Legend of Grimrock 2

Legend of Grimrock 2

Firearms Testing Range
10 Comments
Kecoak Kayang 4 Nov, 2014 @ 10:47am 
gift
EpicNarwhal  [author] 4 Nov, 2014 @ 9:53am 
~~~Change on 11-4-14~~~
-added in "ammo dispensers" to the right of spawn, no more being overburdened by 100 cannon balls!
-stat and energy potions were left on the ground as they were, if you would like me to turn those into dispensers as well, let me know!
Kecoak Kayang 30 Oct, 2014 @ 12:27pm 
good
EpicNarwhal  [author] 29 Oct, 2014 @ 11:14am 
@Kotasup
Yea, in my opinion firearms need some love. I mean I "think" dps wise the dragonbreath revolver is close to if not the single highest dps weapon in the game, but it's still weak. Pellets are to scarce to seriously use them against every single monster you fight, have to be very selective with it which I hate.
And what do you mean, "why cannon bals crashing after shooting"? If there is some issue then please describe it accurately so I can get to work on fixing it.
76561198154626262 29 Oct, 2014 @ 5:50am 
add
Manu 28 Oct, 2014 @ 11:50am 
:CD :WQ
Magi 27 Oct, 2014 @ 6:04pm 
waw
Kotasup 27 Oct, 2014 @ 3:56pm 
Firearms 2 useless, need rework! And why cannon bals crashing after shooting?
EpicNarwhal  [author] 25 Oct, 2014 @ 4:28pm 
@Albondiga
Thanks for the feedback! Yea I noticed the cannonball weight issuse myself and though "eh, I'll just leave it in cuz I'm lazy" so I'll work on fixing that. Will probly combo it with the ammo dispenser idea and just have it dispense cannonballs in 5's or 10's.

Also I could do some kind of arena, but it would most likely be a different map entirely as my goal here was to allow for firearms testing in a completely safe environment. This is why there are no range mobs or flying types here. Fun fact: I was going to put in forest ogres to give you a super beffy target to shoot. Lo and behold if they aggro to you, and you are far away, they can and WILL charge you EVEN OVER PITS. I got the shock of my life when an ogre I was testing on jedi-moonwalked over a 2 block long gap and hit my entire party with its charge flat out one-shotting my mage. So, no ogres :P
LetsGo 25 Oct, 2014 @ 1:42pm 
I liked it! Some quick suggestions:

1) Cannon ballsa are very heavy, maybe leave them on the floor in stacks of 10 rather than 100. Otherwise I have to split the stack just to move.
2) Add an ammo dispenser.

And a less-quick suggestion:

1) Add an arena where you fight against increasingly more dangerous enemies! Still guns only.