Wildfrost

Wildfrost

Frostknights
6 Comments
Scourge 8 Jan @ 8:48am 
Sadly doesn't work for me either. I have the mod activated but the tribe doesn't show up.

I also get some errors: IndexOutOfRangeException: Index was outside the bounds of the array.
IArrayExt.RandomItem[T] (T[] list) (at <45a525f6ad1345138253f54e018bb4e2>:0)
DailyGenerator+<Run>d__5.MoveNext () (at <6cfd501e41094c31bebddf2e7fcc442f>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <684fd32169ff40798327c75e99cfb4f0>:0)

When I tried to do a daily run and it likely seemed to try and pull this mod in.
Artemys  [author] 20 Dec, 2024 @ 9:55am 
@Bezerk did you activate the mod and its dependancy? It works for me
Bezerk 15 Dec, 2024 @ 12:28am 
When i start a run I don't see the tribe, do i have to use a different version of WF or is it something else?
Corangar 8 Sep, 2024 @ 3:58am 
Thats two games i didnt think i would see together. I really like the idea and fully support your Idea.Cant say much about balance myself but just wanted to add some encouragment as well.
涩雪寂寒 7 Sep, 2024 @ 7:52am 
Very good mod! I can't give you balance advice, but I just wanted to encourage you. Thank you for your dedication to this mod, I learned a lot from it. Maybe people are shy, there are not many comments, but I think some encouragement or criticism can help the producers better to stick to the production. So thank you again for your efforts and hope you can do better!
彩樱蕊 13 Aug, 2024 @ 5:30am 
我去!好酷!