XCOM 2
Odd S9: Season 9 Gameplay Collection
161 Comments
suuujuuus 7 Aug @ 1:01am 
no, they are full misses
XpanD 5 Aug @ 4:59am 
Do those missed shots still count as grazes? If so, you're probably seeing the graze band behavior from LWotC Aim Rolls. Make sure you've applied the tweak mentioned in the collection's description. (or turn off the graze band entirely)
suuujuuus 5 Aug @ 4:56am 
Ah that makes sense. I was also wondering about another thing. It happens very often to me that a 100% shot misses, for my boys & girls as well as for the enemy. Further, I feel like every mission I miss at least three 95+% shots - often in a row. Like it is not displaying the percentages correctly, from every percentage you should subtract ~5 points or more.
FearTheBunnies  [author] 1 Aug @ 8:41am 
@suuujuuus I asked Reshi about this, and this is the response I got:

1: Is a feature of Spooky Scary Sectopods, but yeah, I realize I never updated wrath cannon localization
2: Probably not bugged or it'd be bugged for everyone and I'd hear no end of yapping about it
3: The hack preview mod assumes that anything only uses the basegame hack rewards and can't handle custom hack rewards. And bluescreens do work.
XpanD 1 Aug @ 1:44am 
Point 1 is likely due to this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3381202195

(I don't know why this is on the mod list either, but it can be removed)
suuujuuus 1 Aug @ 1:38am 
The Detector Gunship (i.e. Sectopod without legs) seems rather broken:

1. Their Wrath Beam ability says it triggers after one turn after cast, which I thought would mean one full Xcom turn. Instead it triggers 90% of the time, like the Alien Rulers, after a single action. If this is how its supposed to work, the ability is extremely broken, as it one-shots with huge aoe, so the moment it targets more than one Xcom soldier you are gonna lose units. Given that the Gunship has several action points, a single of these units can easily wipe your squad, and I have got missions where I faced three of them.

2. Its Magnas Supremacy often triggers more than once in a single turn. Again, seems to be a bug. Otherwise extremely broken.

3. Its Hack Defense is bugged in the sense that a) it cant be lowered with blue screen round or other abilities b) on the preview it shows me much higher percentages than when I am actually hacking it.
Muthsera 18 Jul @ 5:28pm 
Thank you so much for this! Is there a way to set min damage to 1 for all effects?
In Odd's (and my) run I frequently have burning enemies take 0 damage, and I'd like all damaging effects to cause >= 1
Kard 18 Jul @ 4:57am 
I'm noticing my saves are starting to get to a good 5Mo and aren't loading anymore, I just CTD about 30s later upon loading one of them. Is there anyway to avoid those bloated saves?
XpanD 17 Jul @ 7:08am 
That's added by the Yet Another F1 mod, F1 should do the trick.
Nathanthemighty 17 Jul @ 7:06am 
How do you view an enemy's information during a mission? As in their abilities, weaknesses etc.
Dickcus Chupappious 15 Jul @ 7:25pm 
ok so i got all the dlc, but everytime a retaliation mission happens i crash on mission complete when promted to press any button, and all saves during and just before the mission are corrupt and cant be loaded.
FearTheBunnies  [author] 15 Jul @ 6:36am 
I believe the only mod that hard requires that DLC is the mod that tweaks the resistance, but as a general rule of thumb the Odd seasons make a core assumption that players have all DLCs installed. I know Steam has sales on X2 and its DLCs all the time, so I would recommend picking up that pack during one of those sales.
Dickcus Chupappious 15 Jul @ 1:04am 
no i dont have the resistance gear dlc thats proabably it then, does that mean i just cant use the modpack?
FearTheBunnies  [author] 14 Jul @ 9:56pm 
Do you own all DLC packs (including the resistance gear) and have them installed and activated?
Dickcus Chupappious 14 Jul @ 8:55pm 
my game keep crashed after completing a relaliation mission, now it crashes everytime i go to load, iv only installed the capnbubs accessory mod and the lootbox one
FearTheBunnies  [author] 22 Jun @ 6:46am 
@spacelesswormv2 That is an odd pair to turn off... Do you have all of the DLC installed and active?
spacelesswormv2 21 Jun @ 4:24pm 
if you cant start the game untick Sparks be gone mod and the sparks T pose mod (should be right next to each other
Meili 21 Jun @ 2:12pm 
Has anyone encountered a bug with using the Split Shot ability on any class (in my case, gotten through the bottom row bonus skill tree) where it crashes the game upon attempting to execute it?
Luuk 12 Jun @ 5:04pm 
Friendly reminder to also install the cosmetics at the bottom of the mods list if you want to use the imported characters. :resmile:
Chewbacca GG 16 Apr @ 10:08pm 
Was the 5 class thing a button? I didn’t see anything for it and only got 3 each rookie promotion
XpanD 15 Apr @ 2:32am 
Yup, known issue. Turns out grabbing that info from the game is REALLY hard to do reliably, so that's been an ongoing saga.
v 14 Apr @ 7:24pm 
has anyone encountered the percentage values for shots being not correct? as in aliens missing 100% shots and then hitting 100% when a xcom operative is hunkered down in full cover and not flanked?
FearTheBunnies  [author] 14 Apr @ 1:07pm 
That should be part of the Odd9 season tweaks mod.
Chewbacca GG 13 Apr @ 11:29am 
How do you turn on the 5 promotions when a rookie ranks up? I’m only seeing 3
FearTheBunnies  [author] 12 Apr @ 4:11pm 
Awesome, glad that fixed it for you.
Chewbacca GG 12 Apr @ 3:58pm 
I saw someone else saying to uninstall the hud lag fix mod. I tried it and it looked like it was working this morning but I had to go before I could fully test it
FearTheBunnies  [author] 12 Apr @ 7:21am 
@Chewbacca GG I have seen random things like that happen before, and no idea why. I wish I could give you a better answer to help you with this problem.
Chewbacca GG 11 Apr @ 9:16pm 
to add another comment to my previous one. i had to move to be able to anything with my abilities or to fire a weapon. pretty big problem
Chewbacca GG 11 Apr @ 8:11pm 
on my turn my units abilities/overwatch all gray out and i can no longer use anything. saving and reloading fixes it for a half a second but then it goes right back to how to was. any fixes or anyone else having this problem?
Rodin 2 Apr @ 7:02am 
Any tips to encouter more Advent Priest ? im not quite sure but they appeared just once in a mission with extraction so i dont have a corpse to do an reserach and get psi amps
Sir Alexx 24 Mar @ 10:40am 
Thank you @FearTheBunnies added 5 specs and testing, they didn't require much more than what already in the list.
FearTheBunnies  [author] 24 Mar @ 9:36am 
As XpanD says: Adding more specs generally will be safe. There are some that require more extensive pieces (such as things like Proficiency) where you need to watch for ripples, but if the specs generally only require a single other class or perk packs, you don't need to worry too much. In terms of balance, though, spec exclusions and spec availability may come into question as you pile on more specs.
Sir Alexx 24 Mar @ 6:33am 
Thanks for the info @XpanD ... ther are just 3/4 classes i find interesting to add, i will check.
XpanD 24 Mar @ 6:26am 
Think I can answer this one -- specs themselves should be safe to add, but you will want to check their dependencies carefully to see if they could cause an issue. When in doubt, I'd recommend asking in the Discord (or here, if need be) so people can have a look.

