Arma 3
HumanBots Only AI
313 Comments
Hitman  [author] 31 Oct @ 4:45am 
other mod
DaramaN 29 Oct @ 10:10pm 
Vektor#bummerrust. А ты случайно мод АСЕ не используешь? Потому что у меня такое было.
Hitman  [author] 29 Oct @ 1:48pm 
Обновление : исправлен драггинг. мины ставятся чаще и лучше. и новая функция ИИ может ставить растяжку из гранаты в зданиях. будьте осторожны))
Aria 29 Oct @ 3:46am 
Vektor, в этом моде единственное что меняет урон, как раз level damage, я его отключил и урон пошел как надо (ваниль арма 3 урон), так что у тебя похоже еще какой то мод меняет урон
Sir Knight 29 Oct @ 12:05am 
Reporting back, i cannot replicate - File HumanBotsAI\scripts\fn_turning.sqf...., line 469 -
just ignore that bug report. That was something related to map, i guess.
Vektor#bummerrust 28 Oct @ 1:15pm 
Я убрал галочку с Use Damage Level
Vektor#bummerrust 28 Oct @ 1:13pm 
Всеравно урон очень слабенький
Hitman  [author] 28 Oct @ 12:47pm 
там все в описании написано каждая функция регулируется)
Hitman  [author] 28 Oct @ 12:47pm 
и level damage
Hitman  [author] 28 Oct @ 12:47pm 
reinforce отключи
Vektor#bummerrust 28 Oct @ 11:56am 
Привет, я незнаю ошибка из-за твоего мода или нет но может поможешь решить, во время боев вызываються боты через десант с воздуха, они вызываються сами по себе и их нельзя удалить, также урон по ботам с огнестрельного оружия очень мал чтобы убить бота в него нужно всадить обоймы три. Может кто нибуть поможет?. Буду очень благодарен
Hitman  [author] 28 Oct @ 1:48am 
тут два варианта они не могли идти в позицию либо в какое то здание они не могли пройти либо холм или камни не могли пройти . я буду тестировать но у меня давно не было ошибок
Sir Knight 28 Oct @ 12:29am 
Well it didnt happen in next match, only in one match. Confusing. It was Random infantry skirmish, altis map, battle inside a city with hill nearby, 6vs16 constant respawn. It just started appearing on screen whenever somebody was killed but not every time, and it had no effect on game, everything looked fine. I will report back if it happens again, i have nvidia replay turned on now.

Also, can you make ai use vehicles until they are destroyed, i dont like seeing vehicles getting abandoned whenever its hull gets damaged (turret still works completely fine when i get inside) ? I have vanilla damage system, no ace.
Hitman  [author] 27 Oct @ 11:05pm 
Sir Knight у меня ошибки не было. расскажи при каких ситуациях была ошибка у тебя? было рядом здание или было рядом поле. какая была карта и т.д.
Sir Knight 27 Oct @ 10:54am 
There is new bug when ai is injured

_dummypos = getposat1 _dummy;
_dummy l# ldoMove _Pos;

File HumanBotsAI\scripts\fn_turning.sqf...., line 469
private _abort = false;
wh....'
Error 0 elements provided, 3 expected
Hitman  [author] 26 Oct @ 11:54am 
исправил
Aria 26 Oct @ 10:58am 
если выдать иишному боту рюкзак с крокусом, он его поставит и дрон будет летать? А-то что-то бот ничего с этим рюкзаком не делает, а если заспавнить сам дрон, то он отлично работает
Aria 25 Oct @ 11:12am 
:0
Hitman  [author] 25 Oct @ 10:37am 
и добавил и пофиксил ) добавил новую функцию а какую сами смотрите в настройках) вам квест)
Aria 25 Oct @ 7:18am 
Да, что нового ты добавил, или пофиксил?) :steamhappy:
Sir Knight 25 Oct @ 7:16am 
Whats new?
Sir Knight 21 Oct @ 7:17am 
@MaLaKaToN! why do you need lambs? I've played humanbots with many other ai mods and they were interferring each other too much. I found Humanbots one to be superior.
MaLaKaToN! 19 Oct @ 3:55pm 
Somebody can share good configuration to works fine with lambs? I know i need to disable evade on human bots config but maybe i forgot to disable something else. thanks
DrinkYourKoolAid 19 Oct @ 12:39pm 
Hello, could you please make version that only has
. AI use Advanced Tank
. AI use Advanced Air ?

