Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
你那存檔還很常觸發嗎?
Resolved path returned no nodes, request: ((119, 0, 149) -> Thing_Steel121262 @ (120, 0, 150), OnCell, for 卡尔森)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:WarningOnce (string,int)
Verse.PathFinder:FinalizeRecyclePathJobData ()
Verse.PathFinder:PathFinderTick ()
Verse.Map:MapPreTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
估計是修好了,你們再測看看。
就算沒修好,發生的機率應該也很低了。
Resolved path returned no nodes, request: ((95, 0, 131) -> Thing_Sandstone23045 @ (93, 0, 131), Touch, for Mech_Tunneler49047)
看样子是寻路到了前方两格的位置,因为是在山体里所以寻路失败报错
表現就是一個被我修改了易燃性為0(自己改的基因)的小人挖礦時,會每挖1格~3格,就出現等待中情況,然後等幾秒后又再挖1~3格,然後再次等待中,這樣循環。
報錯就不複製了,和你的一樣,尋路為空。
目前還在排查MOD衝突中……
你還記得是哪項數值太高會觸發的嗎?
這邊兩個MOD都同時啟用也把基因加上去了 但挖出石頭沒報黃字
我猜是其他MOD衝突到 不過這我就不清楚
挖礦時發生的
巡路可能有關的MOD是AutoBlink Gene和Out of Combat ReBoost
另外是否有安裝其他可能動到尋路的模組?
Resolved path returned no nodes, request: ((50, 0, 94) -> Thing_Marble2758 @ (48, 0, 94), Touch, for 首席)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Log:WarningOnce (string,int)
Verse.PathFinder:FinalizeRecyclePathJobData ()
Verse.PathFinder:PathFinderTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPreTick_Patch0 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
my code change quite a lot, so there may be unexpected bugs.
I use more than 700 mods, but the only ones touching the pathing are this one and Owlchemist.CleanPathfinding. Here are some errors thrown just before the game crashes:
https://pastebin.com/ZWk0zqah