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Without the jump spells the center of the map feels cramped. I think it could use passages that connect to the center from the sides, kinda similar to the layout of Sunshine.
That being said, Dynamite's not a great map. In the context of a Scream Fortress map this has very little justification in being one based on the visuals. The buildings being on fire doesn't automatically give the map a Halloween feel. The fiery buildings also work against the gameplay, as I felt like everywhere was the same, which isn't a feeling you want your player to have in a map where the objective is mobile. Also not a fan of the jump pads or the overall sky freedom for the explosive jumping classes.
In short, great gamemode that fits well and I'd love to see more maps for, but the actual map was a poor introduction and wasn't fitting as a Scream Fortress map.
Changelog:
- Players now have a chance to drop a jump spell on death.
- The jump spell was modified to provide additional forward thrust.
- Improved the compression quality of ToW HUD textures.
- The rooftop fire damage no longer slows you down.
- Made the whistle sound when using the jump pad louder for the players below.
- General code improvements
If performance is a concern, Players are allowed to disable the burning fire with
tf_particles_disable_weather for a better experience.
We are working every day to bring better performance to Dynamite.
If you still aren't able to properly enjoy the map, disable weather particles and try again.
It will provide a FPS boost and performance at the cost of visuals.
If you're still uncertain as to how to disable weather particles, I'll soon link a guide on how to.
The map goes beyond taking measures snipers and engineers don't ruin the fun in bad faith and makes implementation of new features to avoid said problems.
my only concern is, can you stand on the roofs? the roofs can be abused by Snipers and Senties and make the game unfun.
def one of the yearly 'chaotic but fun' maps if it gets in
We've included a mechanism within the map that automatically makes nobuilds in any surface that presents ignition. Should be covered.