Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Between the 5 drone varieties in the default Infinity Physics file, they fire either 'Drone Bolt' or 'Possessed Drone Bolt'
'Drone bolt' uses CLUT 0, so it's Green.
'Possessed Drone Bolt' uses CLUT 1, so it's purple.
That means with the default Physics, nothing is firing a blue bolt.
However, if someone were to use this shapes pack with a custom physics map that is intentionally choosing the other CLUTs, then the mml is technically forcing an "incorrect" CLUT instead. My recommendation is to 'Use it if you got it' (such as the blue bolts), but also not worry about all the other edge cases.
FUN FACT: The 'Posessed Drone Bolt Impact' used CLUT 4, so it's blue. That means a purple-fired shot becomes blue on impact. This is probably a Bungie oversight!