Library Of Ruina

Library Of Ruina

virtuNat's Abnormality Balance Rework (EN Test)
33 Comments
CheeseSammich 13 Aug @ 6:08pm 
the ayin kether realization mod is conflicting with this mod, since its ego pages aren't present whenever i used your mod in tandem with ayin kether mod
jar 8 Feb @ 2:23pm 
this nihil makes me cream
cinemote 21 Jan @ 7:39pm 
Not sure if this is an issue with the mod, but Laetitia's "Surprise Gift" doesn't seem to activate at all, or I don't understand how it works since I'm playing through the game for the first time, also with your mod. Is the "Giftee" effect an actually status effect that appears on the enemy? Because no such effect appears on the first enemy I clash with.
Kubžíček 3 Oct, 2024 @ 11:00am 
oops a mean it always deal 1 damage
Kubžíček 3 Oct, 2024 @ 10:07am 
lean bloody wings deals always only 1 damage
A Modern Major General 19 Sep, 2024 @ 3:54pm 
Oh, gotcha. I mean, still really nice to see it work now with Basemod!
Getting to be able to use other Basemod related mods with it is nice-
virtuNat  [author] 19 Sep, 2024 @ 12:27pm 
The issue that caused this to not work with Basemod for Workshop forever ago was something to do with the localization, otherwise I've done most of my recent testing with Basemod for Workshop active just in case.
A Modern Major General 19 Sep, 2024 @ 3:42am 
BaseMod works with this now btw for some reason
Might be something to do with its new update that integrates BaseBridge
virtuNat  [author] 18 Sep, 2024 @ 1:49pm 
You can try disabling the EGO pages whose synchronizations you prefer using the Better Synchronizations mod for, but this mod has its own version of every Synchronization, along with one new one.
N.C.V. 17 Sep, 2024 @ 6:58pm 
Is this compatible with the better synchronizations mod?
Mega Gardevoir fan 12 Sep, 2024 @ 3:31pm 
FINALLY, COMPLETLY REINSTA WITH ABNO TEXT FIXES, AND PROBLEM IS GONE. THANKS.
virtuNat  [author] 12 Sep, 2024 @ 2:49pm 
Are you running Vanilla Textfixer also? Unsub-resub from that one too, as it uses the same backend and it may be referencing an older version.
Mega Gardevoir fan 12 Sep, 2024 @ 7:37am 
nope, even after re instal still error of Input string was not in a correct format. and text of abno pages description not working (not for ego):
at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x0005c] in <437ba245d8404784b9fbab9b439ac908>:0
at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <437ba245d8404784b9fbab9b439ac908>:0
at System.String.Format (System.String format, System.Object arg0) [0x00008] in <437ba245d8404784b9fbab9b439ac908>:0
Mega Gardevoir fan 12 Sep, 2024 @ 7:37am 
at virtu9AbnoChangeUtil.Core.AbnoChangeManager.ApplyHarmonyPatch () [0x000a1] in <fa35b0671f6647779c7f75faef5f60ea>:0
at virtu9AbnoChangeUtil.Core.AbnoChangeManager.Init (System.Collections.Generic.List`1[T] mods) [0x00033] in <fa35b0671f6647779c7f75faef5f60ea>:0
at virtu9AbnoChangeUtil.Core.Initializer.OnInitializeMod () [0x000a0] in <fa35b0671f6647779c7f75faef5f60ea>:0
at AssemblyManager.CallAllInitializer () [0x00016] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
virtuNat  [author] 12 Sep, 2024 @ 6:43am 
Unsub-resub, that issue was caught already and should have been fixed.
Mega Gardevoir fan 11 Sep, 2024 @ 2:32pm 
Another update of Util DDL, adn another bug of "Input String was not in a valid format" + description of abno pages is not updated with mod.
virtuNat  [author] 10 Sep, 2024 @ 1:36pm 
Yeah, that's a problem with the Localization XML as I was updating them, It should be fixed now.
Mega Gardevoir fan 10 Sep, 2024 @ 10:57am 
Hello there. After new update all changed description of abnormality pages are just gone. It shows their changed emotional level type (like with KoD's Blessing) and their new effects are working. But abnormality card descriptions are not (like with "Blessing", it shows old description. But it's new effects are working).
virtuNat  [author] 10 Sep, 2024 @ 12:31am 
Actually, @The Usual Gardevoir fan if it's just Keter, you can disable the floor's changes in this mod's config file and that might clear up the issue.
Submissive + Greetable :3 8 Sep, 2024 @ 6:33pm 
This is a very nice mod, thank you for creating this!
Mega Gardevoir fan 8 Sep, 2024 @ 3:05pm 
and code after i launched and pressed continue:
at LibraryOfAngela.Implement.LoAEmotionDictionary.GetEmotionCardListByMod (LibraryOfAngela.ILoACustomEmotionMod mod, System.Predicate`1[T] condition) [0x00000] in <3872fe96e0ff43cbb6d5ef133fb77a72>:0
at LibraryOfAngela.Extension.LoAModExtension.GetMyEmotionCards (LibraryOfAngela.ILoACustomEmotionMod owner, System.Predicate`1[T] condition) [0x0000a] in <77a9b82d6ab34e43b8bfd0d93144bf28>:0
at Innamorato.Heukhyeon.InnamoratoEmotionConfig.OnReturnEmotionCardListForPreview (System.Collections.Generic.List`1[T] cards, SephirahType sephirah, System.Int32 level) [0x0001c] in <05c65f4cc4494e5eac80c1b9bddc73e1>:0
at LibraryOfAngela.Emotion.EmotionPatch.After_GetDataListByLevel (SephirahType sephirah, System.Int32 level, System.Collections.Generic.List`1[EmotionCardXmlInfo]& __result) [0x00013] in <3872fe96e0ff43cbb6d5ef133fb77a72>:0
Mega Gardevoir fan 8 Sep, 2024 @ 2:57pm 
Now both mods works fine, exept 1 thing.
