases the popular support -> win more", and there are no internal dynamics in the game that could break this cycle.
Which is very different from internal politics IRL, where the population is always constantly growing tired of the current political elites and establishment and brings to power the forces directly opposing the current government.
i always play with ethics and civics classic which forces monarchies to be authoritarian. now i wish parliament wasn't blocked out by the authoritarian ethic
agendas should work correctly now
some modifiers fixed
leader traits related errors fixed
couldn't replicate the elections not triggering despite fulfilled conditions (which are vanilla factions spawning and parliament legislative body policy) if it still happens please notify me of that
I'm coming here every day to check if there is an update, good to know you are planning to do it.
Have a good vacation.
The issue with research stations agenda failing is beacuse in the file facpol_estates_general.txt there are two different variables for "counter =" it's:
counter = orbresearch_built and
counter = research_station_built
Only one should be used, so that's why the research agenda is not working properly.
But I've also found that shipwright agenda is not working, not sure why.
Further, unsure if at all inclined for seeking a resolution, but I have noticed a few unfortunate incompatibilities with these two mods in 'pop_categories':
Expanded Mod Base
Lithoid Supremacy
Expanded Mod Base seems to just add a script to each pop type, while Lithoid Supremacy has quite a bit more nuance being added on some pop types due to certain species traits and more (not even sure how viable compatibility would be here).
I've got the same issue with Estates General mission to build the 4 research stations that @Random Tank reported.
I've built 8 new stations and 4 were requested and yet the task failed.
I didn't look into it further as the error log confirms something might be amiss.
https://justpaste.it/jo8en