Total War: ATTILA

Total War: ATTILA

Sam's Dark ages 634 AD Custom units sub mod with small garrison increase and better visuals
48 Comments
sam.pidgeon  [author] 5 Sep @ 2:27pm 
if you created your own pack and wanted to make a larger unit size you need to import everything from my mod its a large file size
sam.pidgeon  [author] 5 Sep @ 2:27pm 
i do know how to change unit numbers my point was if you make your own version of it you need to import everything from the pack so it all works visually so when you play a battle the actual visuals are on screen

i tend not to do bigger unit sizes as some people may have issues running mods with mass unit sizes due to lagging
Mingles 5 Sep @ 9:38am 
I should elaborate, You don't need to import data for visuals...when you load the mod in RFPM it loads it in for you, either you didn't know how or your BSing me thinking I don't actually know how to do it BUT I do, I just don't have the time.
Mingles 5 Sep @ 9:36am 
can't*
Mingles 5 Sep @ 9:35am 
I work 80 hours a week I am work right now I dont have an hour or two thats why im asking, but if you can edit some numbers in RFPM for money than thats interesting to say the least
Mingles 5 Sep @ 9:34am 
to make a double unit size all you have to do is edit the db_main and db_unit in RFPM it takes an hour or two tops, you make sure that the horses and and men count are the same...I dont think you actually know how...you clearly thought you needed to change some visual stuff....just tell me next time you dont know how.
sam.pidgeon  [author] 5 Sep @ 9:29am 
You can make your own version if you want but you will have to import the data for the visuals etc to work and do the database stuff to
Mingles 5 Sep @ 8:00am 
i mean i know what it takes I'd do it if I had the time, it takes an hour or two, happy to pay.
sam.pidgeon  [author] 5 Sep @ 7:58am 
it would take ages to do it
sam.pidgeon  [author] 5 Sep @ 7:57am 
i tend to not do those types of mods
Mingles 5 Sep @ 7:14am 
could you do a dedicated double unit size please?
Mingles 26 Aug @ 7:03pm 
I am gonna share this with a few people! we do appreciate your hard work!
Mingles 26 Aug @ 7:02pm 
YAY! love the update sam!
sam.pidgeon  [author] 26 Aug @ 2:28pm 
slavic heavy axemen got new visuals
Megarian 26 Aug @ 2:18pm 
Great mod ! Th:steamthumbsup:ank you for your work.
sam.pidgeon  [author] 21 Apr @ 7:27am 
please share mod link with others i spent ages making this mod
sam.pidgeon  [author] 21 Apr @ 6:28am 
you should be able to i do not know how to help with that maybe your steam playing up
Thanatos 21 Apr @ 4:31am 
somehow after downloading the mod i cant activate it in the workshop of the TW launcher? can someone help fixing that?
sam.pidgeon  [author] 24 Oct, 2024 @ 5:05am 
otherwise please stop posting on here if all you going to do is be childish
sam.pidgeon  [author] 24 Oct, 2024 @ 4:48am 
Maybe you can try making a mod yourself if you can do better
Jinx 24 Oct, 2024 @ 4:21am 
LMAO deleting comments cause your mad you shilled your terrible mod
sam.pidgeon  [author] 5 Oct, 2024 @ 4:22am 
you get good germanic units anyway like germanic heavy axemen and likes of germanic sword band and thier upgrade germanic heavy swordsmen
sam.pidgeon  [author] 5 Oct, 2024 @ 4:22am 
i will not add too many units to rosters as i do not want them being too overpowered
aanost 4 Oct, 2024 @ 1:39pm 
I would like it if it were possible because for me it would be enough to have only one or a couple of units on the Byzant card in my own battles... I'm a fan of my own scenarios and I like to create my own historical battles like Yarmouk...
sam.pidgeon  [author] 4 Oct, 2024 @ 2:37am 
Same for desert units
sam.pidgeon  [author] 4 Oct, 2024 @ 2:37am 
I could do but would that make them overpowered and some Slavic units are part of a garrison so I would have to use units that are not part of a garrison
aanost 3 Oct, 2024 @ 3:14am 
Hello ! Can the Byzantines also have units of Slavs, Armenians and Ghassanids in the future? A few of the above-mentioned units would be enough for this great submod to gain even more realism, because in the battle of Yarmouk in 636, these nationalities stood by the side of the Byzantines and together with the Greek troops...
sam.pidgeon  [author] 2 Oct, 2024 @ 3:37am 
i could but its alot of work to do and this taken me ages as its a very big file due to assets used.
garrison only increased by small amount gives human and ai decent chance of defending regions but you still have a chance of losing them
Chern0 2 Oct, 2024 @ 2:35am 
is it possible to make a version with out the extra garrison?
sam.pidgeon  [author] 23 Aug, 2024 @ 10:58am 
This mod does not touch any overhaul units only adds custom made ones to factions rosters please share with others
Megarian 23 Aug, 2024 @ 10:07am 
Yes it is spear unit . It is a main overhaul unit that's propably why you haven't notice that. And by the way your mod is great , it makes Attila like a new game and it is free !
sam.pidgeon  [author] 23 Aug, 2024 @ 8:41am 
I think you are referring to main overhaul unit
sam.pidgeon  [author] 23 Aug, 2024 @ 8:36am 
Is this a spear unit by any chance?
As I don't recall any of my custom units being named moorish infantry I maybe wrong though.