When im trying to use abno page rework this happened:
1) Game now launch Kether floor with blank images of abno pages ith chines language isntead of english,
2) when im trying to move my mouse to kether floor this will writes in player doc:
NullReferenceException: Object reference not set to an instance of an object
at LibraryOfAngela.Implement.LoAEmotionDictionary.GetEmotionCardListByMod (LibraryOfAngela.ILoACustomEmotionMod mod, System.Predicate`1[T] condition) [0x00000] in <3872fe96e0ff43cbb6d5ef133fb77a72>:0
at LibraryOfAngela.Extension.LoAModExtension.GetMyEmotionCards (LibraryOfAngela.ILoACustomEmotionMod owner, System.Predicate`1[T] condition) [0x0000a] in <77a9b82d6ab34e43b8bfd0d93144bf28>:0
at Innamorato.Heukhyeon.InnamoratoEmotionConfig.OnReturnEmotionCardListForPreview (System.Collections.Generic.List`1[T] cards, SephirahType sephirah, System.Int32 level) [0x0001c] in <05c65f4cc4494e5eac80c1b9bddc73e1>:0
virtuNat  [author] 8 Sep, 2024 @ 1:24am 
Whoops! I knew I forgot something. There's some backend thing that I didn't update with this mod yet and I was waiting to finish an update to something, guess I'll just push it now.
Mega Gardevoir fan 7 Sep, 2024 @ 1:00pm 
Found the reason of crashing, the New Librarian Key pages mod. The recent update of that mod kills this one. if i tried to load game with only abno page rework - it launches fine, but both - abno page rework mod just send error and turned off after lading.
Mega Gardevoir fan 7 Sep, 2024 @ 8:02am 
2):
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'EmotionCardAbility_virtu9_NewAbnoCards.EmotionCardAbility_MalkuthNewAbno09' threw an exception. ---> System.TypeInitializationException: The type initializer for 'virtu9AbnoBalanceRework.ModMetaInfo' threw an exception. ---> System.MissingMethodException: string virtu9CommonLORUtil.ModMetaInfoLoader.LoadModPath()
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at EmotionCardAbility_virtu9_NewAbnoCards.EmotionCardAbility_MalkuthNewAbno09..cctor () [0x00000] in <166433e45e6e4c74b21ed55d240e5202>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
Mega Gardevoir fan 7 Sep, 2024 @ 8:00am 
those are error logs, there 2 of them:
1)
System.TypeInitializationException: The type initializer for 'virtu9AbnoBalanceRework.ModMetaInfo' threw an exception. ---> System.MissingMethodException: string virtu9CommonLORUtil.ModMetaInfoLoader.LoadModPath()
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_generic_class_init(intptr)
at virtu9AbnoBalanceRework.Core.AbnoBalanceReworkInit+<>c.<OnInitializeMod>b__0_0 (System.String m) [0x00000] in <166433e45e6e4c74b21ed55d240e5202>:0
at System.Collections.Generic.List`1[T].RemoveAll (System.Predicate`1[T] match) [0x0001a] in <437ba245d8404784b9fbab9b439ac908>:0
at virtu9AbnoBalanceRework.Core.AbnoBalanceReworkInit.OnInitializeMod () [0x00014] in <166433e45e6e4c74b21ed55d240e5202>:0
at AssemblyManager.CallAllInitializer () [0x00016] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
Mega Gardevoir fan 7 Sep, 2024 @ 7:43am 
Strange, every time when i try to start game it says this error:
Exception has been thrown by the target of an invocation
The type initializer for
virtu9AbnoBalanceRework.ModMetaInfo threw an exception
adn then it turning off that abno rework mod
virtuNat  [author] 7 Sep, 2024 @ 5:24am 
Given the way Nihil works currently, even if you could last longer than 3 Scenes, you would run out of cards to play by the 5th Scene unless you spent turns not playing cards or held onto The Fool. Eternal Sync might be a consideration for an option in the future, but the power level is not designed for indefinite play.
N.C.V. 6 Sep, 2024 @ 10:04pm 
Can you make a config that makes Nihil lasts forever until desynch like the mod that does it for Red Riding Hood, Der Freischutz, and White Night?
Edanshei 5 Sep, 2024 @ 2:00am 
but i can't use NixNihill now(
Edanshei 5 Sep, 2024 @ 1:59am 
good work pal
omorinintendoswitchedition 3 Sep, 2024 @ 12:39pm 
Yo Nihil being a sync EGO is actually fucking awesome and is so much better than vanilla Nihil. I like how Heaven makes enemies prioritise you. Aspiration would have some crazy good synergy with Fervent Beats and i like Green Stem interacting with Bind
Stanlaitiere 3 Sep, 2024 @ 6:52am 
kino