Sweet Transit

Sweet Transit

Wolfs QoL Mod v2
8 Comments
SeaTransplant 4 Apr @ 2:47pm 
I've disabled the big agriculture mod. i notice the storage is 999 for the lumber but plot size is only 120. was hoping for a larger production amount.
sorry for the late reply.
JJWolf  [author] 5 Jan @ 12:58pm 
@SeaTransplant - I haven't seen what the Agriculture mod does but I suspect it alters farm plot numbers which I also have done. There is a link between plot numbers to product produced so it has to be balanced finely. This likely is what makes it incompatible with my mod. Are you looking to increase the number of plots to make farms a more realistic size with the same amount of output?
SeaTransplant 4 Jan @ 5:07am 
Like what is done, but, at least in my case, seems to break the Big Agriculture
by Piparkakku mod. I am stuck to the 'original' size farms, etc. Was this intentional? Are there config options for the mod in case there are things we like overall but not one of the features?

Thank you for the time and effort.
JJWolf  [author] 22 Sep, 2024 @ 12:31am 
'Should' be fixed - was carrying over original game rules step amount instead of overwriting it
Red Ghost Moon 21 Sep, 2024 @ 2:33pm 
Cant get past sawmill, needs x250 sawmill buildings to be made, I assume this is just a slight typo somewhere
DNAGoa 11 Sep, 2024 @ 12:53pm 
As usual awesome MOD :lunar2019coolpig:
JJWolf  [author] 11 Sep, 2024 @ 12:14am 
New features have been introduced in v2.2.0 (electrification update), I strongly recommend restarting your map to enable players to take advantage of the new storage buildings.
JJWolf  [author] 3 Sep, 2024 @ 7:52pm 
Expect update 2.2.0 to drop after the Electricity update so you can restart with upcoming features including new goods specific Storage buildings and re-balanced upkeeps etc.