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I used 12 rounds for ai and 1 for me.
phar_main_sbc_canaan_canaans
phar_main_sbc_hatti_hittites
phar_main_sbc_sea_peoples_aegean_sea_raiders
phar_main_sbc_sea_peoples_sea_wanderers
and gave them the "phar_main_clt_kemet" option.
Now I'm able to recruit as Merneptah (great Merneptah^^) or Tausret etc. Iolaos, Irsu, Bay, Kurunta. Technically I could add every unique leader into my nation (not the actual ruling like Suppiluliuma from Hattie).
For doing this every round one time I changed under "campaign_variables_tables" the "confederation_cooldown_per_culture_player" to -1. Sadly it is not possible for me to change it in a way that I could use this option more than one time per round.
To getting all nations to do what I want I used the fling trainer (perfekt for many games) with the option to force every diplomatic option.
I hope I could help someone here
Dunno if its the mod or the release bugs.
@传火之人阿肯 工坊其他人有做的。
@KingsWar64 @zander86 The base attitude depends on the relationship level, and the highest level is "Trusted Friends". I increased the base attitude a little in the recent update. It also affects confederation between AI factions, so I choose not to make it too easy. I like the family member idea, but I am afraid it is impossible.
@hwei It is possible, and I will try it next week.
Also, would it be possible to make a variant which basically guarantees confederation once you have managed to get a member of your family as their faction leader? To incentivise playing politics. Thanks!