Note that adding specs will shift how common other specs are too, as you'll be creating more valid class combinations. You may want to use the "CountSpecs" and "CountSpecWeapons" console commands before and after to see if everything still makes sense.
Sir Alexx 24 Mar @ 5:23am 
@FearTheBunnies Sorry for bothering you but, is there any known problem with adding Amalgamation classes? Asking because i know there are custom tweaks.

By the way, thx for the work you and the team put into this list, it's always nice to have a ready to go modlist.
FearTheBunnies  [author] 23 Mar @ 11:18am 
This modlist utilizes Psionics Ex Machina which will allow ANY soldier once graded to equip psi amps and attach psi gems to them. This allows for any soldier in your roster to utilize psionic abilities. The capture MOCX psi unit is a "bonus" way to get a dedicated psi class versus the PExM grading route.
Rodin 23 Mar @ 11:08am 
A question, if i need to capture Exalt psi units to have on my holster, what do Psionic grading to at all ?
XpanD 27 Feb @ 6:28am 
Nope, not without heavy modifications.

LWotC makes a toooon of changes to base game logic (similar to the jump from, say, vanilla to WotC), and this tends to break a lot of other mods. Anything paired with it that isn't just a voice pack or the like should be looked over carefully.
Rodin 27 Feb @ 6:08am 
Idk if its a silly question (Im downloading the collection to test it now), but can this collection work with LWotC itself ?
Talulah Artorius 25 Feb @ 11:58am 
Now only need to somehow make so that the soldier has normal animation where he holds pistols in two hands. Like in [WOTC] Dual Wielded Pistols 2.0. Now he only holds them both in one hand
Talulah Artorius 25 Feb @ 11:43am 
XpanD thank you, i decided to try 3 more times and start a new game and got Akimbo. I was just really unlucky
XpanD 24 Feb @ 2:43pm 
Should be fine. If you have the console enabled, try running a "CountSpecs" to see how many classes the spec can appear on.
Talulah Artorius 24 Feb @ 2:08pm 
New to the mods. Is it working with these mods Amalgamation: Akimbo Specialization(Primary), [WOTC] Iridar's Akimbo Class?
Either I'm not lucky enough to get an akimbo promotion, or they're not working. Odd had it in some previous seasons, and I added it myself in the 9th season, but I do not know if it works for sure, since there are no conflicts or dependencies shown in AML.
Valewin 16 Feb @ 11:12am 
The main reason i want to use UC is because i added the Super Soldier classes and i can't really customize them without UC, i mean i prefer not to use UC but i have no choice :(
XpanD 16 Feb @ 11:08am 
Unrestricted Customization use a very hacky approach to do its thing, and it tends to screw with other mods. It'll also mess up character pools, which causes issues when using the official Odd pools which were saved without it.

You can probably make it work if you don't want the pools (and if you toss Appearance Manager or read up on the interactions between the two), but it'll probably take some trial and error.

If you do decide to try it, make sure you get the UC Redux -- no reason to use the original version anymore.
FearTheBunnies  [author] 16 Feb @ 11:07am 
That note was put in there for folks who were participating in soldiers submissions. This modlist is focused around Iridar's Appearance Manager for the cosmetics, and Unrestricted Customization does not play nice with IAM. To avoid weird issues with character pool files we advised folks to NOT run UC alongside the list. For your own personal playthrough, if you prefer UC over IAM, then please, by all means, run UC with this list.
Valewin 16 Feb @ 7:42am 
Why won't this work with Unrestricted Customization ?
XpanD 12 Feb @ 2:06pm 
(and also need to re-import the pool after adding those if you did it before)
archangel_44703 12 Feb @ 1:10pm 
@Oneira, did you download the cosmetics for the character pool? You do need those to not have carbon copies of the same character.
Oneira 10 Feb @ 3:44pm 
I downloaded all the mods for Season 9 including all cosmetic mods. I started the first mission using AML and all my soldiers are bald and have the same voices except for languages. Why is that?