FOUNDRY

FOUNDRY

PlanIt (Recipe Calculator)
28 Comments
Artan 20 Oct @ 1:44am 
@Laurent MARTINEZ If you haven't already done so, you must also download the Unfoundry mod and make sure it is positioned in first place in the game's mod manager.
Laurent MARTINEZ 19 Oct @ 2:40am 
Bonjour,
J'ai ce message d'erreur : "Dépendance introuvable : erkle64.unfoundry"
Merci pour votre aide
attrib 22 Aug @ 8:26am 
Bug: When calculating 120 Rubber, it adds 540 Ignium Encriched Water, which is not needed in the Recipe.

Feature Request: Add Steam calculation (e.g. Boiler 60 Steam for 40 Ignium Ore)

Feature Request: Sum Electricity Usage (just sum it from all steps)
jztemple 3 Aug @ 1:59pm 
Just wanted to mention that I'm giving a shout-out to your mod in my newest guide. Keep up the good work!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540874457
atlistorm 24 Jul @ 4:02am 
Bug : biomass output makes it crash, and when i click on the "planner" that has the biomass output it crash again. thanks for the mod!
Thaui 21 Jul @ 2:44am 
Another bug: If clicked multiple times on the delete plan button, the window keep displaying without being able to remove it, at least allow the cancel button dispose of the window and that closing planit close all window it created
Thaui 21 Jul @ 2:43am 
Another bug: If clicked multiple times on the delete plan button, the window keep displaying without being able to remove it (at least allow the cancel button dispose of the window)
sciobivium 8 Jul @ 6:22pm 
would update the mod planlt
jhughes 11 Jun @ 5:39am 
When trying to specify 'Inputs' .. plates seem to be broken. If I click '60 Rods' or any other material, it shows that as an input and takes away the items need to make it (so I am providing Rods). It shows 60 rods in the input. For Plates, it only shows 1 Plate and it does not take away teh materials requried to make plates.
Fragstore 8 Jun @ 12:45am 
@DarkShadow Press "/" on the Num-Block to aktivate
DarkShadow 29 May @ 10:11am 
How can i activated in the Game ??
Jose Gaspar 29 May @ 4:44am 
Also CDT on attempting to plan any items from Supporter DLC if the DLC is not installed.
Jose Gaspar 26 May @ 9:02pm 
I get hard crash on attempting to make anything with Biomass with input. Wood Blocks and Office plants where two I stumbled into.
iGunS 25 May @ 1:25pm 
Hi, I have some problems when I want to calculate the biomass output, it crashes my game, and I cannot remove the buggy option from planit planner.
Falc 23 May @ 2:06am 
Oh... Correction: it only resets when I swap to the page with my science factory. Closing and opening the planner retains the setting.
Falc 23 May @ 1:55am 
Another little bug report: I have two plans saved since I have two separate factories. The Science one is set to Tier 2 Metallurgy and is fine. The other one for my bots keeps resetting to Tier 1 Metallurgy, no matter how often I change it. Every time I close and open it (like by swapping to the science page, or just closing the mod) it resets.
m4tik 20 May @ 8:41am 
Best mod ever, i cant imagine to play without it.
Novoca1n3 15 May @ 3:46pm 
This is great but it's a shame you've stopped development of the Web Browser version. Was good having the ability to plan when not playing the game. The workflow of how to lay out was also good.
bartekltg 15 May @ 1:08pm 
[potential aesthetic bug ] Recipes for the ingredients of the first product appear _before_ the recipe for the second product, even if it uses the same ingredients.
https://imgur.com/a/UmQ6rix
I skimmed through the github page and saw you are using topological sorting, so I guess this wasn't your intention
Waffle Houses's New Host 10 May @ 11:37pm 
I noticed the biomass causes this mod to crash the game, does anyone else have this problem? Thanks!
Falc 10 Apr @ 12:20pm 
Probably the same issue as General Crime, but when I plan anything that includes producing Science II packs, the Xenoferrite Plates that are used to make the Building Blocks are not added to the full calculation, they remain as a required input. There seems to be some error in the recursion?
adam 13 Oct, 2024 @ 4:59am 
How to Use the Resource Calculator Mod:**

1. **Open the Mod**
- Press the `/` key to bring up the mod's interface.

2. **Search for an Item**
- In the **bottom-left search bar**, type the name of the item you want to plan for, then click **New**.

3. **Set Your Production Goal**
- Under **Output**, click the **+** sign to add the item you want to produce.
- Below the item, you'll see a field with a **0**. Enter the amount of the item you want to produce **per minute**.
- Press **Enter** to confirm.

4. **Check Prerequisites**
- The mod will automatically calculate what you need to produce the item. It will list:
- The **required items** you need.
- The **type and number** of machines needed.
- The amount of each prerequisite item to produce **per minute**.

5. **Plan Your Production**
- Work from the **bottom up**, starting with the prerequisites and moving towards your main production goal
RizzanoGaming 6 Sep, 2024 @ 3:27pm 
For those of you having issues using this mod because you don't understand it - here is the rundown:

Hit the / key.
On the bottom left, in the bottom search bar, type in the name of an item you want to plan, and click new.
Under output, hit the + sign and find the item you want to produce.
In the little bar below the item, where you see a zero 0 put in the amount per minute you want to produce.
Push enter and Planit it will tell you the pre-requisite items you need to produce, along with the machine type and number of machines, and how many items per minute you need to produce. Work your way from the bottom up.
ImPeans 15 Aug, 2024 @ 9:12am 
I don't use a 100% keyboard, so maybe allow all "/" keybinding perhaps?
General Crime 13 Aug, 2024 @ 11:13pm 
Currently i test some rezepts from the Guide: Foundry Compact Layouts and Misc Maths

the problem by Tech1/Tech2/Tech3 Items 8per min is that i cant move 289,6 plates to the input side there missing some and its created by itself.

By Energy Cell production i have some inputs without numbers.

i hope that was fixed this tool is very good and its ingame by satis the best tool is outside :D
Hooch 13 Aug, 2024 @ 8:35pm 
jztemple is correct. There's literally no explanation on how to use it. Bringing up the screen works fine, but it is not intuitive at all. There should be a wiki or something that at least explains its general use.
General Crime 13 Aug, 2024 @ 2:15pm 
@jztemple: You can see some infos under mods in the main menu from the game. rest is very simple
jztemple 13 Aug, 2024 @ 11:49am 
I'm a little confused as to how to use this mod. I've brought up the window in game, but could you add more information on its use? You might also mention in your description above that the default button to activate the window is the keypad divide ("/") button.