Distance

Distance

Phantom
12 Comments
5el. 17 Feb, 2017 @ 11:49am 
Cool track...really unique.
JnvSor 11 Jul, 2015 @ 11:22am 
Some of the invisible roads are visible in unity 5 - fix please!
Nightwing 30 Jan, 2015 @ 1:51pm 
Holy crap. That one was awesome!
ichiStep 16 Dec, 2014 @ 12:41am 
I survived! The sidewinding turn with the two barriers at the 3 minute mark can make or break your run. Overall, I enjoyed learning this map. Now to improve from 144th on the leaderboard!
K1337oR 11 Dec, 2014 @ 3:30am 
Не видимая трасса на некоторых участках? Это баг или ты ёбнутый?
Exceige 9 Dec, 2014 @ 8:06pm 
Awesome maps but those invisible walls make my brain hurt XD
Repsack 29 Oct, 2014 @ 10:40am 
I managed to complete it without the invisible roads.. Honestly thought it was how i was meant to do it
Proto  [author] 28 Oct, 2014 @ 3:01pm 
Update: now using emissive planes with collision. You should now be able to complete the level. Imminent update will make navigation easier in a few key sections. Thanks for all the feedback!
Qubic (SolarisJT) 28 Oct, 2014 @ 2:19pm 
You can do what I'm going to have to do with my level (which used emmisive cubes for the entire track) and replace them with this object: "Decorations\Simples\EmissiveCubeWithCollision". It should do the same thing, but for some reason the devs swapped out the original with the no-collision version... :S
Proto  [author] 28 Oct, 2014 @ 2:07pm 
Just a heads up: The part I was using for the invisible roads has been changed by the developers and no longer has collision enabled. I'm looking into a possible alternative, but as it stands the level is very difficult (impossible?) to finish
Repsack 28 Oct, 2014 @ 4:06am 
I felt like i reached points where i had no idea where i was supposed to go. There is a part where you reach a jump through a circle hole in a building, and end up landing on a glass wall, and i dont know where to go from there
Qubic (SolarisJT) 23 Oct, 2014 @ 10:17pm 
Nice job! Really great work with the "Indiana Jones" style bridges... Never really got lost, you used the buildings really well to direct the track flow instead! :D