Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(And no, using the AML launcher does not fix this.)
In character creation, when clicking A(select) on a (EG) Torso piece, it selects EDIT, instead of equipping the item, meaning you can't put any equipment on your soldiers.
Any chance this could be addressed please?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1707030670&searchtext=clean
It claims to only make new recruits look normal. But as a side effect, it also breaks the random button, which is not in the description.
Is there any way to customize what it chooses? Currently it only selects default gear, hair, and accessories.
I would like to select randomly from all sorts of places. Regardless of the hideous monstrosities that can result, it's often a good jumping off place.
Still is a great mod cause the dynamic armorlist reading don't make you wait 2min to show you the list.
For my full post about this, please see the discussion I started "Problems with Dollhouse"
I think it's honestly just Project Dollhouse at this point. I'm having the same issue, along with you and somebody else.
What gives? Am I missing something obvious or is this not a feature of the mod? Any help would be appreciated.
Try running XCOM 2 with nothing but Project Dollhouse and see if you can build any facilities or if your characters randomly change hairstyles or colors. If everything works fine, start adding your other mods one-by-one onto your mod list. Eventually you'll figure out what doesn't mesh well with Project Dollhouse. If you want to use a lot of mods this process will take a while, but you should be able to figure out what works with PD and what doesn't.
If I find a solution to this problem I'll post back.