RimWorld

RimWorld

Vanilla Vehicles Expanded - Upgrades
367 Comments
vortex 8 Oct @ 2:24am 
1.6(((
Oskar Potocki  [author] 30 Sep @ 10:15am 
Consider reporting this bug to the author of vehicles framework. We don't control the framework and can't fix the bugs in it.
DTS 30 Sep @ 5:56am 
Same problem with upgrades here. Hope to get any solution soon
pound town 29 Sep @ 10:58am 
@Bardez If you're still having this issue, you can enable god mode in dev settings to upgrade instantly w/o work. Hoping for legit fix soon tho :er_wave:
Rhidian 29 Sep @ 6:05am 
I've got the same bug. I've been shifting mods to try and fix it to no avail. I've at least narrowed it down to it not creating the job and I've taken out anything that plays with job creation but not even reverting to an earlier list where it used to work has fixed the issue.
jtseyman 28 Sep @ 9:18pm 
whatever glitch is causing vehicles unable to be upgraded doesn't seem to stop or interfere with removal of upgrades as I just tested.
jtseyman 27 Sep @ 2:15pm 
@Bardez
It might be the Map vehicles framework mod, it just got updated recently.
jtseyman 27 Sep @ 1:40pm 
@Bardez
Any ideas as to what mod is causing the conflict?
jtseyman 27 Sep @ 1:39pm 
I'm getting the same problems as Bardez.
Bardez 26 Sep @ 9:33am 
I'm able to access the Upgrades button, select an upgrade, but no pawns do any work on it. It just sits disabled. I can right click a pawn and it will just add them as a driver or passenger, but no option to perform the upgrade work. Is this a bug or a job that isn't prioritized or maybe a mod conflict?
Tech-Adept Nicolai 25 Sep @ 8:16pm 
I just want to say that I disagree with Ankler just based on the principle that shitty vics fuckin' rule. Eat my copious amounts of chemfuel exhaust, you tier-3 lover.
Minzer 21 Sep @ 1:47pm 
So I have a question, how do I refill charges on the highwayman's smokepop canisters? There doesn't seem to be a ui option or a forced option for it and my pawns aren't auto-loading it either.
Neosuduno 12 Sep @ 8:34am 
I think the bikes need some love. The tier 1 version is barely good for quests, and the tier 2 is only good for light trading.
Kanjejou 11 Sep @ 8:40am 
T1 vehicule are quite a bit weak fully upgraded the lack of hp per parts mean pilots and gunner will rapidly get downed/killed in any fight after early game

T2 vehicule tank through their higher HP but need ing 2 people to use it and the overall low dps make them kind of meh, 2 pawn in marine armor with cover will usually do better than a single tank...

Except the offroad mobility for trading

most vehicules arent very good
Emelio Lizardo 26 Aug @ 9:37pm 
Too many vehicles.
Anker 19 Aug @ 5:37pm 
You know what? Why just say that? I have devmode, lets run a quick test. Fully upgraded Mule. Fully upgraded Wagon. A Nomad. And an upgraded Bang Bus. For transporting a decent amount of pawns over rough terrain, lets put one pawn in each and have them all race to a destination.

