Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After getting Ideology the necromancers zombies have lost their ability to be sent off in a caravan on their own with the claim that you cant just send a "slave" alone,
They need a "non slave" to tag along to control them or some such error, Since the zombie isn't a living slave it should be able to be sent off like it was before Ideology...
System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(...)
This occurs because the mod is still calling the old 1.5 signature of GenExplosion.DoExplosion, which no longer exists in RimWorld 1.6.
Thank you for the fast response!
Is it safe to just keep this one? Or is it only for RWoM?
Alternatively, if I use both, then does it decrease performance impact of Jecstools?
Thanks Dorito, I will look to implement that.
So seemingly the targeting issue with RWOM happens in the JecsTools method BeginTargetingWithVerb under the file Command_PawnAbility. Commenting out the line that sets the targeter's caster allowed casting a spell and shooting from a turret. After commenting out that line, I could cast a spell and the vehicle turret was still usable.
It seemed like caster arg was always null when I used a spell from RWOM anyhow. No clue if that's truly the case but it meant that commenting out that line had no negative effect on me
Regarding Hugslib, it appears RWoM only uses it for mod settings. Unfortunately, Hugslib functions are pretty solidly intertwined, it's not going to be trivial to spin just that functionality out. Consider it a solid "probably not". :)
Any plans on doing this as well with Hugslib ? i see some comments replying some FPS issues