Arma 3
ArmAGeddon addon
385 Comments
Tepeyi terk eden okçu 7 Jun, 2024 @ 10:42am 
SLAYERRRRRRRR
DeezWutz.wav 6 Aug, 2023 @ 3:15pm 
Is it possible to put this mission on other maps?
Exocet 30 Jan, 2022 @ 8:07am 
I wish they could make this a CDLC it would be the best thing ever:insfist::AAF:
Cheesecake Jesus 21 Nov, 2021 @ 11:58am 
if it makes it easier for anyone to get the file to put on a dedicated server, here is the mission pbo file https://drive.google.com/file/d/1O-wAkufwFou67yv_UqmvOhvBbh-DvvJl/view You will also need the addon, so just subscribe to that of course
Lightfeather57 20 Nov, 2021 @ 11:55am 
So, is there a way to change how common the disasters happen, because barely anything happens. There are disasters, but only sometimes.
Rex 11 Nov, 2021 @ 9:34am 
Did frankie utilize the volcano script in his new video from the test builds?
Antlos 4 Oct, 2021 @ 3:19pm 
@Microsoul V3 Awesome, thank you
Cheesecake Jesus 31 Aug, 2021 @ 11:23pm 
Im using a windows server, and tadst. Make sure you copy the @Armageddon folder into your server directory, then play the game locally on your machine, not the server, let it load, then bail out, then go to your documents folder/saved/steammpmissions and grab the pbo, rename it armageddon.altis, then do what you normally do with tadst. I hope this is helpful. I Launch the game each time me and my buddy play. I set persistence and autoinit to on, and we play, then I shut it off. Not sure what happens if you leave it running, might stay in the water forever, not sure
Antlos 9 Aug, 2021 @ 10:22am 
@Microsoul V3, wanted to ask you about the mod, how you installed it, because i have some troubles. But you declined invite and your profile is whole hidden. So i just wanna say, no one gives a shit about you and your account :)
Cheesecake Jesus 31 Jul, 2021 @ 9:12am 
This still works on a dedicated server. I load a bunch of other mods with it just for fun, like armafxp, blastcore edited, project sfx remastered and real engine. Makes it really cool.
Brandon 16 Apr, 2021 @ 7:49pm 
When I run the mod on a server I keep getting BDC\Configs\Config_VCOMAI.SQF is this mod dead?
Fider Wolf 15 Jul, 2020 @ 1:37pm 
the mod is dawn because he have not update
smoke 1 Jun, 2020 @ 3:30pm 
You need to run this mission on a dedicated server and also have the mission file and the addon file!!
Kentin 14 May, 2020 @ 6:41am 
Hello, playing the mod, I noticed that there were no meteorites and no enemy soldiers. Is this normal ?
[NEO] P0pe0nD0pe554 7 Jan, 2020 @ 6:19pm 
This may have been asked before in the past, but how would I go about adding these scripts to other missions such as those on CUP map pack? I attempted to haphazardly rip everything out of the ArmAgeddon pbo and slap it onto another map. Any help is welcome.
March 6 Nov, 2019 @ 10:38pm 
tried this got an error "Cannot open file 'mpmissions/Armageddon.'" i just got the game a few days ago sorry
smoke 5 Nov, 2019 @ 4:45pm 
:NATO:To make it really easy use this program it is called TADST, you can get it here -->> http://www.armaholic.com/page.php?id=11655 :CSAT:
smoke 5 Nov, 2019 @ 4:43pm 
here is how to set up an Arma 3 dedicated server https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
March 4 Nov, 2019 @ 6:33am 
didnt see the youtube reply but no idk anything about that dedicated server part is just hosting not compatible?
BDC 3 Nov, 2019 @ 10:24am 
Howdy March, I responded to your question on YT but I'll respond here as well. Are you trying to host the game directly? If so, it likely won't work as it's been re-coded for dedicated server use. Familiar with how to start that?
March 3 Nov, 2019 @ 12:27am 
is there a fix to script BDC\Configs\Config_VCOMAI.SQF not found.?
Shiloh 8 Oct, 2019 @ 3:23pm 
I will type up a guide for people not sure on how to set up a dedicated server for this mission. I understand it is out the scope of understanding for some players. Will post soon.
Rex 7 Oct, 2019 @ 12:11am 
So can we not use it via just hosting ingame? Or can we? I'm rather puzzled as of reading all this.
I'm a brainlet when it comes to port forwarding so I always host ingame.
BDC 5 Oct, 2019 @ 6:28pm 
If ya'll need any help with a batch file, let me know. I use one on my server here to load in a headless client with it with CPU affinity although that value would have to change according to the one you're using.
Shiloh 5 Oct, 2019 @ 3:01pm 
@Dr. Von Goosewing. Making it a dedicated server solved all my issues thanks for the heads up. Made some launching scripts and worked perfect.
vonstickers 2 Oct, 2019 @ 8:04am 
yeah, the game thinking that the water is higher than is displayed is a game-breaker in the later stages, because the AI helis won't land :(
Headed NW before, to the Oreokastro area for height, but at that point in the game there were no troops and no helis. Gave up in the end lol. Straight West next time then!
BDC 2 Oct, 2019 @ 7:08am 
And one more thing @vonstickers .... head west :D
BDC 2 Oct, 2019 @ 7:07am 
@vonstickers Yep that was one of a few small things leftover that irked me that I couldn't resolve. That normally happens as the mission progresses and the water rises. I'd contemplated writing a routine that would monitor the AI to see if any of them were in swimming animation and, if they were, would kill them.
vonstickers 2 Oct, 2019 @ 3:08am 
Also, there seems to be an issue with the (perceived) water height. Enemy AI are often a good 10 feet above the actual water level, swimming in the air; I think the fact that the system seems to think they're underwater is causing helis not to attempt to pick them up, so towards the later stages you can be trapped on a piece of land with no chance of an enemy heli landing near you. At that point, you're just milling around with nothing left to do do but #restart.
Despite the issues, still a good fun mission though :)
BDC 1 Oct, 2019 @ 1:52pm 
@Dr Von Goosewing, oh yeah ok you mean accessing killed enemy AI bodies. Yeah we rtan into the same thing too intermittently and couldn't figure out why. I've attributed it to something with Arma as I have no idea what's causing it.
Brian Boitano 1 Oct, 2019 @ 1:07pm 
@BDC you can see this happen here on vonstickers past stream Here [www.twitch.tv] clearly @ 2:37:58
Brian Boitano 1 Oct, 2019 @ 12:35pm 
@BDC often we can't access attachments, or contents of uniforms/vests. but right clicking will allow you to pick up the uniforms/vests/bags etc. Respawning will also fix the issue.Its happening more often than not. This is not effecting "random" loot placed in the mission only loot from dead AI. It seams mainly to be after 20-30 mins of play time.

