RimWorld

RimWorld

Anima Forest Biome
12 Comments
Shimmer 25 Jun @ 3:05pm 
Sadly doesn't work with vanilla fishies :(
Tefnut 13 Sep, 2024 @ 7:35pm 
I would love a version of this thats all NEW anima content, though i know that would be way more work. Still, keep modding, while I've disabled this mod since i have enough biomes in my backlog, I love the idea!
Terry the mushroom 8 Sep, 2024 @ 1:27am 
they blind me-
Mr McNificent 4 Sep, 2024 @ 6:00am 
also if you use Graze Up, things that eat trees only lower their growth state instead. (fully grown trees become smaller/younger versions when eaten)

Highly recommend. Bypasses the problem when anima trees get eaten without the biome.
Mr McNificent 4 Sep, 2024 @ 5:56am 
*psychically deaf colony frantically cutting down trees as soon as a raid party appears*

muahahaha
Otto Von Bismarck 3 Sep, 2024 @ 4:37pm 
what a wonderful forest

time to get wood for my 1000x multiplier psych sensitivity caster colony's generator
Artemis 3 Sep, 2024 @ 1:51pm 
psychic screams everywhere!
IDIDEVERYTHINGRIGHT&THEYFLAMEDME 2 Sep, 2024 @ 2:28pm 
Great biome, my main suggestion: Can you add a fishing patch compatibility for VE- Fishing? If you look at the Gulden Forest mod, they just added a simple fishingpatch.xml that allowed for fishing on rivers in the biome.
shob 2 Sep, 2024 @ 11:58am 
oh my peak
sleepingpiranha 2 Sep, 2024 @ 11:26am 
The holiest biome in the universe.
aspendosia 1 Sep, 2024 @ 3:15am 
Wonder if there's a mod to protect pawns from going mad if a raider cuts down an anima tree? They still get the usual debuff if one of their own do the cutting, but less so when it's not their fault? Either that or I'd make at least one starting colonist psychically deaf I think. Going to make for an interesting playthough either way.
Spinnock Durav, Hustbearer 1 Sep, 2024 @ 12:54am 
This is the holy place of Avatar's Na'vi