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Quite rude
N0wh3re said "As you could see, this was my first public PZ mod"
They are learning about the animation system stuff in B42 so this isn't some easy stuff.
Added some information about B42 in the mod description. sorry and many thank you everyone as always! happy new year!
I thought i removed ``B42`` tag from workshop already but its still there..? sorry for bothering you two.
@Nexus DarkRaven
I really want to but uhm...All i can say is: I will keep trying everyday. still I have no idea why i can't override specific files in the B42. basically this mod works as override vanilla animation file to remove specific animation. there is only ONE single file in this mod but... *sigh*
Wait, bandits are now not being stunlock with this mod? that's odd. I thought Bandits are zombie based and that's why bandits were stunlocked even with my mods until B41.
He changed something? I should check that out.
Ah i forgot to change EN Description. thank you for notice.
btw, to @Everyone, in B42 some file formats can not override Vanilla PZ file. I'm not sure this is intended or new bug, but it seems to be intended by devs. so i'm finding a solution for now. :)
Again thanks for the reply and thanks for the mod
but in my Zomboid, there's no threat of melee attack at all so i can't test about that. i hope someone leave a comment about confirming this instead of me :P
So hitting other player with melee could be harder, but damage from player to player will not be ignored.
Thank you for pointing this out. i will change mod name and description soon. ;)
if you encounter any error's, then please report here to notice to others.
Short version: Yes, it will be fine. This mod only removes the trigger that causes stunlock from bullets. If your mod doesn’t affect this trigger, then there should be no problem.