I know the main overhaul mod has a unit named moorish infantry which is some mid tier spear unit I never touched it's visuals at all.

I don't always use names like that for custom units if it's shared by many factions
Megarian 23 Aug, 2024 @ 7:05am 
"moorish infantry" is the name of the unit and mishes part of the body on the chest and on the side . from far away it's not visible but if you zoom closer you can see that .
sam.pidgeon  [author] 23 Aug, 2024 @ 5:30am 
Beowulf I won't be making other unit mods for a while rather iron out bugs for ones I released recently first
sam.pidgeon  [author] 23 Aug, 2024 @ 5:29am 
@Megarian which unit have holes in Thier body they shouldn't do I shall have a look tonight if you let me know what unit it is I am sure I imported all the required textures for armour etc it comes from AOJ
Leroy Sinclair 23 Aug, 2024 @ 2:37am 
i lvoe you sam pigeon, can u do more of these mods for different overhauls? fanks
Megarian 22 Aug, 2024 @ 11:37pm 
Moorish infantry unit have some holes in their body.
sam.pidgeon  [author] 22 Aug, 2024 @ 4:45pm 
Get many mistakes tier to heavy units in this submod was alot of work and taken ages to do
Leroy Sinclair 22 Aug, 2024 @ 11:37am 
ya
sam.pidgeon  [author] 22 Aug, 2024 @ 7:54am 
This adds new units to all factions rosters of dark ages 632ad
Leroy Sinclair 22 Aug, 2024 @ 5:41am 
i started a new campaign w a diferent overhaul mod cos i didnt like this one cos they had no extra units then u exist
sam.pidgeon  [author] 22 Aug, 2024 @ 2:48am 
What? Wrong
Leroy Sinclair 22 Aug, 2024 @ 1:21am 
FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAC,KK
sam.pidgeon  [author] 18 Aug, 2024 @ 6:13pm 
i made few sub mods for various overhauls and will need to focus on re balancing and bug fixing if i need to before doing more sub mods
sam.pidgeon  [author] 18 Aug, 2024 @ 6:12pm 
which may have custom units in them
sam.pidgeon  [author] 18 Aug, 2024 @ 6:12pm 
it would take me forever to do that and there are overhauls for vanilla attila time frames i think
Amaranthen 18 Aug, 2024 @ 5:47pm 
Great work! Would you consider adding these units to vanilla Attila?