Team Fortress 2

Team Fortress 2

Dynamite
99 Comments
Tiretracker 9 hours ago 
Wish pyroland mode was still supported, I'm dying to see how this place would look.
Lecter mgatf.org 11 Nov, 2024 @ 1:48pm 
oh also the map feels like a 3cp map when it comes to how much space there is, idk it feels too small. this is exacerbated by the movement options, making the map feel much smaller than it actually is
Lecter mgatf.org 11 Nov, 2024 @ 1:45pm 
please fix stickies bouncing literally everywhere, i like the map but i do not understand how u didnt catch this in playtesting. literally impossible to sticky jump on (and i dont even like playing demoman), maybe raise the ceiling like 500 units other than that, fun map
Rampant 22 Oct, 2024 @ 3:14pm 
I really like the map but I honestly think it could use more jump spells. I know the drop chance was doubled but I honestly think it could be even higher. On top of that, I would add a jump spell spawn outside of each teams' spawn. And finally I would go as far as to have the jump pads always enabled.

Without the jump spells the center of the map feels cramped. I think it could use passages that connect to the center from the sides, kinda similar to the layout of Sunshine.
bye bye (It/She) 22 Oct, 2024 @ 1:26pm 
play this
Jortand 22 Oct, 2024 @ 1:05pm 
don't play this
KingJengo 21 Oct, 2024 @ 9:01pm 
From what I played, I think Tug of War is a pretty seamless fit into TF2. Yeah it is basically just KOTH, but I like the gameplay of taking the objective and holding it in the opponent's side of the map without the progress made on the hold resetting. I actually want to see more of this in the future.

That being said, Dynamite's not a great map. In the context of a Scream Fortress map this has very little justification in being one based on the visuals. The buildings being on fire doesn't automatically give the map a Halloween feel. The fiery buildings also work against the gameplay, as I felt like everywhere was the same, which isn't a feeling you want your player to have in a map where the objective is mobile. Also not a fan of the jump pads or the overall sky freedom for the explosive jumping classes.

In short, great gamemode that fits well and I'd love to see more maps for, but the actual map was a poor introduction and wasn't fitting as a Scream Fortress map.
Delab LeFou 19 Oct, 2024 @ 8:19am 
Great map, I really hope we get non-halloween version of tug of war. Such a simple yet fitting gamemode for TF2, much more than whatever the hell Zombies infection is
gaelcoral 15 Oct, 2024 @ 9:34am 
Hello, I noticed that the intro video for this map does not contain strings in tf_english to be localized into other languages. While checking the "tow_dynamite.res" file, I realized that the strings are in this file instead of tf_english. ZI has an intro video and supports localization
FRANPANK360 11 Oct, 2024 @ 4:56pm 
Regarding the version of the map that is in the game, there is a bug that also happens to other players. It is that touching the doors that block the rails causes instakill
Guybrush Threepwood  [author] 11 Oct, 2024 @ 12:10pm 
THE MAP IS IN THE GAME! This is an outdated version, only the ingame version will be maintaned, so please refer to that instead of this page!
Guybrush Threepwood  [author] 11 Oct, 2024 @ 8:39am 
We are aware and plan on sending a patch today.
Hickory (she/it) 11 Oct, 2024 @ 2:11am 
Great to see a new gamemode hit the scene as an official map. It'll be sad when Halloween ends and it's gone with multiple other gamemodes.
5t4rr0 10 Oct, 2024 @ 10:21pm 
Something i like about this map is that it isn't exactly a Halloween map and could be added to the regular map rotation
JAS-C 10 Oct, 2024 @ 9:21pm 
Deserved!
psiIocin 10 Oct, 2024 @ 7:54pm 
I found an exploit on this map, sent a FR to share details on it
Midnight Owl 10 Oct, 2024 @ 6:10pm 
Congratz!
dangerzachattack #FixTF2 10 Oct, 2024 @ 5:39pm 
Congrats into getting into TF2! I cant wait if this will be good enough for its own inclusion as a gamemode for non halloween!
poopsock 10 Oct, 2024 @ 5:02pm 
Congrats
𝓜𝓸𝓷𝓴𝓮 10 Oct, 2024 @ 3:02pm 
Top tier map
bluem0nkey 28 Sep, 2024 @ 7:02am 
NO PYRO VISION???
Lab Mortician Yapper 21 Sep, 2024 @ 1:21am 
Please devs, add this
ShadowMan44 19 Sep, 2024 @ 9:34pm 
Tug of war? Is this like that one map Effigy?
Mareanie's Weenie 19 Sep, 2024 @ 2:50pm 
Love the map, but it feels like it drags on for way too long if both teams are equally as good.
Zer0 15 Sep, 2024 @ 8:57am 
Who left the heavy to cook a sandvich
Lizard Of Oz  [author] 12 Sep, 2024 @ 10:37pm 
A new update has dropped!
Changelog:
- Players now have a chance to drop a jump spell on death.
   - The jump spell was modified to provide additional forward thrust.
- Improved the compression quality of ToW HUD textures.
- The rooftop fire damage no longer slows you down.
- Made the whistle sound when using the jump pad louder for the players below.
- General code improvements
Bestest bread 11 Sep, 2024 @ 4:21pm 
Splatoon tower control.
Shmleeazsey 5 Sep, 2024 @ 12:17pm 
Very cool idea for a game mode
Psycho 5 Sep, 2024 @ 4:28am 
nice
TheRealSlimWeegee 4 Sep, 2024 @ 10:59pm 
Is this map meant to be a reference to Meet The Pyro?
baller 4 Sep, 2024 @ 3:17pm 
this looks fucking sick
Guybrush Threepwood  [author] 4 Sep, 2024 @ 1:55pm 
Relative to a semi modern computer, it may run pretty well.

