RimWorld

RimWorld

GrimWorld 40,000 - Talons of the Emperor
241 Comments
Wimpypumpkin 30 Aug @ 7:28pm 
The faction seems to just wear random equipment. Is that how its suppose to be? At least when they visit my zone.
furialrm 30 Aug @ 2:46pm 
what use paint tool?
♛noob228♛ 30 Aug @ 8:09am 
The "Observer" axe shoots squares with a cross
Urlbang_2423 30 Aug @ 1:56am 
If color tool patch takes long, this mod should have default Custodes colors like Primarch mod. custodes without color is totally absurd.
Primarch sarge 29 Aug @ 9:53am 
@ImTheLichBruh yes it was deleted because CVN has left Grimworld
ImTheLichBruh 29 Aug @ 8:48am 
hi! What happened to the CVN Framework Occulus Terribus? It got deleted????
کhurikeŋ 28 Aug @ 12:42pm 
I assume since the splitup the recoloring tool got removed?
کhurikeŋ 25 Aug @ 11:07am 
Same with Dyeing here. I was looking for the dying option like crazy, i thought mint menus or some other mods is messing with it but i guess not.

TLDR - Can´t find dye armor button
bob 24 Aug @ 2:42pm 
Hey hey, so I’ve been playing this mod and I noticed that some of the armour adds a whopping +50 beauty to the pawn wearing it, which sounds all good, but in fact the bonuses from beauty are capped at around +3. However, it does affect character quality, which affects wealth, so you just get enormous wealth bloat from your pawns looking hot as hell. And while this is kinda funny, I think it would be better if this were changed. I get around 17k extra wealth just cause i have one pawn wearing a eye of the emperor helmet
DG Noir 24 Aug @ 11:23am 
Same with the Dyeing. goes for angels of death too.
欧阳南北 23 Aug @ 8:02pm 
The dyeing key for the armor does not exist...
ImTheLichBruh 23 Aug @ 12:15pm 
So its already updated to 1.6. Thank you so much! At 1.5 I have one of these as my starting pawns with the Rimdark Custodes Genes. Dude saved the colony countless times, SOLO. Thank you so much for the hard work!
3m.pc 22 Aug @ 8:30pm 
FYI The Armor Dye feature is not working as of 8/22/25. Most other aspects of this mod work fine with 1.6 and 1.5 saves.
北部玄驹喵 22 Aug @ 7:25pm 
How to dye armor?
ImTheLichBruh 20 Aug @ 10:00pm 
I need this in 1.6 please
Powderr➷ 20 Aug @ 12:21am 
seems i can't find the recoloring tool in game. Is that a bug?
Milliardo Von Drache 17 Aug @ 11:05am 
Since there will be no recoloring tool will the armors be the just full white or there will be a default color?
Kardes 9 Aug @ 6:29pm 
Been messing around with the unfinished version from github.
Just want to say the grav tank is way too big.
On the tabletop it's not much wider then the rhino. It's just a bit longer.
So being generous it's about 5 x 8 or so.
It's the grav-carrier the transport that is the big beef boy.
Рыцарь Нестор 5 Aug @ 10:45pm 
When will the entire 1.6 mod series be updated?
Angelos 31 Jul @ 12:05am 
1.6!please!
-KV- GODF Maxou 22 Jul @ 8:59am 
I am happy to say that i tried fighting them, for my first attempt i sent 4 of my Khornate Berserkers enhanced only with the geneseed mod (it's incredibly op) against like 14 of them, and for the first time since using the genessed mod, i LOST, it was an incredible fight to watch with melee animation. I killed 3 custodes before my 4 berserkers got downed, i am gonna try to fight them again. This time enhanced with bionics and actually good armor and better numbers i will fight them and win a Rimwar game against them ! Incredible mod they literally felt invincible and i loved it.
47.WhiteMask 19 Jul @ 9:34pm 
use this mod with Vehicle Framework will jump "Could not load UnityEngine.Texture2D at Things/Vehicles/Chimera/Chimera_CannonSide in any active mod or in base resources."
Its in VehicleTurretDef--->GW_DawnEagleBike_Main, and I cant find "Chimera" texture folder in any mod.
Obnox 12 Jul @ 5:31pm 
@wano Currently they are focused on updating to 1.6 which will take awhile
wano 12 Jul @ 11:05am 
1.6 please
Shadow Drake 12 Jun @ 3:13pm 
Apologies if this was already answered, I went back a ways on the comments and didn't see anyone mention that the shields can't be used with a melee weapon like the sentinel blade. Wondering if this was intentional or not. I don't use CE, for the record
무면허 2 Jun @ 10:14pm 
"There is a bug where the blue parts of all armors are being displayed as they are."
The Crow 25 May @ 8:50am 
generating a world map with the faction enabled makes so that the other factions don't spawn properly https://gist.github.com/HugsLibRecordKeeper/eff0c3f11075ae8533b50082b74d215e
Clashgore  [author] 25 Apr @ 7:40am 
Thats a problem with power armors :(
NEVELUNGEN 24 Apr @ 4:56am 
Hey! I noticed that some of the armors in the mod don't show up when my pawn has the Hulk body type.
They work fine for other pawns, but on Hulk, the armor just disappears or doesn't render at all.

