Total War: ATTILA

Total War: ATTILA

Legio IX - Roman Expedition in Grand Campaign
98 Comments
the rhumbus 14 Sep @ 12:06pm 
12 TURNS PER YEAR, ANYONE WHO KNOWS HOW TO EDIT STARTPOS PROPERLY PLEASE MAKE A BUNDLE MOD!!!!
KARLOSBIGDICK 26 Aug @ 11:20am 
Will this mod work with Legendary Era?:westernromanempire::westernromanempire:
Josethelast 13 Aug @ 12:40pm 
uodate?
the rhumbus 12 Aug @ 8:36am 
also would be cool to have this compatible with 12 turns per year!!!
the rhumbus 4 Aug @ 6:16pm 
I love this mod so much! Would be great to be able to return the lands to the WRE just like in the DLC as planned :)
sebo99a 19 Jul @ 8:06am 
Great mod i love it can you make next mods with ERE units plssss
Damjdu 25 Apr @ 6:52am 
A great mod.:winter2019joyfultearsyul:
As you say in the description "This mod will not work with any major overhaul or faction expansion mods" but if the mod load the lost legion first start the game make a save and than load faction expansion mod load the save it works.
hexosecurity319 21 Feb @ 1:50pm 
Can you make this also for the ERE? Orthodox with Eastern units?
Wolfieee 11 Feb @ 1:38pm 
So this mod is not multiplayer compatible, right? Because it doesn't show up in the multiplayer campaign lobby as a faction.
CaidiaS  [author] 23 Jan @ 7:58pm 
@AlviseLeone Yes, I understood your problem fine :) I'll be looking into it soon. Thanks for enjoying the mod!
AlviseLeone 23 Jan @ 1:46am 
I typoed: "Last Legio" and not "Lost Legio". The issue is still the same, once settled "we" do not change name as a tribe, population should do.
CaidiaS  [author] 21 Jan @ 3:45pm 
@AlviseLeone Huh... That seems like a bug. I'll try to replicate it when I return to my computer next week. Thanks!
AlviseLeone 21 Jan @ 6:30am 
I'm absolutely loving this mod: it's challenging, competitive, and incredibly engaging. There's only one thing I'd honestly change: the settlement name. Once you conquer your first territory, it would be great if it didn't automatically default to "The Last Legio." Any other name, historical or not, would be fine. After hours and hours of wandering, the desire to conquer Persia became irresistible. After conquering the Iranian mountains... "Last Legio"? It's just terrible and disheartening. I want to create my own kingdom with these Roman refugees, nothing more. For now, I can't give it a full 5-star rating, but with this small change, it would definitely deserve it.
CaidiaS  [author] 10 Jan @ 1:35pm 
@Kan Kan Glad to hear you're enjoying the mod! I'm going to address your feedback point by point:
1) Returning the conquered lands to the WRE is WIP :)
2) While it's possible to add in starts in other positions, that would require creating new factions with those new starting positions, since factions have fixed starting positions upon campaign creation. I'll keep this idea as a potential expansion but tbh it'll be pretty low prio
3) I'm also trying to figure out how to get it to trigger a fort battle, it seems like hordes just aren't allowed to do that by default. If you happen to get any leads, please let me know!
Kan Kan 8 Jan @ 7:09am 
There is also one point I forgot. If it were possible that when you get attacked while you are camped, it triggers a fort battle rather than a land battle, that would be a plus.
Kan Kan 8 Jan @ 7:00am 
Thanks for this mod. It's really amazing. I played it with Chatgpt who played the role of emperor while I was just the legate of a legion. It was really fun.
I was hoping that someone would make a mod like this one day because it gives a lot of opportunities. All that's missing is the possibility of returning the conquered lands to the Western Roman Empire.
It would be cool if there were other starts like in the East or elsewhere in the empire for example.
Great mod.
CaidiaS  [author] 6 Jan @ 12:12am 
@eNoble-US Interesting, thanks for the advice!
eNoble-US 4 Jan @ 9:13pm 
I think in 1212 AD there is victory conditions that can change the name of the Eastern Roman splinter factions back to the Empire of the Romans or something like that, it could be worth looking into
CaidiaS  [author] 4 Jan @ 6:31pm 
@eNoble-US That's actually a pretty cool idea, I have no clue if it's technically feasible but I can look into it. My gut instinct is to say no, since faction names are set at the beginning of a campaign, but I'll see if there is a way around that.
eNoble-US 4 Jan @ 5:24pm 
If you capture a certain amount of territory, is there a way your country will be renamed to something else? Maybe the Northern Roman Empire if certain conditions are met?
CaidiaS  [author] 2 Jan @ 3:28pm 
@Wojtas Thank you for your work!