If performance is a concern, Players are allowed to disable the burning fire with
tf_particles_disable_weather for a better experience.
ashtonthefirst 4 Sep, 2024 @ 1:24pm 
interesting concept but how does it run with all the burning buildings?
Guybrush Threepwood  [author] 3 Sep, 2024 @ 8:54pm 
Sure!
JAS-C 3 Sep, 2024 @ 8:51pm 
I have problem with some of collisions(To be clearer - lack of those), but not sure if it can be considered as "bug that need a fix" so I can post it in Bug Report Thread. Is it okay if I'll post it?
Guybrush Threepwood  [author] 3 Sep, 2024 @ 2:54pm 
It's a whole new map.
Suspicious Carl 3 Sep, 2024 @ 11:45am 
is this a reskin of the map "longboy" or is it a whole new map
Spy 3 Sep, 2024 @ 7:18am 
yes:steamthumbsup:
Guybrush Threepwood  [author] 3 Sep, 2024 @ 3:24am 
@A Motivated Man

We are working every day to bring better performance to Dynamite.

If you still aren't able to properly enjoy the map, disable weather particles and try again.
It will provide a FPS boost and performance at the cost of visuals.

If you're still uncertain as to how to disable weather particles, I'll soon link a guide on how to.
Guybrush Threepwood  [author] 3 Sep, 2024 @ 3:22am 
@kingkrool94

The map goes beyond taking measures snipers and engineers don't ruin the fun in bad faith and makes implementation of new features to avoid said problems.
Ambrosia Polyyolk Egg 3 Sep, 2024 @ 1:38am 
Splatoon Tower Control in TF2? Yeah sure, sounds like a fun idea!
A Motivated Man 2 Sep, 2024 @ 9:24pm 
This seems like a very fun game mode, only concern is that I have a low end PC and it can't handle too many particles on screen. I'd highly suggest reducing the amount on screen or at the very least make an entity in the maps where the farther away you are it'll not be rendered.
Kingkrool94 2 Sep, 2024 @ 8:11pm 
I love the concept of tug-o-war payload

my only concern is, can you stand on the roofs? the roofs can be abused by Snipers and Senties and make the game unfun.
Tec-9 | Sand Dune 2 Sep, 2024 @ 12:07pm 
hire fans
Modern Rawrfare 2 Sep, 2024 @ 10:42am 
longboy but short..............................
Acienspo (Acien) 1 Sep, 2024 @ 5:16pm 
Demo mains are gonna abuse the open skybox gimmick to holy hell and back m̶y̶s̶e̶l̶f̶ ̶i̶n̶c̶l̶u̶d̶e̶d̶

def one of the yearly 'chaotic but fun' maps if it gets in
Vert Wheeler 1 Sep, 2024 @ 10:45am 
I NEED IT!!!!!!!!
Guybrush Threepwood  [author] 1 Sep, 2024 @ 9:28am 
Again, if any explots are found, refer to the area dedicating to bug reports here
Guybrush Threepwood  [author] 1 Sep, 2024 @ 9:27am 
@Serge Ivanov
We've included a mechanism within the map that automatically makes nobuilds in any surface that presents ignition. Should be covered.
Serge Ivanov 1 Sep, 2024 @ 8:13am 
Looks like a lot of fun, I just have to wonder if the flame sprites may cause any lag on low-end PC's, and how people might exploit ways to stay alive in the fire or build teles there to troll your own team.