Is this intentional? Should it be working for all body types, including Hulk?

Thanks!
Clashgore  [author] 20 Apr @ 12:26pm 
Then report it on our discord, its not a place to does those things
怯战蜥蜴都瓦 20 Apr @ 5:28am 
I had the same issue, and I wasn't using CE either. Only the Shield-guard's colours can not be applied.
Clashgore  [author] 19 Apr @ 11:17am 
CE?
Kaze 19 Apr @ 6:49am 
The main armour of the custodes does not follow animations and colours can not be applied.
temirlan200125 10 Apr @ 10:46am 
can you make more weapons I just play with xenotypes on custodos and with small weapons xenotype
Clashgore  [author] 10 Apr @ 10:04am 
Yeah for sure i can answer that xD
temirlan200125 10 Apr @ 9:27am 
можете сделать оружия больше просто я играю с ксенотипоми на кустодос и с ксенотипом оружия малинкие
古代人 9 Apr @ 5:34am 
Hello, there is a bug in the long weapon of the guardian in your work when executing kill tasks (in the ce environment). If convenient, please fix it. Also, I have used melee animation, and my technical abilities are insufficient to determine the root cause of the issue. Thank you very much.
★①Dimi10lopes 8 Apr @ 10:36am 
I have a question, in my game the new faction, Adeptus Custodes, is not spawning with they armor and wepons, but the Space Marines are, this was supposed to happen?
Clashgore  [author] 5 Apr @ 4:12am 
I think we will just restrict of those weapons spawn on enemies at all
Zwei 3 Apr @ 6:24pm 
had the problem of a tribal spawning with the sword of the emperor and instantkilling 3 of my colonists (it was the first raid of a tribal playthrough)
Clashgore  [author] 1 Apr @ 11:07am 
Yes, if its wealthy enough
Realm Imp 1 Apr @ 12:12am 
can a raider also wear this armor?
szer285 31 Mar @ 8:04am 
I've found bit of a cheesy way :). I grab every single psychic shock lance from Exotic Goods I can find. It's a bit OP because for a price of 1 lance I get a full set of immortality armor. I wait until I hoard ~20 lances to take down or at least route full strength Custodes raid.
Clashgore  [author] 31 Mar @ 4:42am 
It will be changed once we rework balance
szer285 31 Mar @ 4:05am 
How are You supposed to take them down? Even as end game challenge with Angels of Death weapons and I mean Heavy Bolters and Assault Cannons I can't do anything to them... I have a firing line of 20 colonists with heavy bolters and I can't take down even single one of them... They just stagger from impacts and someitmes parry(???) ranged attacks but no HP is lost. I know that lore vise, those guys should be able to teabag dozens of space marines singlehandedly but come on...
Clashgore  [author] 25 Mar @ 4:15am 
Not anytime soon
Posh Raven 25 Mar @ 4:05am 
will they be available at some point?
Clashgore  [author] 24 Mar @ 5:32pm 
yes, but they are aviable only for supporters as beta
Posh Raven 24 Mar @ 2:53pm 
Maybe I'm just blind, but does this also have the Sister of Silence armour and weapons? I can see you mention them, but can't find them in the game.
爱喝拉菲的拉菲 22 Mar @ 5:36am 
It's like this.