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Thanks for the fix. It works and I can keep playing and hopefully finish my campaign. Also glad I can keep using the Marathonist class in the future, which I like a lot.
thanks to everyone that helped as well
Ok, just tried and the game wouldn't boot up.
If I had access to the older version of this mod, I would try to compare to see what's changed, or better yet I would just use the older version that doesn't give me problems, but I'm at the mercy of steam auto-updating mods.
thanks for your help
I haven't tried, but that mod is a dependency for the amalgamation mod, amongst more in my mod list. The amalgamation mod is also a dependency for the marathonist mod, which is dependent on this mod.
I have tried only loading the marathonist mod with it's dependencies (along with their depencies) and got the game to start, so I'm assuming (I'm not a modder) the conflict has to do with my mod list and the changes introduced with this mod's updates. I have 571 mods, which I admit could make trouble shooting a PITA.
As stated before, I was able to load the game before the 3 recent updates to this mod and play just fine.
If I wasn't almost at the final mission in my current campaign, I would just delete the marathonist mod and start over, but I would like to continue if possible, but I don't think I'm able to fix this myself.
I hadn't checked CPU usage. Just did and it eventually, after a few minutes went to 0%.
Looked at Launch.log, The last section mentions Long War 2 Abilities for WotC.
[0079.87] ScriptLog: Long War 2 Abilities For WotC : Version 1.1
[0079.88] Log: Crash Detected: Dumping C:\Users\thein\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-INSECTBRAIN-CL469133-2025.09.13-06.21.24-Crash\XCom-INSECTBRAIN-CL469133-2025.09.13-06.21.24_Minidump.dmp
[0079.88] Log: Crash: GettingNameData
[0079.88] Log: Suspending Threads
[0079.89] Log: Writing Minidmp
[0080.16] Log: Crash: Saving Names Array
[0080.16] Log: Crash: Saving Names Array Data
[0080.16] Log: Dumping name table: (5094720)
[0080.16] Log: Dumping name table: 0x708b8000 (5094720)
[0080.16] Log: Crash: Saving Names Array Blocks
[0080.16] Log: Crash: Saving Objects Array
[0080.16] Log: Crash: Saving Objects Array Data
[0080.16] Log: Crash: Saving Objects
I can however get the game to start by disabling this mod and the one mod that is dependant on yours.
This is the other mod that has yours as a dependency: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032722870
I was hoping there is an easy fix so I can keep playing my campaign that uses your mod.