Barotrauma

Barotrauma

EK-R Humpback
33 Comments
Videogames  [author] 30 Apr @ 8:48pm 
@Delago I'll be entirely honest, even I have no clue how the campaign logic that determines when "autofill" is used or not works. There is a setting in sub-editor for "manually equipped items" but as far as I tested even enabling that setting doesn't entirely disable autofill of containers tagged with it.

You want to you, worse case scenario might just have to just manually toss the randomized spawn items in a crate or two and yeet it out the airlock. Or you could go into sub editor and just delete all of the "container tags" in the container properties (as a side effect that might break bot item sorting though since bots storing items is also controlled by container tags not just autofill.)
S3rvice_R3quired 30 Apr @ 6:47pm 
Is there any way to remove the automatically supplied weapons and equipment that come with the sub? It really messed with the balance in my friends campaign and we had to change back to our old sub unfortunately.
Leenday 10 Nov, 2024 @ 1:21am 
Thank you!
Videogames  [author] 9 Nov, 2024 @ 9:38pm 
@Leenday
The components aren't normally accessible, being inside the walls, and there's not alot of valid reasons to rewire doors during the middle of a campaign game so they were locked to prevent unwiring-griefing. In-game the yellow component at the top of the door does let the door's closing delay be edited, but that's all.

To re-enabling wiring is to just turn off structures & walls in editor and then drag select the components in the roof above the door, then just set them back to unlocked wiring. Or shift right-click a signal check component and hit "select matching items" but that could also affect other wiring.
Leenday 9 Nov, 2024 @ 2:36pm 
All wires on the doors are locked and cannot be modified. Can you unrestrict them or tell how to do so?
VillageGuru 27 Oct, 2024 @ 7:54am 
Hey m8, could you add a connection between a regular fabricator and a storage container next to it ? It would be great, thx :)
m13796624212 3 Oct, 2024 @ 9:54pm 
Thank you!
Videogames  [author] 3 Oct, 2024 @ 12:33pm 
@m13796624212
Fixed on unstable build. The August update I added to temporarily fix it on Stable didn't publish correctly apparently, tried updating it again.
m13796624212 3 Oct, 2024 @ 4:51am 
And uh, there is an error on 'multiplexercomponent'
m13796624212 29 Sep, 2024 @ 12:02am 
We don't have to use EK for this right?
Videogames  [author] 1 Sep, 2024 @ 10:18pm 
...also between how much other stuff I'm bust with lately, I'm TOTALLY going to forget to update this with the re-enabled sonar transceivers by the time the next game update comes out weeks from now
Videogames  [author] 25 Aug, 2024 @ 9:00pm 
@HE4D5OT56
The one that says 'charging dock'? It toggles the direction of power flow from the docking ports.

When the green junction room monitor displays:
"In" this means it's set to intake mode - it will siphon power from anything docked to either port (such as when docked to an outpost).

"Out" means its set to output mode - it will pass power to the docked vessel (recharging a shuttle's batteries, or providing auxiliary power to a beacon station or derelict vessel).
HE4D50T56 25 Aug, 2024 @ 2:29pm 
what does the lever do in the electrical room?
Videogames  [author] 20 Aug, 2024 @ 4:21pm 
@gwendoodle<3
Tossed something together over the weekend, and added a link to the description.
Gears 20 Aug, 2024 @ 11:22am 
Holy moly new EK sub. Amazing
邱芜 20 Aug, 2024 @ 6:44am 
good:greedyHeart:
Celestite 20 Aug, 2024 @ 4:39am 
well welcome back... i just hope you dont expose yourself too much... are you still made about what we talked in discord?
RemieSchwarzkopf 20 Aug, 2024 @ 1:39am 
EK man's back?!
Videogames  [author] 18 Aug, 2024 @ 8:00am 
@gwendoodle<3 Maybe I guess? Since it's fairly simple.

Funfact the Humpback is one of 2 vanilla subs (the other being the Camel) which doesn't have either discharge coils or depth charge. Never realized that at first.

Didn't really consider it at first since depth charges are extremely situational & basically only useful for decoys or bullying thalamuses with nuke charges. While electric discharge coils have been made somewhat obsolete over the years due to a bunch of changes with enemy AI & health resistances, and the shift in meta of vanilla & modded submarine designs with the addition of hardpoints.
gwendoodle<3 18 Aug, 2024 @ 7:32am 
any chance to see a variant with depth charge launcher/discharge coils? would love to take this beauty for a campaign but those two are pretty important and i doubt I could replicate your quality with a personal modification.
West_Side Vla-d_d 17 Aug, 2024 @ 6:20am 
THE LEGEND IS BACK!
Snake 16 Aug, 2024 @ 3:29pm 
holy smokes, hes BACK?!
HDC 15 Aug, 2024 @ 4:58am 
WELCOME COME BACK
BEST MODDER:Tokyoheart:
Videogames  [author] 14 Aug, 2024 @ 9:32pm 
@SuripuWakeru
Oh yeah my B, there's an issue with sonar transceivers on the current stable, its already fixed in next patch so I kind of forgot it was a thing.
( Normally the sub uses sonar transceivers instead of regular sonar so you can switch between "viewpoints" - which is what the buttons on the helm are supposed to do )
So I just disable that until the update comes out that has the bugfix.
Hysilens 14 Aug, 2024 @ 9:29pm 
welcome back!
SuripuWakeru 14 Aug, 2024 @ 9:25pm 
The sub dont work when i try a mission in the comand room the Zonar said NO SIGNAL and i cant operate the sub?
LCS Wolfram 14 Aug, 2024 @ 9:04pm 
Welcome back
snark 14 Aug, 2024 @ 8:09pm 
welcome back!
Mr. Bob 14 Aug, 2024 @ 10:34am 
He back
horse 14 Aug, 2024 @ 10:24am 
welcome back
party_rocker™ 14 Aug, 2024 @ 7:55am 
zamn
PHOENIX 14 Aug, 2024 @ 7:19am 
The legend is back
Captain Bart 14 Aug, 2024 @ 3:40am 
Welcome back