@Josethelast I'm currently looking into ways to implement a similar mechanic, unfortunately I have been travelling quite a bit over the past few months so it's taking longer than I had hoped.
Josethelast 1 Jan @ 8:57pm 
It would be nice if you could reconquer territory for the Western Roman Empire as is done in the DLC. Is there a way you can do that?
Wojtas 1 Jan @ 6:56am 
Hello!

Here is my polish translate for this one. Enjoy :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3397752014
CaidiaS  [author] 29 Nov, 2024 @ 7:00pm 
@Igneousbushby I have not been able to replicate this, can you provide more context?
Igneousbushby 22 Nov, 2024 @ 4:36pm 
any idea why i can't build farms?
Manuman999 21 Nov, 2024 @ 8:33am 
Update: 101 turns in and most of norther Europe is under Roman control… Most of Wester and Central Europe is desolated. Great mod indeed!
Mathicsatem 19 Nov, 2024 @ 9:30pm 
I love this mod!
CaidiaS  [author] 13 Nov, 2024 @ 2:02pm 
@Agentenschreck Typically on Hard. That being said this mod doesn't change anything about AI or difficulties, so what you're seeing is default AI behavior.

@Manuman999 Thank you so much for the kind words! I've had a lot less time to work on this mod lately, but I'm continuing to develop some new features, so keep an eye out for that :)
Manuman999 12 Nov, 2024 @ 3:41am 
I have to admit that so far this has been the best fictional mod for Attila. I’m currently 40 turns in, and both the ERE and WRE are almost gone on hard difficulty. I’ve managed to conquer the British Isles while razing most of the western coast of France to create a buffer zone. Most factions are hostile or at war with me, so at this point, I have to decide whether to head for Scandinavia or Hispania, while keeping Britannia safe.

So far, it’s been challenging, especially at the beginning, when you start in an almost impossible position. It’s been quite fun to defeat the Picts, Caledonians, and Ebdanians while managing ongoing incursions from the Jutes, Franks, and Saxons.
Agentenschreck 11 Nov, 2024 @ 9:06pm 
What difficulty level do you play on? I'm playing on very hard and the AI is flooding me with enemy armies (after changed from expedition to settled).
CaidiaS  [author] 3 Nov, 2024 @ 12:05pm 
@Conscript22$ Hi there, would you mind sending me some screenshots in private messages so that I can take a look?
Conscript22$ 1 Nov, 2024 @ 8:40pm 
took a settlement and made it my capitol. built the required barrack but cant seem to recruit anything other than spear men.
CaidiaS  [author] 14 Oct, 2024 @ 10:03pm 
@Bretwælda In order to settle, you have to conquer a settlement and choose the Settle option after winning, in line with the other horde factions.
Bretwælda 14 Oct, 2024 @ 12:38pm 
when settled is there a decision to change from expedition to settled or something
Duke 4 Oct, 2024 @ 3:09am 
@StaplesAndCats you should try it!
CaidiaS  [author] 3 Oct, 2024 @ 9:00pm 
@Duke Sure will! I've never actually tried multiplayer in a total war title before, so I'm trying to figure this out for the first time as well.
Duke 3 Oct, 2024 @ 6:47am 
@StaplesAndCats if you figure out what the problem is with the faction not showing in multiplayer campaign let me know i tried to fix it myself but i couldn't figure it out id like to know since i am into modding as well
CaidiaS  [author] 2 Oct, 2024 @ 3:07pm 
@Hiwizardao Hey there, thanks for the kind words! I know MAGA mod has diplomatic implementations of the territory transfer mechanic, but the one I'm looking at right now is the MK1212 scripts, which have a territory transfer mechanic when conquering a region. It's slow going because I don't have much time irl right now, but I am still working on this mod :)
Hiwizardao 1 Oct, 2024 @ 9:31pm 
I haven't purchased the DLC yet, but if this project can fully realize the fantasy of restoring Rome as a collection of detached, loyal legions in exchange for increased horde growth and gifts from the empire factions then I will spend those 17 dollars and die happy haha

