Wildfrost

Wildfrost

Everyone Grows
4 Comments
Gordon Kiwi 6 Feb @ 2:24pm 
Hey, thanks for the detailed answer! I'll peek around in that part of the class and look into dotPeek - I'll join the discord in case I have further questions.
Hopeless  [author] 6 Feb @ 10:23am 
(Alternatively if you download JetBrains dotPeek you can use it to open mod dlls and see their code
Hopeless  [author] 6 Feb @ 10:19am 
The code for this mod is quite simple, being that it copies the code from Lil Berry's "scriptableImagePrefab", which is an object of class "LilBerry". I'd suggest you just inspect that class In Visual Studio or whatever IDE you use, by writing "typeof(LilBerry)", right-clicking it and selecting "Go to definition".

I'm still waiting for GitHub support to recover my repos, but if you want you can ping me on the discord server @Hopeful
Gordon Kiwi 4 Feb @ 3:01pm 
What data did you modify to get this to work, modding-wise? Does Lil Berry have a special effect on him that you're replicating to other characters, or is this directly adjusting the displayed image? I wanted to try and figure out the algorithm you're using and tweak it on my own, but I'm new to Wildfrost modding and only got so far digging around with the inspector and Another Console.

Alternatively, would you be okay with sharing the source code?