Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a bit manual but here are the steps:
1) Find the last save of a victorious game where the mod was installed.
2) Load said save.
3) Your leader will still automatically be respec-ed and will simply have all his perk points and nothing selected.
4) select all the skill for your leader.
5) finish the game
6) once you do, the victory screen will ask if you want to override your leader in the pantheon.
Click Override.
7) Repeat for all saves with the mod installed.
And if I disable this mod, the game is broken (same as "Ashtero" case
So, plz help us!
1) I played one game with this mod to try it out.
2) After that game I added corresponding ruler to the pantheon.
3) Then I disabled this mod.
4) Game started crashing when creating new map.
5) I've tried various methods of fixing it, but the only one that worked was deleting that ruler from the pantheon. (Probably something to do with saved skills.)
You might want to add uninstallation advice to the description.
But it's good get some counter feedback, I guess need to test the other builds more to get a feel for them. I need to play the largest maps more, atm. have been doing the scenarios and challenge standard setup. Or maybe a xp rush on heroes kind of build to reach 12 fast.
My suggestion is to make it a 50/50 % chance for it being a tier 2 or tier 3 animal. It's still a good supplement to an army, but a bit more unreliable how powerful it's.
Otherwise I feel the spell has it's place being a summon on first round of a battle, so if you remove it's ability to act on first turn might not make a huge difference.
It will severely limit it's usefulness later in the battle, so maybe for those cases where you don't summon it on first round it will be a lot worse.
The later upgrades to the ability come online rather late on the game stage, so tier 4 summon is ok to me.
Ofc. this is just my opinion, maybe it's not as powerful as I feel it's.
- Bug Fixes -
Tier 2 Materium Focus - Boulder Smash (and subsequent Tier 3 upgrades to this ability) are now correctly categorized as melee and will boost damage based on melee boost, not magic boosts.
Tier 3 Order Expertise - Purification should now correctly heal and deal damage to allies and enemies respectively. It was indeed missing a component for the heal which was messing up the entire skill.
Tier 4 Heal and Damage Enhancement - Now correctly working for the Tier 2 Nature's Attendant (and subsequent Tier 3 upgrades to this ability). "Enhance Heal" grants the summon +100 hp and "Enhance Damage" grants the summon +50% damage. Both these effects last the duration of combat.
@Nexious - I intentionally didn't include it as the numbers change as you get heal amplification, so if I have the tooltip say 30, it won't exactly be accurate. Do you think it would be better to have a "base value" in the tooltip? It's super easy to add them in
@skasz88 - Not sure what you mean by flipped ingame, do you mean the text? image? the effect? It all looks to be fine when I test it.
Will have the purification fix out in the next update. And T4 summon enhancements.
But one thing that would be cool if you did it so Dragon Lords have something unique to choose from at level 8 and 16. Perhaps an active ability of your choice at 8 and then it upgrades at 16 cause level 4 and 12 are passive upgrades.
And to be honest, I actually don't even know how Eldritch Soverigns signature skills work, I just know they are special, so I excluded any hero with the type "Eldritch Soverign" from even being able to see or choose the skills from this mod.