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I didn't make those motorbikes models, those are from Neotokyo they were made by Studio Radi-8.
About missing textures: It might be because you didn't let the map finish its downloading after you pressed the subscribe button, and that's why you get missing textures. Try restart the game, or something, I don't know.
Also, thank you for commenting/playing my maps! I appreciate that!
I intentionally made it that way, so that you can go anywhere you want.
The reason is because I made this map for Sandbox game mode, I don't like invisible walls in my map. And lastly, because I mostly play in single player; didn't made this map for multiplayer in mind. Why would I be restricting myself for how I play this map, right?
If you going to play this map with your friends, I suggested to try MapPatcher (search up on the workshop). It's a tool that you can add clipping blocks to the map, so that no one can get out of bounds.
Anyway, thank you for playing my map!
If you see this "Nodegraph out of Date. Rebuilding..." message on the map start, and your Random Map NPC Spawner doesn't work:
Disconnect, and load up the map again, it should work. If it doesn't, then I don't know.
No, you're not bothering me at all. I just need more information about the bugs that you encountered.
But now it's just fixed itself? Well, that's good then lol.
I don't know what coused it.
How am I supposed to fix them when I can't magically know what part of the map is missing textures in your game.
So, would you care to tell me exactly where it's missing textures?
The npc group spawner does work fine on this map, you just need to reload the map after "Node Graph out of Date. Rebuilding..." thing.
And make sure you don't have "ai_norebuildgraph 1". Because this command preventing AI nodes from appearing on the map. (AI nodes on all of my map were made on Hammer Editor rather than from a nodegraph tool gun.)
Sounds like addons conflicting or something to me. I just play tested today without any addons and I don't see any errors that you mentioned.
Thank you very much, have a nice day
Yeah, go ahead. Do whatever you want with the assets on this map. And don't forget to give credits if you plan to release your map to the public with the assets on this map.
(Repeat from one of my old replies.) You can easily changing HDR lighting into LDR lighting with the console commands:
Set these commands the same value so that the game don't do auto exposure and it's also reduce the overexposure too. Recommended: 0.75 or 0.5.
ent_fire tonemapcontroller setautoexposuremin 0.5
ent_fire tonemapcontroller setautoexposuremax 0.5
This will disable bloom effect, very useful if you want to use your own bloom effect through post-processing.
ent_fire tonemapcontroller setbloomscale 0
And that's it, the map's lighting now looks like LDR lighting. I hope this help. If not, that's your problem.
And here I'm still asking myself why do I need to wasting my time compiling the map with LDR when I can just compile with HDR only, and then I can easily changing it in-game from HDR to LDR whenever I want with the console commands.