*please note the is the same issue vonstickers posted in the mission workshop.
BDC 1 Oct, 2019 @ 7:40am 
@TheRealPatSharp What kind of issues have you had with looting?
Brian Boitano 1 Oct, 2019 @ 6:33am 
@Shiloh The mod should work in "local host" but is intended for dedicated + headless. Try running a dedicated server and see if the issue is still happening. My self and a small group have run this many times despite a few tiny issues with looting and the loud intro all is fine.
Shiloh 26 Sep, 2019 @ 3:24pm 
@BDC I have downloaded the mod and the mission file here. I then load the mod via the ARMA3 launcher. Once in ARMA3 I can see at the bottom left the mod is present. I then load the mod via the Multiplayer tab and host my own LAN server. Select Altis map. Choose the mission from the list in orange. Start the game. Game loads to map screen with the error. Loads up fine but just no effects or AI etc.
Fider Wolf 26 Sep, 2019 @ 2:54pm 
I see everything black on the server
Fider Wolf 26 Sep, 2019 @ 2:53pm 
what mod it has to enter the server?
BDC 26 Sep, 2019 @ 2:23pm 
@Shiloh how are you trying to load it? You shouldn't receive any errors.
Shiloh 26 Sep, 2019 @ 1:52pm 
I get this error script BDC\Configs\Config_VCOMAI.SQF not found. I get no effects except lightning and tides...
[AD] super-truite  [author] 26 Sep, 2019 @ 11:03am 
just uploaded it again, the key was not in the right folder
Brian Boitano 26 Sep, 2019 @ 10:50am 
Nice work awesome to see this mission back.
[AD] super-truite  [author] 26 Sep, 2019 @ 9:59am 
just updated it with a key. I will update it to armaholic to avoid a mess. please tell me if everything is working as expected
BDC 25 Sep, 2019 @ 5:38pm 
I need to look at that. All of what I tested with was with the Addon mod from the Workshop here. IIRC, there weren't any bikey or bisign files in it.
Brian Boitano 25 Sep, 2019 @ 10:30am 
@BDC Seems to be an odd issue

1) The workshop addon is called "@ArmAGeddon Addon" but the version from armaholic is called "@ArmAGeddon".

2) The workshok version also has no key and getting the key from armaholic version causes a error.

*Tested on 2 dedicated servers same issue on both.

** Update using the addon from armaholic and included key on both server and client fixes the issue.
BDC 21 Sep, 2019 @ 8:50pm 
Super-truite and I have been talking about modifying the mission file to make it work as a listen (hosted) server. When I worked on it, I wrote it with dedicated server in mind, where a batch file loads it in using arma3server_x64.exe instead of being hosted as a game on the client's computer. If this is something of interest for people, I may pursue it and modify it where necessary to make it work, if possible. Otherwise, I suspect a batch file on the client computer for hosting would work just fine, especially if some CPU affinity is used to direct it to run on a different core than what Arma3 is running on.
Rich Is Poor 21 Sep, 2019 @ 5:30pm 
Thank you!!!!!
BDC 21 Sep, 2019 @ 10:23am 
The updated mission PBO has been sent to super-truite. It'll be updated on the ArmaGeddon Mission workshop item. I'll write up a Change Log for it detailing the things I fixed and changed if I can remember them all, heh heh.
BDC 20 Sep, 2019 @ 12:21pm 
RichStorm, check the mssion entry on the workshop and not the addon here. Once I get it updated, I'll link it here.
BDC 20 Sep, 2019 @ 12:20pm 
Well if I could get the Arma 3 Publisher to work, I'd be updating the mission item on the Workshop.
smoke 20 Sep, 2019 @ 12:20pm 
@RichStom BDC was around 90% done when we last tested it but he was trying to optimise it as much as possible, I'm sure he will update us on here soon. :NATO::CSAT::unionjack::teabagged::served::ontoagoodthing: