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5) you need not stick so closely to the reference material! steal some of erlking's moves! make wildcliff kick, punch, hilt stab, summon lightning, get absolutely nutty with the summons! steal some stuff from erlking as well! that coffin dive attack he does would be a *great* overhead.
6) dodging evil laughter is way too strong for a *hustle*
2) his current moves are ridiculously large both horizontally and vertically, which makes it nearly impossible to jump in on him.
3) his roundstart moveset is comically small. He *needs* proper specials, and the supers should be moved to the super section.
Are you sure this belongs in YOMIH? Or does it belong in TSB instead?
holding onto pain
driven by our egos
feelings untold
but when i used it, it was fun and the move sets are nice for comboing i would say
The summoning moves are cool and all, but a lot of them die to outwards DI, so adding more hitstop to them would be a good idea, same with most of his other moves so replays look a bit less speedy with him.
Give him the horse and a mounted moveset as an install, just be sure to scale up the hitbox to compensate.
The counter should be F4 at minimum, as F1 invalidates most meaties.
His Guard-Break needs to be parriable, as currently it's an unblockable warcrime, also the animation should be slower once it hits, same with L.M.D.
All in all, you've got a REALLY good base to start with, if you need more help with balancing and making him more of a fleshed out character lmk and i'll try to help.
List as follows:
Too many of his attacks hit in 3f, now this would be good, if a bit evil, if not for the fact he doesn't really let you punish him for using them.
He needs more normals, not dissing your idea for a ramp-up character, but look at sources' normal count, you're missing some things.
He needs a normal throw with a dash toggle, if only to help with his early game mixups.
The 5f should be a 6/7f, purely because i've seen it beat backdash many a time.
P1 because steams a pain