On a side note, I know the MAGA mod has implemented a diplomatic mechanism of transferring ownership -- the authors there might be able to help with the core transfer logic if that is the blocker. I haven't modded myself, but myself and many others are hoping you can expand this mod to its true glory :)

Thanks for your work!
CaidiaS  [author] 1 Oct, 2024 @ 8:00am 
@Duke Hi Duke, I'll take a look into that when I have time. Do note that the custom battles with this modded faction is bugged, and I probably won't take the time to fix it given that the roster is exactly the same as the WRE. The MP campaign I'm not as sure about what the issue might be, so I'll need to figure that out.
Duke 29 Sep, 2024 @ 6:23am 
why your faction doesn't show in multiplayer campaign?
CaidiaS  [author] 24 Sep, 2024 @ 10:27pm 
You'll need to find <SLOT name="shield"> or something like that, and under that section you'll find
<VARIANT_MESH_REFERENCE definition="variantmeshes\_variantmodels\man\shield/att_coffin_wood.VariantMeshDefinition" />,
which is the current shield used by the faction leader. You can set this file path to any shield file path you want - iirc all of them should be defined under the model3.pack file that comes default with your Attila installation. Or, you can just find the shield used by another character under models.pack and copy the filepath under their shield section instead, such as
"VariantMeshes/_VariantModels/man/shield/att_large_flat_shield.VariantMeshDefinition"
for certain western roman generals. Hope this helps!
CaidiaS  [author] 24 Sep, 2024 @ 10:27pm 
Hi @ghostgreen1993, this should be a relatively simple fix to do on your own. First, open !grexpedition.pack (this mod's .pack file) in RPFM, then find
att_general_rome_west_10_fl_0.variantmeshdefinition
under variantmeshes/variantmeshdefinitions. This is the file that defines what pieces make up the model for a character. Continued in next comment because of character limits lol
ghostgreen1993 24 Sep, 2024 @ 3:23pm 
Is there any way to change the generals shield to be a roman one?
CaidiaS  [author] 23 Sep, 2024 @ 10:42am 
Hi Maxxie, I'll just paste what I wrote in another comment:

The mechanics of gifting to another faction would require a lot of time and effort on my end that I unfortunately don't have right now, since from what I can tell it's mostly hardcoded in the backend which means I'll need to write a new script from scratch. Technically possible, but I'm unable to free the time at the current moment. Sorry!

This is definitely something that I'm considering revisiting in the future, but for now I'll make no guarantees. Thank you so much for checking out my mod regardless!


I do have a few ideas of how I can make this work, but they're just concepts right now and I won't be able to give you a timeline as to when you would be able to see them in game, as much as I want to.
[Σ] Maxxie 22 Sep, 2024 @ 7:42am 
can u add the option to return the captured settlement to western roman empire
CaidiaS  [author] 19 Sep, 2024 @ 7:23am 
@Andro Oh, I think I misread your question. A full TLR port, if/when it happens, would include the ERE units from the DLC.
CaidiaS  [author] 19 Sep, 2024 @ 7:21am 
@Andro Hi Andro, I'm just going to quote my previous response to this question:

So this is actually an idea I had, but there's surprisingly not a quick way to do it. The main problem is that you can't directly add in the Roman Expedition subculture from TLR into the main campaign without all sorts of bugs and other problems, which means all the units and tech would need to be manually ported. Don't get me wrong, it's not difficult to do, just tedious, so maybe in the future when I have more time I'll revisit this idea.

I could make a submod that unlocks ERE units as well, though that doesn't quite fit the theme of the mod so I'll keep that under consideration for now. One of my long term goals for the project is better and more faction specific missions as it were, and an ERE "defection" choice could be an interesting idea!
Andro 18 Sep, 2024 @ 10:55pm 
Have you managed to figure out what to do to properly port the Last Roman units into the faction? I saw someone already asked, and would that also end up including the Eastern Roman units as well? Might be a fun opportunity to experiment with the whole roster as a nomadic faction
CaidiaS  [author] 15 Sep, 2024 @ 10:22am 
@Zie Doktur Schizophrenia version LOL. But yes, if you’re referring to things like custom battles this mod is not yet properly set up for that. Mostly since the roster is just the WRE roster, so I haven’t yet spent the time fixing the bugs on that end.