HUMANKIND™

HUMANKIND™

Additional Mechanic Complexity
39 Comments
Furry Profile Pic  [author] 29 Jun @ 12:43am 
If you have any diagnostics files from around the time of any save corruptions, or if you remember what specifically happened around the time of the corruption, I could attempt to troubleshoot what caused the issue.
Iglou 18 Jun @ 2:20pm 
Thanks for this mod! Unfortunately, with and without auto-save (tried on a new save after disabling auto saving), there is a point under round 100 where it gets corrupted. Going back to a non-corrupted save only ends up corrupting it again. I only have VIP, CSP, AMC, and the comp patch mod installed.
Furry Profile Pic  [author] 15 May @ 7:12pm 
This mod does remove the exponentially increasing influence loss per city added, and replaces it with a negative percentage modifier for each new city created. Spamming well above your city cap will hinder money, science, and influence outputs, but won't force you into negative influence yields as quickly as vanilla does.
Furry Profile Pic  [author] 15 May @ 7:09pm 
It is not compatible with ENC.
Kleementin 15 May @ 8:25am 
Does this also change the city cap that is being forced by loss of influence per round?
I would like to build as many cities as I wish.
steemroller 7 May @ 1:39pm 
is this compatible with ENC?
Furry Profile Pic  [author] 22 Mar @ 6:04pm 
I do not intend to change the Nazca LT unless I get more consistent dissent. I do however have an idea to strengthen the bonus if that is the case.
weraptor 22 Mar @ 3:36am 
please revert the nazca trait change. not a fan of changing unique albeit weak bonuses.
Captain Rex 6 Mar @ 6:35am 
I understand, best of luck to you!
Furry Profile Pic  [author] 5 Mar @ 5:46pm 
Presently it does not. I intend to get it finished soon but I have run into some issues with my own late game unit changes meaning I need to properly assess some of CSP's added units, which may cause some delay.
Captain Rex 5 Mar @ 3:15pm 
does the compatibility patch for Vanilla Improvement Project, Culture Super Pack, and Additional Mechanic Complexity still work? i saw the last updated was some time ago and was curious if it is still working properly as the patch of just vip and super pack was updated recently
Prometeusz-Epimeteusz 4 Mar @ 4:14pm 
Hey nice mod altough i've got a bug wich hides my research and influence UI wich makes the game hardly playable...
Whisper 26 Feb @ 2:34am 
Why everybody ignoring the ideology coordinates system? :steamfacepalm:
I hope sometimes to see the changes on this axis with buffs and debuffs :peace_hoi:
Furry Profile Pic  [author] 25 Feb @ 10:26am 
I had no plans to do so, it would be a fairly big undertaking and I’d need to know there’s a lot of desire to justify keeping it updated.
Delph 25 Feb @ 7:27am 
Ok thanks ! Is there a plan to create such a compatibility patch for those 2 mods in the future ?
Furry Profile Pic  [author] 23 Feb @ 12:09pm 
At present there is no compatibility patch between AMC and both of those mods, so I cannot guarantee compatibility.
Delph 23 Feb @ 3:45am 
Hi Furry Profile Pic ! Is your awesome mod compatible with More culture Asian Dynasties & More Immersive Culture ? Thanks !
perl 7 Feb @ 10:17am 
Thanks for this awesome mod
Furry Profile Pic  [author] 14 Dec, 2024 @ 2:00am 
Thanks for the bug report.
Momosundeass 13 Dec, 2024 @ 7:49pm 
3 civics are bugs in the top of government section civic tree.
Republic Evolution, Aristocracy Evolution, Monarchy Power
VIP already fixed it.
weraptor 4 Dec, 2024 @ 2:21pm 
i love you
Furry Profile Pic  [author] 2 Dec, 2024 @ 9:59pm 
Was visiting family for American Thanksgiving, and fell ill after getting back, but I do intend to put out an update for the new patch within the week.
weraptor 29 Nov, 2024 @ 5:45am 
update?
renetschultz 14 Nov, 2024 @ 5:50am 
Really great mod that enhance the gameplay. One thing I wish you could adjust would be the benefits from patronage. It just gives too much gold and science. keep up the good work.
Furry Profile Pic  [author] 14 Oct, 2024 @ 12:46am 
There is no stable patch for ENC with or without the Super Pack. I will be uploading the VIP-AMC-CSP on Steam soon but am unsure of when I will have the time to do so.
Walderschmidt 29 Sep, 2024 @ 7:39pm 
if I wanted to play this, VIP, and enc, is there a patch available that wouldn't require the super poack?
Cosmic Fox 29 Sep, 2024 @ 5:45am 
I am unable to locate the patch vip-amc-csp patch on steam and I do not have an acct on mod.io nor do I want to join that garage place. Steam is not a lot better but here we are lol
Furry Profile Pic  [author] 27 Sep, 2024 @ 9:27pm 
Nuclear Power Plant was not causing this issue for me, so its probably not the cause but it is certainly possible its being affected.
Furry Profile Pic  [author] 27 Sep, 2024 @ 8:09pm 
This is not impossible per say, however even if they have errors I know for a fact they are not the only error since I have had this error as early as the Classical. What I suspect is some cascading effect from something early. I will do a quick test of the Nuclear plants just to check, though.
Regularity 27 Sep, 2024 @ 2:37pm 
I think I may have found the cause for the save corrupting issue: nuclear power plants. For some reason they get stuck in the construction queue (you can hit "buy now" 2-4 times and they won't get removed from the queue). And I've found in two or three attempts to replay a save (before it became corrupt) that they all have in common the construction of my first nuclear power plants.

