XCOM 2
[WOTC] Photobooth Poses UI List Fix
97 Comments
aceboy_21 8 Oct @ 1:18am 
@BlackDog - Thank you very much... It's not critical to gameplay but ever since 2k made it mandatory... i figured, why not make a nice pic. Thanks again.
BlackDog  [author] 8 Oct @ 12:25am 
@aceboy_21 - this mod doesn't change the way the photos are generated in any way, it simply readjusts the photobooth menu UI. You're not the first person to ask for a feature to improve the picture quality though. I've looked into it before and it's quite a complicated thing to fix...One thing I've noticed is that user-created photos from the photobooth have much better quality than the auto-generated ones when a soldier dies / gets promoted etc. (which is why I developed a separate mod to remove them). I'll look into it further but I'm unsure if I'll be able to resolve it based on what parts of the code I have access to in the sdk.
aceboy_21 7 Oct @ 12:54pm 
How do you increase the resolution of the pics? Too blurry and low res. Thanks.
Dragon32 23 Jul @ 12:29pm 
Nicely done, I'd forgotten I'd posted basically the same thing over there too.
william09703 23 Jul @ 12:18pm 
I think I figured it out. the entries in XComContent.ini has a redundant line as first, I commented it out and the names in the list are finally aligned!
Dragon32 23 Jul @ 6:59am 
OK
william09703 23 Jul @ 6:17am 
@Dragon32 I'm sure it has no problem. I followed all the lines in original int file, and that's it. also the code is correct
Dragon32 23 Jul @ 5:10am 
OK. I'd double-check your .cht, that sounds like where the problem is.
william09703 23 Jul @ 4:21am 
@Dragon32 hmm, I never touched XComContent.ini. I only made a new cht files beside the original int file in Localization folder. more weird thing is that, if I just decide to go with original en texts, all new poses would just get blank space without name in the list
Dragon32 23 Jul @ 2:55am 
@william09703
If you've commented out a pose in a mod's XComContent.ini you also need to comment out the corresponding entry in the localisation file. That can get poses and their names out of step.

Poses seem to be unique in that way, can just edit XComContent.ini for other cosmetic types.
william09703 22 Jul @ 10:47pm 
@RustyDios I was suspecting that first. but I can't see if there's any missing entry in localization file though. I need some details
RustyDios 21 Jul @ 9:47pm 
It might be the pose pack missing a localisation entry, which would make every pose after ""the gap"" appear out of sync
william09703 21 Jul @ 6:36pm 
@BlackDog just mouse and keyboard. And also, the misplaced name issue is only occur to new poses from Tactical Pose Pack. Vanilla poses is perfectly fine in the list
BlackDog  [author] 21 Jul @ 1:37pm 
@Oniwabanshu - changing the photobooth output resolution is quite challenging. Many of the functions that deal with this are relatied to the rendering & filesystems so they have lots of native components, which makes it difficult to completely understand what the downstream code is doing. More likely than not it'd also involve changes to X2Photobooth and UIPhotoboothBase, both of which are fairly invasive classes to over-ride, which means some kind of behavior to over-ride how the base-game does things would probably be required in highlander. I'm not saying it will never happen, but it's not something I can fix in a matter of days either.
BlackDog  [author] 21 Jul @ 1:29pm 
@william09703 - I'm not able to reproduce this. Are you using a controller?
Oniwabanshu 20 Jul @ 9:11pm 
Did you fix the images' resolutions? They are always lower than native, not even 1080p, and with no antialiasing.
And thank you for the mod, i am definitely playing with it next campaign.
william09703 17 Jul @ 1:52pm 
I'm using this for Tactical Pose Pack. but I notice that the pose list didn't line up, it skipped the first one, thus making the rest of new poses display the wrong name from the previous pose. any ideas what happened here? I didn't installed any other new pose or photobooth mods btw
Povuh 16 Jul @ 2:42am 
Awesome! On behalf of all the controller users, thanks for the fix! :)
BlackDog  [author] 15 Jul @ 5:51pm 
@Povuh thanks for the reports - I've uploaded an updated version which should fix both of those controller issues. The soldier selection issue happened because I wasn't aware that the L/R buttons were handled differently to the M&K next/previous buttons. This caused the soldier indexer to break, so soldier 1 was always passed into the photobooth. The issue with the flawless mod is technically due to NMD, but I've been able to fix it here. For reasons I don't completely understand, it's possible when using both mods together, for the mission summary screen to be hidden when backing out of the photobooth with a controller. To get around that initially, I just spawned a new instance of the screen, but this is bad because listeners to that screen (e.g. flawless) are set up to fire every time that screen spawns. I've changed the logic now to find the hidden screen in the stack and un-hide it so everything should work now :)
Povuh 27 Jun @ 4:28am 
Yeah definitely looks to be a controller specific issue.

