Garry's Mod

Garry's Mod

gm_cfx_park_warfare
96 Comments
madapucker 1 Sep @ 10:09am 
MAKE MORE OF THESE I LOVE YOU
UEF  [author] 20 Aug @ 2:02am 
@_n0vaaa
I didn't make those motorbikes models, those are from Neotokyo they were made by Studio Radi-8.

About missing textures: It might be because you didn't let the map finish its downloading after you pressed the subscribe button, and that's why you get missing textures. Try restart the game, or something, I don't know.

Also, thank you for commenting/playing my maps! I appreciate that!
_n0vaaa 20 Aug @ 1:26am 
also i experience some missing textures too, seems to be some sort of wall interface and a bush/rock model, maybe i need to restart gmod, no idea
_n0vaaa 20 Aug @ 1:25am 
i LOVE that you added no invisible walls, i love that, i love you, and please keep making maps like this, im addicted, also, silly question, did you make the motorbike model? not the little scooter but the bigger "sports" bike
UEF  [author] 19 Jul @ 10:28pm 
@Autumnis
I intentionally made it that way, so that you can go anywhere you want.

The reason is because I made this map for Sandbox game mode, I don't like invisible walls in my map. And lastly, because I mostly play in single player; didn't made this map for multiplayer in mind. Why would I be restricting myself for how I play this map, right?

If you going to play this map with your friends, I suggested to try MapPatcher (search up on the workshop). It's a tool that you can add clipping blocks to the map, so that no one can get out of bounds.

Anyway, thank you for playing my map!
Autumnis 19 Jul @ 5:58pm 
for some reason you can get out of bounds without leaving the map itself, and it's basically impossible to get back in as far as i can tell
UEF  [author] 27 Jun @ 6:19am 
Some bug fix on a prop that turn invisible on certain angles.

If you see this "Nodegraph out of Date. Rebuilding..." message on the map start, and your Random Map NPC Spawner doesn't work:

Disconnect, and load up the map again, it should work. If it doesn't, then I don't know.
Enczak 26 Jun @ 2:31am 
Yea, I mean rocks textures were missing but after a computer reset it just works.
UEF  [author] 25 Jun @ 7:03pm 
@Enczak
No, you're not bothering me at all. I just need more information about the bugs that you encountered.

But now it's just fixed itself? Well, that's good then lol.
Enczak 25 Jun @ 11:26am 
Sorry for bothering you, it just fixed itself.
I don't know what coused it.
UEF  [author] 25 Jun @ 6:54am 
@Enczak
How am I supposed to fix them when I can't magically know what part of the map is missing textures in your game.

So, would you care to tell me exactly where it's missing textures?
Enczak 25 Jun @ 5:37am 
I have some missing textures pls fix :bms:
Cosmos 17 Jun @ 7:33pm 
gears of war type map wow
OG_PLAYS 25 Mar @ 11:46pm 
sooo good i am using it in a couple of my saves:steamthumbsup::gmod::melon::missing:
Urist 9 Mar @ 9:27am 
I am using the czech rebels mod with ziggys npc group spawner and for some odd reason only the czech rebels spawn under the ground in front of the white van on the players left when they spawn with their head poking out of the ground, it's only the czechs and everything else works fine. I'll do some more testing but this by far the oddest bug i have ever encountered.
hary7ujm 20 Nov, 2024 @ 11:47am 
i aggre with gang_vorbak, dis is Awesome !.
gang_vorbak 30 Oct, 2024 @ 3:58pm 
Damn vro, your maps go hard af. Keep it up!
Omarb10legends 8 Oct, 2024 @ 11:00am 
gotcha
UEF  [author] 30 Sep, 2024 @ 11:29pm 
@Omarb10legends
The npc group spawner does work fine on this map, you just need to reload the map after "Node Graph out of Date. Rebuilding..." thing.

