Stellaris

Stellaris

Xenomorph species fixed
45 kommentarer
JAHbot 14. maj kl. 10:18 
oh okay, gonna check it out. Thanks
The Wandering Modder  [ophavsmand] 14. maj kl. 2:39 
This version of the mod is abandoned. The new mod probably has the same issue due to 4.0 but I don't know. A 4.0 remake is being worked on
JAHbot 14. maj kl. 2:28 
Hey dude, your mod is causing a blank event to happen everyday ingame, think you can fix it? or is the new xenomorph mod already better and with that issue fixed?
Moai 1. apr. kl. 9:36 
Question, how was the image made?
The Wandering Modder  [ophavsmand] 31. jan. kl. 17:06 
Alright a remake is on its way. Any ideas anyone? I have 0 Xenomorph knowledge
Aparajita 25. jan. kl. 21:08 
I'd like to option of actually subsuming hosts, like, other pops, to grow your own pops.
The Wandering Modder  [ophavsmand] 25. jan. kl. 18:43 
You can send me a steam dm
The Wandering Modder  [ophavsmand] 25. jan. kl. 18:25 
alright if someone really wants it I can be convinced to rewrite the mod but I need to relearn first because I've been on break for months
The Wandering Modder  [ophavsmand] 25. jan. kl. 18:23 
If I ever completely remake the mod, it would probably be after paradox completely remakes the economy system in the may update. I could do it earlier but it would just break anyway
MergingApollo 25. jan. kl. 18:19 
(Not actually a joke BTW. Got a price in mind for a remake that functions fully?)
MergingApollo 25. jan. kl. 13:38 
Ahh, dang. Had a feeling it would be a form of spaghetti like that. Oh well, thought I'd ask. Thanks anyway!
That being said..... If you were to redo it from scratch.... wanna earn a few bucks?
The Wandering Modder  [ophavsmand] 25. jan. kl. 12:44 
That would require me to redo the mod from scratch because of how the original creator envisioned it.
MergingApollo 25. jan. kl. 11:50 
So, is there any way we could talk you into allowing these xenos to be assembled? While not a bug supposedly, it would make a pretty nice option!
booper02 7. jan. kl. 19:08 
reinforcing what Commando said the xenos cannot benefit from pop assembly, so thats an issue to know about
booper02 26. dec. 2024 kl. 20:59 
im encountering an issue with the leader name generator spitting out only one name, anyone else have this problem or is it something odd on my end?
Brie390 8. dec. 2024 kl. 7:43 
I ask myself that too @CommandoJP
CommandoJP 25. nov. 2024 kl. 14:20 
So xenomorphs dont benefit from pop assembly? does that just mean spawning pools do nothing for them?
The Wandering Modder  [ophavsmand] 5. nov. 2024 kl. 17:25 
If it's not in the description it's not in the mod
Average Swede 5. nov. 2024 kl. 17:22 
does this come with a custom shipset for the xenomorphs?
Fetfrumos96 30. okt. 2024 kl. 4:40 
update the mod to the latest version 3.14.1 please.
nr 15. okt. 2024 kl. 2:51 
Hi thanks for the update. Since you're open to suggestions would you consider updating this mod (esp the imperial guys)? The author already gave his permission in the comments. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=899653076&searchtext=Starstar+wars+species++
The Wandering Modder  [ophavsmand] 7. okt. 2024 kl. 15:35 
reduced event chance to 1/10 which should result in 1/10 xenomorphs.
Ch0mpD13 7. okt. 2024 kl. 15:20 
So I really like this mod but I have one major issue. The AI is really bad about shooting down Xenomorph ships, leading to an untold amount of xenomorph species that start to really slow down the game. I'm not sure what the solution is but I know something needs to be done. Maybe if the empire already has a xenomorph population, the landed pops are just the same species as the pre-existing pops? Just something to reduce the amount of Xenomorph species by the endgame
The Wandering Modder  [ophavsmand] 15. sep. 2024 kl. 1:45 
I think xenomorphs are not supposed to use pop assembly. It was like that when I picked up the mod.
corealing 15. sep. 2024 kl. 1:33 
So I've been playing with stellaris evolved and stuff on 3.12.5 but I needed gigastructures to work so I updated to 3.13 but now my xenomorphs are the only species that cannot utilise organic pop assembly and I don't know if it was the mods because they worked perfectly fine with it until I updated
VOC - WW3 Enjoyer 9. sep. 2024 kl. 10:38 
ultimate hero you are.
The Wandering Modder  [ophavsmand] 9. sep. 2024 kl. 10:38 
I have no idea why that file was there in the first place. Snuck past my radar.
The Wandering Modder  [ophavsmand] 9. sep. 2024 kl. 10:34 
uploaded a fix
VOC - WW3 Enjoyer 9. sep. 2024 kl. 10:22 
as long as that interface folder is in there i recommend you put up that it interferes with certain aspects of UI mods.
The Wandering Modder  [ophavsmand] 9. sep. 2024 kl. 10:16 
50% of this mod is dummy files I'm trying to get rid of at this point.
VOC - WW3 Enjoyer 9. sep. 2024 kl. 7:04 
There is a file in your mod that overrides certain mods or conflicts with mods. it is in the interface button is that file really necesarry as it conflicts with the speciel alter tab from UIOD.
it removes the scroll bar there. or else you need to update your compatibility section that it does not work 100% with UIOD.
Scoobs 2. sep. 2024 kl. 9:51 
Hello! not fully understand how modding works but is there a way to add it to the random generation list?
The Wandering Modder  [ophavsmand] 26. aug. 2024 kl. 22:18 
There's literally a comment about that right under you
Realhollow 26. aug. 2024 kl. 21:56 
anyone else notice you cant build any of the pops with spwaning pools etc
Ermellinis Incorporated 25. aug. 2024 kl. 13:07 
Well I mean it pushes for the parasite gameplay so I don't mind. Also the extra growth kinda compensates. Not like the AI knows how to outscale hive minds. Good work once again tho, I missed this mod
The Wandering Modder  [ophavsmand] 25. aug. 2024 kl. 12:38 
I don't know why but the original mod made the xeno work in such a weird way. That's the cause of the assembly bug. To fix that I have to redo the entire mod
The Wandering Modder  [ophavsmand] 25. aug. 2024 kl. 12:32 
1. Might be a bug but might as well be a feature cause it fits.
2. Will look into that
Ermellinis Incorporated 25. aug. 2024 kl. 12:19 
Oh and also there were two bugs with the original. One is with the name of leaders, which all have the same name. The other was with the name of defense armies that spawn on planets. These appear to have carried over but it's not a big deal, I'm just pointing them out
Ermellinis Incorporated 25. aug. 2024 kl. 11:28 
Thank you for your work. Are you not supposed to be able to assemble them or did I encounter a bug?
gamer521 24. aug. 2024 kl. 21:18 
You are a real hero
蓝色小时 23. aug. 2024 kl. 6:29 
now i can finally larp as a xenomorph
_CommanderKay_ 22. aug. 2024 kl. 23:24 
This is some good stuff. Good work! :steamhappy:
The Wandering Modder  [ophavsmand] 19. aug. 2024 kl. 14:15 
I think I have the time to expand upon this mod but I know nothing about xenomorphs so i hope people can tell me what they want.