FOUNDRY

FOUNDRY

Fast Starting Belts
35 Comments
seer  [author] 14 Aug @ 7:59pm 
yea since update 2 it had issues. Honestly you are likely better using my tuner to boost the speed of tier 1 belts now as most issues are fixed with them and not use this mod any more. The speed limit is 1280 for all belts in the game now in the base game code
smoothed 13 Aug @ 12:18am 
I don't know if you noticed but the graphics on the balancers are for the number one red belt. Still works as intended though, great mod.
jhughes 6 Jul @ 12:22pm 
The max belt Speed limit is indeed 1280 (teir IV belt speed) hard coded right now .. anything set higher than 1280 items /min maxes out at 1280 ...
jhughes 24 Jun @ 4:28pm 
But for the main bus .. Cargo Pipes are awesome :steamhappy:
jhughes 24 Jun @ 4:27pm 
Basically, you can use Shift-Alt-O and then O and get whatever belts you want for free ... or use Foundry Tuner and set Level 1 belts as fast as you want. That way the Drag options and Y to reverse all work as well.
seer  [author] 20 Jun @ 8:58pm 
use this instead with tier IV belts is what i do
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3479785987
if you need more than 10 mill a minute you can edit it with the foundry tuner mod but i have not needed to yet. I did boost the inline storage using the tuner
Sensei Wu 20 Jun @ 5:25pm 
So currently the belts are only as fast as tier IV belts?
jawitkin 20 Jun @ 12:52pm 
Thank you for your work in this - Your comment from 6/17 seems to have answered my ? as the Seer belts seem slower since the last patch - I appreciate what you have given us for this game!
seer  [author] 19 Jun @ 1:53am 
No but the latest patch notes mention a hard limit now in game to stop belts going too fast and causing issues
Sensei Wu 19 Jun @ 1:43am 
Has anyone tested what is the max speed the belt can work fine without issues?
susenka77 17 May @ 1:34am 
it will help me
seer  [author] 15 May @ 4:34pm 
Sadly I have not been able to work that one out yet
Amadeus 10 May @ 7:03pm 
FYI, these belts do not support the new "Toggle Drag Mode" which allows dragging belts backwards.
seer  [author] 7 May @ 4:25pm 
your welcome. My Foundry Tuner is also helpful for most other things you may want to tweak including all belt speeds
regzzz 6 May @ 6:14pm 
I confirm also, :-) It works great now. even if it looks like the type one.. minor.. hehe
Thanks again :steamthumbsup:
seer  [author] 6 May @ 5:20pm 
Yea looks like Type 1 I know as I joined it to type 1 for now. Great thanks that it solves the issue!
IceDevil 6 May @ 5:05pm 
Thanks for your contribution! The module is now working properly.
It just looks the same as the I-type, but that’s not a big issue, haha.
regzzz 6 May @ 4:30pm 
:steamthumbsup: Will test this evening for sure, will report ASAP. Thanks!
regzzz 6 May @ 4:27pm 
Ok My mistake in my explanation, It happens the same as IceDevil explains.. The only way out was to force close the game after everything disappears.. sorry my bad explain..
seer  [author] 6 May @ 4:27pm 
I just pushed another update. It may look strange at times showing red conveyor 1 look instead of mine during placement or on balancer but hopefully this helps fix peoples issues. It would be great if you could test and report back. It works on my PC ;)
regzzz 6 May @ 4:24pm 
Thanks for your work on this :-) :steamthumbsup:
seer  [author] 6 May @ 3:33pm 
Ok then don't use this mod for now. I will change it to use the built in game items and to speed them up for now later tonight
IceDevil 6 May @ 3:29pm 
I encountered the same issue where placing a splitter/merger causes all in-game objects to disappear.
The only way to recover is to force close the game with ALT+F4.
I’m not sure how to upload a screenshot, but this issue definitely exists.
seer  [author] 6 May @ 1:07pm 
James i just uploaded a fix for your issues. Regzzz i have not been able to duplicate your issue yet but maybe give the new version a go and see if it helps. If not i may need the error from your log file if you can find it
regzzz 6 May @ 12:15pm 
I agree with James down below, ALSO In update 2, this mod (after installing a spliter/merger) crashes the game. :-(
seer  [author] 6 May @ 7:38am 
Thanks for reporting. I will look at this tomorrow as i have seen some errors in the logs but really need the updated normal belt assets first to work out what is wrong. hopefully they will be available then.
james 6 May @ 7:36am 
In update 2, these belts can be dragged, but are invisible. This presumably is due to the new belt dragging mechanic that is part of the update. Even with the mod enabled, regular conveyors can be dragged properly, so the mod isn't breaking the mechanic itself; it's just not cooperating with it.
Froodo87 6 Jan @ 6:52am 
Hi, this is just a suggestion for the future
seer  [author] 29 Dec, 2024 @ 11:38am 
I am away so not possible to change at the minute.
Froodo87 29 Dec, 2024 @ 5:52am 
Hi, it would be nice to be able to edit the components needed to create these belts.

And by the way, it's a cool mod
seer  [author] 21 Sep, 2024 @ 3:26pm 
yea i think it is the speed the belts run at but not 100% sure. Using my Tuner mode you could try speeding up normal belts and see what happens.
No Fun Allowed 20 Sep, 2024 @ 7:48pm 
these belts are awesome but for some reason it makes my textures freak out from time to time
Unpopular Monster 22 Aug, 2024 @ 10:54pm 
Love it! thank you for also adding the editor. max speed is way too much but having the option is awesome.
seer  [author] 15 Aug, 2024 @ 1:56pm 
I should have a configurable update to this today or tomorrow to allow you to balance it if you want
Krasje28 15 Aug, 2024 @ 7:03am 
I was waiting for this one! awsome!