Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Radious Total War Mod - Part 1
562 Comments
2379872763 30 Aug @ 8:45am 
Hello, can you make a mod with 3 times the number of people or more, I would like to achieve a grander war scene with your mod
Lord Alexander 29 Aug @ 11:06pm 
I'm interested in trying out the Builder and/or the Heretic, so if you've made any changes to those. Got the impression that the vanilla Builder is not worth it, unless you're aiming for achivements.
Radious  [author] 29 Aug @ 11:00pm 
Lord Alexander: Which one exactly? Some got a lot changes, some got some fixes and some are ok so kept untouched.
Lord Alexander 29 Aug @ 1:23pm 
Did you make any changes to the Ancient Legacy (playing as Egypt)? I can't see anying in the change log, except for being able to capture the province from the Heretic without having to pick that Legacy.
Radious  [author] 29 Aug @ 9:24am 
Mingles: Both changelog buttons in the middle of description provides exactly as what they are suppose to. No paywalling anything. Its fine if you dont like the mod, but please, jsut stop trolling or whatever you trying to achieve here.
Mingles 29 Aug @ 9:16am 
i did go to that and it pay walled me, asked me to sign up instead of going to the change log...seriously lol, and STFU chillingbear don't shill for your overlord it makes you look like the b*t*h you are.
Chillingbear 24 Aug @ 4:03am 
Mingles you are an absolute idiot lmao ahahahahahaha
Radious  [author] 22 Aug @ 11:18am 
Mingles: You could save yourself a time by writing this silly and offensive text if you would just read mods description - there is a link to changelog (BIG CHANGELOG BUTTON)) where is every change reflected. Its like that since day 1.

Patreon is only for those who appreciate our 12+ years long work and wish to support us.
Mingles 22 Aug @ 10:58am 
and i KNOW we don't have to pay to use your mod which is exactly why this is so strange....we pay for PATCH NOTES lol, not even to use the mod!! what ass backwardness is this!
Mingles 22 Aug @ 10:54am 
Mod now has 320 custom unique units.
Both Parts are required.
Supports all DLCs and latest Patch.
New campaign required if you play for the first time!
This mod will enhance difficulty, especially on higher difficulties

this tells us the very very very very barbone stuff and isn't enough to make an informed decision to want to use your mod, ESPECIALLY if I am going to pay I need to know what I am paying before I buy it, I am not a mindless consumer, I wont just buy buy buy like a bunch of idiots that by Call of Duty reskins every year, You give no informed information and thus there is NO WAY I would ever use your mod, yeah I know you dont need me blah blah blah, I would URGE OTHERS to actually demand the very basics out Radious before paying for this crap.
Mingles 22 Aug @ 10:50am 
is it too much to ask that you could let us see the updates without paying you...i mean not even CA does that lol, and yeah i know the difference, but it seems ridiculous that i cant see patch notes without paying you...id rather give you money because I want to not a scummy practice of paying 5 bucks just to see some patch notes....stupid, thankfully you haven't made a good mod since rome 2, the worse part is I remember when you first started modding, thats how long iv'e been following your work, and as much as i know the argument you and others will make, and i agree but i dont agree on locking PATCH NOTES BEHIND A PAYWALL! like i said CA blows donkey balls and you some how managed to be worse than that. anyway this is feedback. maybe update your patch notes and don't PAYWALL THEM!
Radious  [author] 22 Aug @ 7:00am 
Hello Everyone, Team Radious here!

Radious Total War Mod - Dynasties - Updated 22.08.2025 - https://www.patreon.com/posts/137092827?pr=true

Today we have for you another update focused on our Dynasties Overhaul mod. Main goal was to further polish our mod, fix known and reported bugs and do some additional balancing and small AI improvements.

Have fun and if you enjoy our work, please consider supporting us!
Emptyheart 15 Aug @ 7:20am 
I noticed that AI often do suicidal mission, such as attacking a town defended by 20units with only half men, or even giving up their city wall to fight me in the filed when besieged and outnumbered.
Radious  [author] 11 Aug @ 4:00am 
No changes here to how siege towers work or behave in battles.
本多 忠勝 11 Aug @ 3:55am 
Is Radious Mod causing bug on Siege towers?