Just ran into another quirk when using this mod, which also only occurs on controllers: When using the Flawless (Lite) mod, you get a pop up with rewards if your mission was flawless. Then afterwards the mission debrief shows. If you then take a group photo, on exiting the photobooth it triggers another flawless pop up with additional rewards. You can continue to repeatedly take group photos and trigger new flawless rewards.
RustyDios 23 Jun @ 8:58am 
sounds like a controller issue :)
Soul 23 Jun @ 8:52am 
Did you try MKB? Cause it doesn't do it for me,but yeah I'm on keyboard
That and maybe a conflict
Povuh 23 Jun @ 8:30am 
Hi, there seems to be a bug when using this mod alongside Nice Mission Debriefing, when playing on a controller at least.

If you look at one of your soldiers in the Nice Mission Debriefing screen at the end of a mission, and then press the 'Create Photo' button, it will not bring that specific soldier into the photobooth.

Instead it will always pick the first soldier that was selected when initially opening the debriefing screen. Not the currently selected soldier.

If I disable Photobooth Poses UI List Fix then the problem disappears.
Zick 4 Dec, 2024 @ 10:02pm 
Ooh. Thanks.
BlackDog  [author] 4 Dec, 2024 @ 3:02pm 
Hi, this mod doesn't add any new poses - it just changes the interface into a page format and fixes a bug with large pose lists. To add new poses, you would need to download pose mods to use with it (for example: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2589645640 , https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2589637478 , https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1601400977)
Zick 4 Dec, 2024 @ 2:22pm 
No more mods just this. I just try to select photobooth and I don't have any of new poses from this mod. 2-3 standart pages and nothing else.
BlackDog  [author] 4 Dec, 2024 @ 1:24pm 
@Zick - what environment are you trying to use this with? Just WOTC? Do you have any other mods active that over-ride things in the photobooth? I can't really help unless you're able to be a bit more constructive with your comments.
Zick 25 Nov, 2024 @ 6:39am 
Mod doesn't work. Even with another launcher.
abdullasabah569 23 Nov, 2024 @ 8:58am 
The mod I installed dosent work like at all, any solutions?
Nancho The Supreme 30 Sep, 2024 @ 6:35am 
You're my hero and I will forever cherish this mod!
Dragon32 5 Sep, 2024 @ 9:51am 
@Ray
Those reports are probably what this mod fixes.
Ray 5 Sep, 2024 @ 8:24am 
Thanks for this mod. Anyone know the stablest pose mods with no crashes? I've checked out kexx's and ∑3245 pose mods but comments say they had crashes with specific poses or crashes in general
Sinapus 24 Aug, 2024 @ 2:15pm 
I've had a chance to play more this weekend. Haven't seen the weird labels showing up (I guess it was keeping old captions in new photos) yet so I think that's been fixed. Thank you!
Aamaxu 23 Aug, 2024 @ 9:47am 
Says exactly what it says; game kept crashing upon selecting a pose in photobooth. Slapped this beauty in and it doesn't anymore. Very cool stuff
BlackDog  [author] 23 Aug, 2024 @ 3:06am 
That's good to hear, thanks :)
DaViper 23 Aug, 2024 @ 12:55am 
2nd on the 'fixed'. I've been beating on this one trying to get it to crash...and it is now solid, at least on my system. (395 mods active.)
Now if someone would get the automatic photo of a mission to NOT be 'vertical' 95% of the time, that'd be great.:steamthumbsup:
Leokosta 20 Aug, 2024 @ 8:18am 
Just made a quick test to give you feedback, and the "out of order issue" seems to be resolved. Used Rapid Deployment in a Capture VIP mission. Thanks, friend
BlackDog  [author] 20 Aug, 2024 @ 3:25am 
Potential change tested & applied. Let me know if you still get any 'out of order' soldiers with the latest update. I tested using a 'rescue resistance agents' mission, rescued 2 people, evacced and everything seemed to be in order. There may be other mods such as dynamic deployment that interfere with the way the battledata is calculated but hopefully this fix should account for it and match 100% with the mission debrief mod.
BlackDog  [author] 19 Aug, 2024 @ 6:41pm 
The fast-toggle button was added in this mod, yes. Basically I added it because in my initial version, taking the photo didn't close the photobooth screen so you could take all the photos at once (Similarly to the way the squad photobooth works). However, owing to some complaints, I reverted this back to the way that Nice Mission Debrief does it (close after each picture). But I kept the button since it seemed reasonably useful to have the soldier name on the first page and it allows quick toggling in the case something goes a bit wrong (as in your case). I had to dig into this a bit but NMD is using a slightly unconventional way of indexing the units compared with both the base game, and how I'm doing it. In 99% of cases they match up but it looks like 'adding soldiers on the mission' can cause an offset. I'm pretty confident this can be fixed for all cases though - just testing a potential change now.
Leokosta 19 Aug, 2024 @ 10:10am 
Thank you @RustyDios . Guess that was the problem. The funny thing is, on AML, I looked on changelog for this mod , and it was the same b4 and after a Unsub/sub. Another thing, is the option Fast Toggle from this mod ? I ask because i did not notice that until now, and when I enter Create Photo on NMD screen, the photo that shows is not from the soldier, its another. I need to click the fast toggle button to select the right soldier. Also, it maybe has to do that I used Rapid Deployment on that mission. Dont have time to test on another mission now, only tonight. The crash is gone, though. Many thanks
RustyDios 19 Aug, 2024 @ 7:17am 
@Leokosta
This is now working for me. So I suspect that your version has not updated.
Close AML.
Unsub from the mod on steam.
Count to 10, slowly.
Resub to the mod.

