RimWorld

RimWorld

RimWorld - The Dark Descent (Continued)
21 Comments
Goodpie2 29 Aug @ 8:38am 
Thank you so much! This was one of my favorite mods and I'm just getting back into the game, glad to see it's still running.
Darkstar 24 Aug @ 3:35pm 
FYI - Main conflict was with Giddy-Up 2 Forked. I removed the giddy up xml patch file from this mod and now it loads ok.

Not sure why anyone would want to ride these things around anyway ;)
Darkstar 20 Aug @ 3:41pm 
Added a discussion topic with some initial findings... I couldn't fit everything in a comment :p Also posted a link to my logs.
Darkstar 14 Aug @ 1:12pm 
I haven't yet. I have ~1k mods running right now, and it takes me like 45 mins to load the game...

I did try it with a subset, which included everything form Vanilla Expanded and that seemed to load ok at least.
FallinDred 14 Aug @ 12:58pm 
did we figure out which mods were conflicting yet? i've had the same problem but have been too lazy to figure it out.
'atrick 13 Aug @ 3:50pm 
Always loved this mod, I'm going to test it soon.
Zaljerem  [author] 4 Aug @ 6:44am 
I appreciate the report, but a proper log would really help me help you. The snippet of an error you posted is literally the first part of ANY null reference exception - without the information after, the actual method affected, etc. ... I don't know where to start, as I have yet to see the issue.

I'm going to assume you're running a pretty big mod list, so if you want to starting 50/50ing your list, to maybe help determine what mods are incompatible, that would also be a great help.

But at the least, a proper log. Thank you.
Darkstar 4 Aug @ 2:46am 
Similar issue here. This mod results in a ton of errors on startup. Errors like this:

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object

My guess is that it gets stuck and then prevents everything else from loading.
DOCTOR CROW 31 Jul @ 8:46am 
idk which mod it is but its incompatible with some mods or one specific mod and it causing the whole mod folder and game too crash and removes every mod, is there any specific type of mod this one is not copatible with after 1.6?
Zaljerem  [author] 10 Jul @ 10:56am 
Yes, soon.
DOCTOR CROW 10 Jul @ 10:56am 
1.6?
Zaljerem  [author] 4 Dec, 2024 @ 6:21am 
Thanks for the report, and for providing exactly what was needed; saved me a lot of time. Now updated.
Unofficial Status 4 Dec, 2024 @ 1:13am 
hey Zaljerem theres this bug that you can activate the wretch and wretch engineer endlessly, then they will keep on spawning everytime. this was in 1.4 too in the past.

simple fix is inside "Items_Inactive" def in the comps of these two can you add inside the
existing <li>

<conceptDefs>
<li>DarkDescent_ServantsAndZones</li>
</conceptDefs>

i noticed its not present on the two like the rest and it worked i guess, can you please test?
IntelCoreGamingPC 18 Sep, 2024 @ 2:03pm 
you are the greatest person to exist on the planet earth
lakefishHAXX 20 Aug, 2024 @ 12:54pm 
you..

thank you. I was missing these two.
CrackaJack 20 Aug, 2024 @ 7:52am 
welcome back^^ undead colonies havent been the same without these
Dr Jimothy 19 Aug, 2024 @ 8:21pm 
I am more in love with you than Sentane.
Sentane 18 Aug, 2024 @ 7:52pm 
I am deeply in love with you
Zaljerem  [author] 18 Aug, 2024 @ 7:17pm 
I've explained my rationale before, it's really not my problem. Any continuation I do is changed and recognizable for troubleshooting, to be able to easily differentiate. Thanks for your input but I have my method and I'm not changing it.
TurtleShroom 18 Aug, 2024 @ 7:12pm 
You should not change the Package ID when you continue a Mod. All that does is cause chaos for Mods calling it under a MAYREQUIRE statement.
Roque the Rogue 18 Aug, 2024 @ 7:07pm 
It's finally back!