For some reason using this mod makes my game freeze every 10 seconds, and my own AI squad does not listen to my commands when they are aware of enemies, but i would really like to have more useful pilots/crew.
Hitman  [author] 19 Oct @ 4:59am 
Update: 1. dragging fix bugs some 2. combat vehicle car can suppressive enemy. 3. plane B_T_VTOL_01_armed_F can suppressive enemy on land. good luck for checking))
Sir Knight 18 Oct @ 11:52pm 
Well it was death and hit reactions mod
Sir Knight 18 Oct @ 11:34pm 
Bug: Sometimes newly added injured ai keeps trying to get up then gets down and it goes again and again, animation loop happens. I have ''death and hit reactions mod'' with death reactions disabled and ''project injury reaction physics only mod''... Shouldn't be any conflicts since no other ''injury'' mods.
Sir Knight 15 Oct @ 10:50pm 
Update:new feature added dragging if injured AI have chance

I didnt check update last night when i was playing and in Random Infantry Skirmish game i saw ai dragging his downed friend from street when i ran into them and i was completely confused, i LOVED it.
Hitman  [author] 15 Oct @ 10:47pm 
when an enemy is detected and a safe distance of up to 50 meters
PANZER131 15 Oct @ 10:32am 
hey how do u get the ai to use artillery support ?
Hitman  [author] 15 Oct @ 4:48am 
Update:new feature added dragging if injured AI have chance
Hitman  [author] 12 Oct @ 10:44pm 
I tested but AI didn't heal itself, i used the editor without enemies and no result. Maybe some bug on the mod? they are treated automatically when there is a certain damage, for example, they limp and walk slowly, then they are treated under certain conditions
Hitman  [author] 12 Oct @ 10:43pm 
Is compatible with SOG AI? yes
Hitman  [author] 12 Oct @ 10:43pm 
yes all AI units The laser attachment changes to vanilla laser pointer when the mission starts at night time (not day time) it was done on purpose
MaLaKaToN! 12 Oct @ 12:19pm 
Is compatible with SOG AI?
cxentri 12 Oct @ 7:53am 
The laser attachment changes to vanilla laser pointer when the mission starts at night time (not day time). I've tried enabling flashlight and laser option in CBA options, but it still persists. It only stops when I unload the mod.
MaLaKaToN! 4 Oct @ 3:33pm 
I tested but AI didn't heal itself, i used the editor without enemies and no result. Maybe some bug on the mod?
Hitman  [author] 30 Sep @ 10:56pm 
AI heal self is injured when there are no enemies nearby in direct line of sight 2d. Previously, they were always healing, for example, when an enemy shoots at a unit, it should also shoot at that moment, but it heals and gets killed in the process. And I made it so that it heals when it is safe
MaLaKaToN! 30 Sep @ 12:27pm 
thx for the answer, i fixed it :) Another question... i don't know why with enabled AI Autoheal but the AI don't heal self when is injured
Hitman  [author] 29 Sep @ 10:54pm 
off function reduce damage
MaLaKaToN! 29 Sep @ 3:49pm 
In my case with Ace and LAMB i have problems to kill an enemy i need to shoot it a lot of time to kill it
Hitman  [author] 29 Sep @ 6:52am 
some fix bugs
Sir Knight 29 Sep @ 5:46am 
Whats new in 29sept update?
Hitman  [author] 27 Sep @ 7:46am 
i have this option
Sir Knight 27 Sep @ 12:16am 
Can you add option - ai deploys and uses static weapon BUT if no shooting for 60 seconds then leave it (so ai doesnt just stay on deployed weapon forever)
Aria 26 Sep @ 10:23am 
Дает шанс выжить, средне ~
Hitman  [author] 26 Sep @ 10:12am 
а уменьшение урона норм?
Hitman  [author] 26 Sep @ 10:11am 
баги есть да?)
Aria 26 Sep @ 10:00am 
Так себе регенерация хп :steamhappy:
Hitman  [author] 26 Sep @ 9:50am 
Question for everyone: Do you like the new damage reduction and regeneration features?