Total War: ATTILA

Total War: ATTILA

No Unit Cap for 1212 (updated)
39 Comments
✠ANDRE✠ 5 Oct @ 6:35pm 
not work again... hospitaller knights dead:steamthumbsdown:
pinakiworkstation 7 Sep @ 1:09pm 
not working. how to activate it?
eloi_cat 4 Sep @ 5:49am 
Hi! is it working for anyone? I'm struggling with byzantine empire
This doesn't work for St Lazarus units.
Shalltear bloodfallen 20 Jul @ 6:18pm 
Thank you
icant get more hospitaller knights plz fix
OnlyOneRedBall  [author] 21 Jun @ 10:23am 
@jiandmet Thank you! I'm glad its working for you!
jiandmet 19 Jun @ 5:09pm 
Thank you so much bro it works very well and it's a good mod:steamhappy:
dimburger98 18 Jan @ 4:32pm 
I don't know why, but it doesn't work too
OnlyOneRedBall  [author] 24 Dec, 2024 @ 2:24pm 
@BigChris0169 I'd assume so as well, it would be fairly difficult to confirm it though.
TheKingChristian 22 Nov, 2024 @ 12:10pm 
Might be a silly question but does this mod affect AI also?
I'd assume so right?
Thanks
OnlyOneRedBall  [author] 25 Oct, 2024 @ 5:30pm 
@Andrew Thank you for testing that and I'll add it to the mod description. It will not be fixed for a while if ever.
Tiggy Skibbles 21 Oct, 2024 @ 5:10am 
I tested it and it was this mod.
Tiggy Skibbles 12 Oct, 2024 @ 9:52pm 
I can no longer recruit basic medium infantry and archers playing as the Byzantines... I can only link this to the mod or some weird and unneeded 1212AD featured.
OnlyOneRedBall  [author] 20 Sep, 2024 @ 3:57pm 
@marianfaja Can you answer the same questions I asked Solaris? Also, try putting this mod above the 1212 mods, I wonder if my doing the multiplayer update screwed stuff up.
marianfaja 20 Sep, 2024 @ 2:15am 
not work
OnlyOneRedBall  [author] 19 Sep, 2024 @ 3:48pm 
@Solaris Dang that sucks, I have a couple of questions for you to help fix it though.
1. Do you have the technology unlocked for them? I've encountered this issue where they will show up even though I don't have the technology.
2. Which units exactly are giving you issues?
3. Did it have the multiplayer campaign update when you installed this mod?
4. I forget if this is a thing for Attila but did you have the right resources?
Solaris 18 Sep, 2024 @ 1:18pm 
Doesnt seem to work for me? I have greyed out high tier troops in my campaign, i have plenty of manpower so its the unit cap. Got the mod loaded right after 1212 files in the load order yet no luck :[
OnlyOneRedBall  [author] 14 Sep, 2024 @ 9:58am 
@parmex05 Yeah that'll be easy, look for something called 1212 one turn recruitment sometime this weekend or next week
OnlyOneRedBall  [author] 14 Sep, 2024 @ 9:57am 
@Mingles It ain't gonna happen
✙parmex05✙ 10 Sep, 2024 @ 10:32pm 
can you make a 1 turn recruitment mod for units that need 2 turns?
OnlyOneRedBall  [author] 9 Sep, 2024 @ 3:47pm 
@Mingles I'm gonna have to wait until next weekend to look into the mod, I think you can use Save Parser to change the unit size scale in your save file if you don't want to wait.
OnlyOneRedBall  [author] 5 Sep, 2024 @ 3:50pm 
@Mingles I'll take a look this weekend but from what I can see I would have to modify all couple thousand units in the main_units file individually. I'll look this weekend to see if there's another way, but if I can't find anything, I won't do it.
OnlyOneRedBall  [author] 5 Sep, 2024 @ 3:47pm 
@tibet09 I don't think it you can since I only modified the basic campaign column. I'll update it this weekend.
tibet09 5 Sep, 2024 @ 7:36am 
Can i use this in mp campaign
Mingles 2 Sep, 2024 @ 6:42pm 
can you make a 2x unit for mk 1212 please i have your no cap and no population mods but there isnt a current 2x or 3x unit size mod for mk 1212, i would really appreciate it as i wont play without it
OnlyOneRedBall  [author] 2 Sep, 2024 @ 11:29am 
@Sacred Enjoyer I went ahead and made a mod called "No Unit Cap for Base Game." If it doesn't work let me know since I have never played the base game and had no way to test it.
JesusChristIsLord 1 Sep, 2024 @ 11:40am 
any chance to make one for vanilla? I LOVE THESE TYPES OF MODS :(
SatenPlays 31 Aug, 2024 @ 4:53pm 
<3
OnlyOneRedBall  [author] 17 Aug, 2024 @ 1:45pm 
@MANHEGO04 Nevermind I got interested in how to make it and decided to just make it. It should be up already as 1212 No Unit Limit for Unit Recruitment (Updated).
OnlyOneRedBall  [author] 17 Aug, 2024 @ 9:27am 
@MANHEGO04 Maybe, I've got a good idea on how to make that mod, but I'm not sure if I want to make it. I agree that the pop requirements are pretty annoying but it isn't annoying enough yet for me to take the time to make a mod.

If I have the time I might make it tomorrow or next weekend.
MANCHEGO04 13 Aug, 2024 @ 12:36am 
Can you remake the mod that eliminate pop requirements for recruitment?
OnlyOneRedBall  [author] 10 Aug, 2024 @ 9:24am 
@DangitBobby2397 I'm really happy that people are finding this mod because of comment in the original. But I'm still surprised by how many people have subscribed to it. Also, thank you!
AyeItsDamon 8 Aug, 2024 @ 12:17pm 
saw your comment on the original mod, been looking for an updated mod for this. Appreciate your work!
Asep_Hejo 7 Aug, 2024 @ 3:30am 
i see, thanks!
OnlyOneRedBall  [author] 6 Aug, 2024 @ 4:56pm 
@Marcus Aurelius Antonius I should have been more specific, you can only have so many of a certain kind of unit in the campaign. I made this mod so that I could have more hospitaller knights over all of my armies. This does not remove the army limit or let you have more than 20 units in an army, but it will let you have as many hospitaller knights or any other unit that has a cap as you want. You'll still need to be able to afford it in the campaign of course.
Asep_Hejo 6 Aug, 2024 @ 7:07am 
pardon me but i im new to mod, does this removes the 20 unit limit or the army limit?
OnlyOneRedBall  [author] 4 Aug, 2024 @ 9:56am 
@Arnzeal You're very welcome, I'm glad the mod works for people!
Thomelion 4 Aug, 2024 @ 7:28am 
Thank you for sharing!

Much appreciated :)