And make sure you don't have "ai_norebuildgraph 1". Because this command preventing AI nodes from appearing on the map. (AI nodes on all of my map were made on Hammer Editor rather than from a nodegraph tool gun.)
Omarb10legends 30 Sep, 2024 @ 2:16pm 
On your other map, works fine.
Omarb10legends 30 Sep, 2024 @ 2:15pm 
Unsure if it has something to do with info nodes, but group npc spawner doesn't work on this map
UEF  [author] 27 Sep, 2024 @ 1:33am 
@Ne0n
Sounds like addons conflicting or something to me. I just play tested today without any addons and I don't see any errors that you mentioned.
Ne0n 26 Sep, 2024 @ 6:56pm 
some of the bushes are errors for some reason
mielatenas 31 Aug, 2024 @ 12:06pm 
best one I have seen in a while and well optimized
Артём Арист 19 Aug, 2024 @ 6:12am 
Credits will be
Thank you very much, have a nice day
UEF  [author] 18 Aug, 2024 @ 10:41pm 
@Артём Арист
Yeah, go ahead. Do whatever you want with the assets on this map. And don't forget to give credits if you plan to release your map to the public with the assets on this map.
Артём Арист 18 Aug, 2024 @ 6:37pm 
Hi, still would love a permission
JerryTheGuy 16 Aug, 2024 @ 2:00pm 
Also Weezer this map looks a lot like it uses assets from nuclear dawn dont quote me on it but i have nuclear dawn (+plus many other valve games that this map could use assets for) and have not see any error
JerryTheGuy 16 Aug, 2024 @ 1:57pm 
Bro UEF you need to make more of these maps i know map development may not be the easiest thing but these maps are the best in my opinion
Cappa 12 Aug, 2024 @ 9:35am 
you gotta make more of these maps! these are by far my number one favorite maps
GOLD_NOX 12 Aug, 2024 @ 5:34am 
pls make a map from 343 gultiy spark doungeon (halo ce)
Geisteskrankenchan 11 Aug, 2024 @ 7:39am 
Not exactly user friendly, but hey, it's my problem for wanting better from a public release
UEF  [author] 11 Aug, 2024 @ 6:58am 
@Geisteskrankenchan
(Repeat from one of my old replies.) You can easily changing HDR lighting into LDR lighting with the console commands:

Set these commands the same value so that the game don't do auto exposure and it's also reduce the overexposure too. Recommended: 0.75 or 0.5.
ent_fire tonemapcontroller setautoexposuremin 0.5
ent_fire tonemapcontroller setautoexposuremax 0.5


This will disable bloom effect, very useful if you want to use your own bloom effect through post-processing.
ent_fire tonemapcontroller setbloomscale 0

And that's it, the map's lighting now looks like LDR lighting. I hope this help. If not, that's your problem.

And here I'm still asking myself why do I need to wasting my time compiling the map with LDR when I can just compile with HDR only, and then I can easily changing it in-game from HDR to LDR whenever I want with the console commands.
blood is metalic 11 Aug, 2024 @ 1:02am 
mat_fullbright 1 fucking jumpscare. this fella made my day
Geisteskrankenchan 11 Aug, 2024 @ 12:41am 
What's 40 minutes of compiling to please the fans? Will have to wait for LDR support for this one :steamsad:
Kinect - Star Wars 10 Aug, 2024 @ 10:06pm 
I keep seeing the purple error things as bushes, anyone know why?
general_stealth 10 Aug, 2024 @ 7:44pm 
really been enjoying your maps. hope to see more in the future. Great job man! :physgun:
HRKHN 10 Aug, 2024 @ 1:44pm 
Uh oh this will fry me little gaming PC from 2009
Gorillic 10 Aug, 2024 @ 9:43am 
idk why but the first game i thought of was dying light 2
JerryTheGuy 10 Aug, 2024 @ 8:50am 
These maps are to good keep up the good work.
marketable ramzaa 9 Aug, 2024 @ 11:24pm 
mgr:r
VULT 9 Aug, 2024 @ 7:39pm 
This is a masterpiece.
HAWK 9 Aug, 2024 @ 1:33pm 
BRO YOU ARE THE GMOD MAP GOD :gordon: :MCCHELMET:
Zak-zik 3000 9 Aug, 2024 @ 8:03am 
oh I wish I could play Battlefield 2142... Thanks for bringing back a little of the vibe of this game
Еж 8 Aug, 2024 @ 11:32pm 
tarkov shit
FlussKohl🌻 8 Aug, 2024 @ 6:34pm 
I love you.
Артём Арист 8 Aug, 2024 @ 5:16pm 
Hi, im making a new HL2 themed map(like City-8), i was wondering, can i use materials-models-prefabs from your content?
toddweist 8 Aug, 2024 @ 3:02pm 
chat 7 hour war larp is real
DJweeder☦ 8 Aug, 2024 @ 1:13pm 
No NavMesh?
nicknewman5151 8 Aug, 2024 @ 1:03pm 
why does this map look like Chernobyl