Try it out on a new mission.
Leokosta 19 Aug, 2024 @ 6:21am 
Hi. The CTD is still happening to me. Its just a little annoyance, since I can go back from the NMD screen, and the games continues. Let me know if you would like my AML profile or Log , if it helps . Thank you very much for all the hard work in this most needed fix. Cheers.
Sinapus 19 Aug, 2024 @ 4:06am 
Just unsubbed/resubbed, loaded my latest save and tried a few photobooth poses. Seems to be working now. Won't be able to do much more til next weekend so I'll see what happens then. Thank you.
BlackDog  [author] 18 Aug, 2024 @ 12:54pm 
Fixed the overlapping armory UI as well. Feels like everything's finally complete :)
BlackDog  [author] 18 Aug, 2024 @ 11:56am 
Right, I've added a couple of none-checks to some variables just to be on the safe side. Please unsub/resub and if you're still crashing on that screen, I'm out of ideas - I certainly couldn't reproduce it on my test setup (minimal and large mod-list, skirmish mode or loaded save). I've also asked the author of the debrief mod if he'll add some code to refresh the poster when you take a photo, in a way that's compatible with this, instead of the current way, so watch this space. Still working on the layering issue in the armoury - it doesn't seem to happen in the tactical one so hopefully should be simple to sort out :)
AndromedaSystem 18 Aug, 2024 @ 11:27am 
ah thank you, i have their mod already but lovely they'd be workin on it. Thank you again for makin nice mods for this game, you guys are the lifeblood of this game
BlackDog  [author] 18 Aug, 2024 @ 10:55am 
@Strider - Also, CGNick's Project Dollhouse (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3304154585) is looking into fixing some of the issues with loading cosmetics at the moment so I would recommend following development on that mod. It looks very impressive!
Leokosta 18 Aug, 2024 @ 9:18am 
@BlackDog, just made a quick test here to give you a feedback, and unfortunately the crash still happens. Thank you for hard work.
BlackDog  [author] 18 Aug, 2024 @ 6:40am 
Fix for the CTD Issue with the 'Nice Mission Debrief' continue button is now live. Here's hoping no further updates are required! Thank you all for your patience and for reporting these issues :)