And... Traveling the same route, the Nomad and Mule pulled ahead of the pack, leaving the Bang Bus and Wagon behind. An upgraded tier 1 being equal to a tier 3 over rough terrain doesn't quite sound right...
Anker 19 Aug @ 5:24pm 
I hope we get these for tier 2. It sort of feels like you want to caravan around adventuring in a tier 1 that has off-road tires to get around faster then a tier 2 that doesn't, even if it has better fuel efficiency.
Kinnu 11 Aug @ 10:04am 
I have the mats, but noone will work on it? Cant manually have them do it either. No errors.
DragonZephyr 9 Aug @ 2:38pm 
I cannot replicate the problem you had @veryinky which of the turrets did you put on your mule.
DragonZephyr 9 Aug @ 2:00pm 
It seems to have been reported in the bug report discussions here. Apparently Phil has a fix for it in the dev-version of the vehicle framework and it seems to be related to the turret upgrade on the highwayman.
The Mule issue may be seperate.
DragonZephyr 9 Aug @ 1:55pm 
I also had my upgraded highwayman lose reference to itself and throw errors for every second of frame generation. The car still had visuals but would no longer turn and the turret did not work nor did it show up in the caravan screen.
It seems this mod does not survive saving and loading. The car has the name and color it should have and even looks to remember the upgrades but somehow still loses its reference.
Red 6 Aug @ 6:29pm 
It really does seem like this mod must hate the Highwayman
turfish 6 Aug @ 7:22am 
This is an issue ive experienced with the Highwayman aswell, I just stopped using it- But yeah, for some reason it sometimes deletes itself.
Red 4 Aug @ 9:02pm 
Highwaymen completely disappeared something about broken references and when I reloaded a save it was like it never existed
veryinky 4 Aug @ 6:12am 
Yep, same. Works fine while you play but doesn't save. Throws a bunch of red exception errors on loading, "[VehicleFramework] Unable to unlock Vehicles.CompUpgradeTree post-load for Mule. Exception: System.NullReferenceException: Object reference not set to an instance of an object". New game, started on fresh install on august 3rd , with Harmony,
Vehicle Framework, Vanilla Vehicles Expanded and Vanilla Vehicles Expanded - Upgrades. Built a Mule, gave it a full upgrade (except for the external engine which has great stats but looks silly), did a test run to a nearby settlement to trade and saved. Today I load and it's giving me errors and the Mule has the same appearance and base stats.
PriinceShriika 3 Aug @ 11:50am 
Also happens to me, having the upgrades on vehicles doesn't stick around after a reload, and if you remove the upgrades to then try and upgrade them again, you're just left with the same values, so you're kinda just nerfing your vehicles instead of upgrading them, when you reload.
turfish 3 Aug @ 8:23am 
@Polyethyleneglykol - Can confirm, this keeps happening to my Mule's for some reason, havent had it happen to anything else yet
Polyethyleneglykol 29 Jul @ 2:38am 
In 1.6 upgrading a vehicle and then reloading a save has a high chance to brick the vehicle and anyone anthing inside, multiple different vehicles all reported broken on the main discord.
So beware using this for now.
Safety Inspector 28 Jul @ 9:37pm 
The Louie doesnt have a customization tab
noah.mic2021 27 Jul @ 6:10pm 
I would love an upgrade for smth like "retractable seats" or some kind of camper upgrade that allows pawns to use vehicles as a place to sleep, allowing for either a minor mood buff or negation of travel/sleeping outdoors when doing things like long distance resource mining
Shanzival 24 Jul @ 12:52am 
Can there be an option to make the cargo expansion upgrade be a percentage of the cargo instead of just a flat amount? Especially helpful/significant when you're playing with CE and thus have to deal with the ammo needed.
Flabby AP 23 Jul @ 12:48pm 
What ammo does the turret on the Prowler accept?
smokeeater354 22 Jul @ 10:49pm 
Hi not sure if this goes here or somewhere else but my reform vehicle caravan gizmo does not appear when i want to return to my base from another map tile any help would be great.
Aizuki 22 Jul @ 3:46am 
hi, is it possible to revert "Customize" tab to "Upgrade" ? it doesnt look near on me since the text nearly going out from box UI
Kanjejou 19 Jul @ 9:10pm 
is the Roadkill Tier1 tank supposed to unlock shotting whioel moving witht he extra gunner seat?
becaus eit seem to not work if you upgrade canon next or before
Omega13 18 Jul @ 6:23am 
Thanks Oskar!
Oskar Potocki  [author] 18 Jul @ 5:24am 
Sounds like a bug with Vehicles Framework.
Omega13 18 Jul @ 2:50am 
Just built a highwayman, do not have the option to click the "Upgrade" button for any of the major upgrades. Anyone know what's up here? Are there secret mystery prerequisites?
Kanjejou 17 Jul @ 3:21pm 
too bad we cant contact the mod creator easily to know if they will ever continues their mods...
MI-28 Havocsader 17 Jul @ 12:16am 
That line is also dictated by time, take a look at the old Wave Survival mod made by Justin back in 2016, does it say on the mod that its dead? No, but it hasn't been updated for an incredibly long time, which makes it quite clear its dead. The same applies here, this mod is half-finished and has been that way for nearly a year at this point with no updates except one incredibly small one that only served to make it marked as 1.6 compatible. And it should be concerning that the dev team would rather keep pumping out large mods than finish ones that have been left unfinished.
Ludicrous_Speed 16 Jul @ 6:14pm 
MI-28 Havocsader I think that line is dictated by the mod authors and whether or not they consider the mod dead. I dunno if you've taken a look at their workshop, but they have a lot of very big mods being maintained at the same time and they're always adding more. It doesn't shock me that smaller mods like this would be put on hold for some time while bigger ones get worked on.
Tirith Amar 16 Jul @ 5:05am 
Any chance we could get a odyssey shuttle upgrade pack standalone?
[40°C]Fu浮云yUn 15 Jul @ 6:57am 
After selecting a mod, the character will not be able to complete this task. I don't know if this is a bug or a conflict with other mods, is anyone like me?:steambored:
MI-28 Havocsader 15 Jul @ 6:26am 
Theres a line between taking a while to cook and outright abandoning the mod, at this point the mod is abandoned as for nearly a year now it has received no updates, the most recent "update" doesn't add any content or fix any bugs, it's only there to make Rimworld see it as 1.6 compatible.
Alexios II Komnenos 14 Jul @ 7:48am 
@qwe5n have you thought that, perhaps, they are just focused on other mods and will one day return to this? The VET always warn when a mod is gonna be discontinued, at this point its just being petty for the sake of being petty. Let the team cook in peace.
Cyber Witch ~ 12 Jul @ 4:55am 
its also weird that no other modder decided to use the base of this mod for their own vehicles.
Pinhead Larry 2 Jul @ 10:28pm 
I think it was this mod that lets me put a gun in the bed of the starter truck. I put a heavy machine gun on the beds to make it a technical, but it says it has no ammo? And it doesn't say what type of ammo it takes?
qwe5n 1 Jul @ 1:49am 
@GhostLiner Well as you can read in the description of this mod, its not finished. We're still waiting for the remaining Tier 1 and Tier 2 upgrades. But this mod hasn't been updated for 10 months and 1 day, counting from the latest update of August, 30th
MI-28 Havocsader 26 Jun @ 8:13pm 
@GhostLiner We're calling it dead since its not finished (Multiple vehicles they said would get upgrades but haven't) and hasn't been updated/touched for nearly 11 months now
srhcmt 26 Jun @ 7:25pm 
but you cant access 1.5?