I hardly did any robust testing to verify beyond doubt that nuclear power plants were the cause. But they're the only unit/building I've ever seen get "stuck" in the queue after buyout, and I've already tried reinstalling the mod and building nuclear power plants in vanilla to eliminate corrupt game files as a cause.
Furry Profile Pic  [author] 16 Sep, 2024 @ 7:11pm 
First FIMSI district is free, second takes 3 population, third takes 6, each next one requires an additional 3 population. Garrison's, harbors, EQs, extractors, and other miscellaneous non-FIMSI districts have no population requirement.
palmquigley 16 Sep, 2024 @ 5:11pm 
Fair enough, how much population do i need to build my first district then?
Furry Profile Pic  [author] 9 Sep, 2024 @ 6:48pm 
17 population is a borderline empty city in my book, sounds like you just didn't bother to learn to play differently than you would in Vanilla.
palmquigley 9 Sep, 2024 @ 11:06am 
just sayin man, I dont think that pupulation limit on districts works. I played with this mod and just couldnt build districts a whole game. A city with a population of 17 doesnt have the required pupulation to build a farm? come onnnn
Elhoim 28 Aug, 2024 @ 7:02pm 
You are welcome! :D
Furry Profile Pic  [author] 25 Aug, 2024 @ 2:21pm 
Nothing about the Congress has been changed, our abilities to modify it using the mod tools is extremely limited. If you're interested in learning how to actually play with the World Congress though I can give you some tips, in my games I tend to hold a vast majority of the sway and tend to actually use it to bully the AI myself.

You do not need the Compat. patch unless you want to play with CSP. AMC is designed to be played with VIP, with VIP installed first and AMC after.
Captain Butthurt 25 Aug, 2024 @ 2:11am 
Additional question - do we need to download the comp. patch if we're not using the Culture Super Pack? Just for VIP?
Captain Butthurt 25 Aug, 2024 @ 2:05am 
Hey! A truly interesting mod you've got here.

Have you changed anything about how the Congress of Humankind works? Especially how the "International crisis" tab works? From our experience of 3-man casual MP games with bots - it's horrible both in VIP and vanilla.

The AI molests you relentlessly by declaring an international crisis event against you every few turns, forcing you into ridiculous nonsensical surprise wars, which usually don't make any sense logically and geographically.

We're so fed up with this rubbish that we just outright disable TWR in our lobbies.
MangyMinotaur 21 Aug, 2024 @ 6:49am 
Interesting, will give it a shot. Thank you!