I mean, the enemy AI did besieged and assaulted my cities several times and every time they use siege towers their unit won't be able to assault my walls because the ramp couldn't reach my walls.

Anyone has any idea? Or is this CA's unfix bug?
Radious  [author] 9 Aug @ 2:46am 
Well some other people reported issues with those.
Al3jandr0 9 Aug @ 12:39am 
Yes, im using family tree expanded and the radious compatibility mod. Should i try playing a campaign with out them?
Radious  [author] 8 Aug @ 11:16pm 
Al3jandr0: Are you using any charatcer or family tree mods? Most reports were rleated to those.
Radious  [author] 8 Aug @ 11:15pm 
Emptyheart: Nope
Emptyheart 8 Aug @ 8:34pm 
Is dynamic weather removed?
Al3jandr0 8 Aug @ 7:02am 
Hi, my game crashes at a certain turn in the same faction, this is the second time. Has anyone experienced it? If so, please tell me how to fix it. Thanks in advance.
Radious  [author] 6 Aug @ 3:42am 
KaiserAsh: I think Iron Age does not really fit into this game and would be better as separate TW. Lets enjoy Bronze Age for once fully. Dont think we will ever see it again. 😀
Radious  [author] 6 Aug @ 3:41am 
Rudiivan: We currently dont have any UI artist available to finish that work so i am afraid not. Better to use 3d ones which are all complete.
Rudiivan 6 Aug @ 12:14am 
Will there be complete 2D unit cards in the next update? really love that art
KaiserAsh 4 Aug @ 8:11am 
Do you think you could add a huge Iron age update like agony will be, it could be like a end of campaign type of thing like how medieval 2 gets guns late game, it REALLY spices things up.
Radious  [author] 3 Aug @ 10:16am 
KaiserAsh: Content wise its complete, few smaller tweaks are planned in next update, most probably around September.

New units are fully integrated into factions rosters and completely rebalanced same as all vanilla units for our own combat overhaul. Its done in a way that you wont see a difference between vanilla and custom unit. Each tier and class offer increased variety, but factions and native groups kept their identity and if they were missing some unit types, then they still do.
KaiserAsh 3 Aug @ 9:29am 
when is next update going to come out? also are all 300 units like really balanced or just balanced enough, I don't want every faction having op units of every type
rickjamesthe3rd 1 Aug @ 9:46pm 
(;
Radious  [author] 1 Aug @ 9:25pm 
rickjamesthe3rd: We are Batman!
rickjamesthe3rd 1 Aug @ 6:09pm 
btw i have thousands of hours on your mods since shogun 2 so its all love radious.
rickjamesthe3rd 1 Aug @ 6:08pm 
haven't played mod yet but i know radious all ways out does every other overhaul mod for total war. only thing i absolutely hate about the mods is their obsession with capes for their units. like why does ever body need to be a spartan from 300/ batman. guess ill see if its in this mod to or they have hopefully moved on from this fetish.
BunnyPoopCereal 13 Jul @ 2:27pm 
Dardanian Spearmen are a level 4 unit requiring 22 gold upkeep. Currently it's silver tiered, I think the upkeep values might be wrong.
BunnyPoopCereal 10 Jul @ 1:31pm 
One more thing if I may, this information should be sticky on top of the Mod description, since it's vital to run it without crashing:

Load order goes as follow:

Expanded Family Trees - Radious compatibility submod
Expanded Family Trees
Radious Total War Mod - Dynasties - Community Bug Fix Edit
Radious Total War Mod - Part 1
Radious Total War Mod - Part 2
BunnyPoopCereal 10 Jul @ 12:41pm 
Thank you for responding Radious! After a couple of tests I do believe Myrmidon Champions are quite cheap for their overall performance vs similar units, they even give most Wanax Elite Units a run for their money, sometimes besting some of them. For now, this is one unit that stood out to me. Thanks again
Radious  [author] 10 Jul @ 11:15am 
BunnyPoopCereal: Feel free to report which units you think need tweaking. We are currently pleased with the balance.
BunnyPoopCereal 10 Jul @ 9:43am 
Are you guys planning on doing a unit balance pass? Some units are performing better than they should for their price/maintenance cost
ucover62 27 Jun @ 7:48pm 
can someone tell me if this mod add dozen of insane units to every faction and make them all alike like rome 2 and WH or its bit different now? thx
Radious  [author] 25 Jun @ 9:16pm 
Paulus: Yes its been said that usage of 3D cards is main choice, cause all units have them.
paulus_tm 25 Jun @ 3:14pm 
I noticed that for a lot of the elite units, there are no 2D unit cards for them. I know that's not a big deal, but it does break a lot of the immersion if you're used to playing with the 2D cards.
Gatto 25 Jun @ 8:51am 
I tried uninstalling the game, reinstalling the game and the mod and it still happened with Sherden .. is there a way I can delete the faction from game files :/ ? I'm sorry to bother you but if there's like some file I can edit to simply remove it .. please tell me .. thanks again
Gatto 17 Jun @ 8:44am 
Thanks @Radious for your trials and answer .. at least i can exclude being "caused by the mod" as a reason .. must be something with the game or i'm being unlucky :D Thanks again
Radious  [author] 15 Jun @ 11:36am 
Gatto: Good day, i just tested it in 2 of my campaigns and defeated in both Sherden - got normal message about faction destroyed and no crash happened.
Gatto 15 Jun @ 11:05am 
Thanks for the amazing mod that actually makes the game fun to play .. only comment is that there is an issue with "Sherden" .. once the faction is about to be destroyed the game crashes .. i don't know if that's caused by the mod or vanilla too .. but the game is not good enough to try it vanilla .. but i saw another report of the same crash and he/she mentioned they're using Radious's mod as well .. we'd be grateful if you can take a look at that .. thanks and much appreciation
Parabellum168 14 Jun @ 6:25pm 
Thank, Radious homie. May your pillows always be cool and comfy
Radious  [author] 13 Jun @ 12:57pm 
25 years of Total War - https://news.totalwar.com/total-war-25-years

And on top of that over 15 years of Team Radious mods. As the only modding team in TW history we managed to cover all TW games since Shogun 2 release with our Overhaul mods. We went through good, bad or strange times with CA games. We seen things we would rather never see again but also had a wonderful experience many times during all these years! We endured all these years and eagerly awaiting of what comes next!

Modding is not a simple task, its often very difficult, challenges need to be dealt with, obstacles are often waiting on every corner. But its also a passion and its always great to see happy players enjoying our creations!

You can check our mods on steam workshop, support our work at https://www.patreon.com/c/Team_Radious or just chat with us on our discord!

More to come!

Yours,

Team Radious
wmettlen 31 May @ 2:47pm 
im editing the radious files the in game stats just don't update after i save the changes some unit stats do change but some don't and im editing them in the same way. for example i changed the tier 3 medjai swordsman to have a better base light armor and it dosnt change in game but if i edit the elite medjai swordsman in the same way it works fine. but im editing the same thing for two different units and getting two different results
Emperor_Koda Uzumaki 31 May @ 2:35pm 
radious overwrites it because it has its own files you need to do your edits in there files if you want that they work
wmettlen 31 May @ 10:46am 
so iv been editing some of the unit values for this game file for my personal play-through and some of my edited values aren't changing in game. mostly iv edited the main units table and land units table, its worked fine before with other mods. am i missing something else i should be editing lol, im a noob
bb 80 31 May @ 6:04am 
thanks for the quick reply. I noticed an oddity. I'm getting a lot of close victories where I lost less than 10% while the enemy army was wiped out completely??
Radious  [author] 31 May @ 5:23am 
Bb 80: You can set turns per year in campaign settings - that works fine yes.