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Also, the game needs a huge patch ASAP. I can't do nothing else to make it work. Sorry if you encounter any bug, but is a code thing the developers should fix.
Thanks
in my game Libu Invaders have got a couple of towns then stopped moving
There's like four stages in invasions in-game: firts one 30 turns in and the other ones are "waves" after the original. I didn't want to edit turn times because I don't want to mess with scripts too much, as I'm not good at coding.
BUT, If you want to edit yourself the file, go ahead. I created this mod experimenting by myself.
This is a great mod and the other one wich change the pillar of civilization debuff...
I have an idea, i see in the campaing when the sea people or nomad take a center cult (The pilar of civilization cities) and they grow up, they actually help to convert to a prosperty era adding points.
The idea is that if the sea people and nomad take a center cult they do not add prosperity points, idk if this is possible but this would help to enter to crisis era
I have a great camping with Ugarit with this mod and his complement.
Saludos
And way would they attack so early? First they wait to empires grow fat and large and than attack :)
The first wave should be just some scouting party with 2-3 stacks with 10 basic units. The later ones 4-5 stacks with tier 3 medium units 12-15 unit per army. And the last late game invasion is 8 stacks 15-20 units tier 5 and the best units they factions can offer. Same goes for the nomads but its important that they attack everyone not just focus on the player.
But that just my opinion, great mod thanks for your work !