Songs of Syx

Songs of Syx

Aqueduct mod
21 Comments
Xenai 30 Dec, 2024 @ 12:50am 
Curious, what is the actual change besides crossing deep water? More efficient how? What drawbacks? This description is extremely vague.
♡GracefulAcee♡ 17 Sep, 2024 @ 6:50pm 
Yep, That fixed it first time,Nice one. Well done & NGL really got into the mod for the world i mentioned past few days. Its great. Thx.

If anyone has this issue too still, this is something that can help.
I had to unsubscribe then resubscribe to the mod to force it to update, doing this it will check the file and update to for V66 saves too.

(ty again)
amjh  [author] 17 Sep, 2024 @ 4:10pm 
❦GracefulAcee❦ Sorry about that, this is my first time updating versions. Does it work now?
♡GracefulAcee♡ 17 Sep, 2024 @ 1:53pm 
Is there a workable version of this mod for v66. Now its updated im unable to open any world i used this mod before. Its corrupting every time.

looking at most other mods, they use multiple version in the files (v60,v61 + and so on). Could you have both versions in your mod pack too?
amjh  [author] 15 Sep, 2024 @ 12:51pm 
Updated for the new version, message here if there's issues.
amjh  [author] 13 Sep, 2024 @ 1:37pm 
Most people seem to want an update. Here's a backup link to current version, that should stay usable.
https://discordapp.com/channels/509357720617615369/1266159492479844476/1284232252460630117
Darkyosh 12 Sep, 2024 @ 7:07am 
You should update it. The new build adds a lot of content and is quite expansive so it seems reasonable.
Fikus 9 Sep, 2024 @ 11:27am 
I would wait / just my opinion dont hate me :D
amjh  [author] 9 Sep, 2024 @ 11:25am 
Should I update the mod or wait for the next stable release?
Bruce Wayne 11 Aug, 2024 @ 3:06pm 
i always thought the canals were too weak! so hopefully, this will beef it up! thank you
amjh  [author] 10 Aug, 2024 @ 9:54am 
@Fikus Should be fixed now, there was an unnecessary file included.
Fikus 2 Aug, 2024 @ 3:25am 
menu.ScMain$1 this class already exists in another script jar and game can't be loaded. Other jar: Aqueducts

it wont work with more option mod .... lol
ILM 1 Aug, 2024 @ 1:56pm 
Looks like this can't be added to an existing game in V66, unless this is a me problem - attempts to load a save give a corrupted save CTD. New embark seems to work though, thank you!
Fikus 30 Jul, 2024 @ 1:24am 
@amjh thank u for repsonse xD i will use my brain-dead cells and try to work on it. I was just thinking that canals can be configured or soemthing like most game files in txt or notepad+ or etc etc , that why i asked :) so i will now work :) thanks !
amjh  [author] 29 Jul, 2024 @ 4:00pm 
@Fikus The main issue with modifying the mod is, the base game doesn't support multiple types of canals, so I had to make all changes in code files. So, it's currently impossible to make changes without touching code.

If you can get the example mod from here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2929622790 running, I can give you my code files and tell you what to change.
Fikus 29 Jul, 2024 @ 10:28am 
@amjh thank u for answer :) or maybe i will ask differently ;)
Can u send me priv massage how to edit or send me link where to learn how to edit ur mod with of cours ewhen u allowed it or make some small config for it ? Good Job BTW
amjh  [author] 27 Jul, 2024 @ 4:15pm 
@Fikus That might be a bit too strong for balance, but I'll see if I can do something to make it easier to change.
The Renegade 27 Jul, 2024 @ 12:04pm 
@amjh THANKS! Would love to be able to build through deep water to reach other areas.
Fikus 27 Jul, 2024 @ 12:04pm 
Hello, can make it more expensive but 2-3x times stronger-better with pressure from pumps/longer range ? CUz i am to not clever to edit / done myself mod ;) thank u for work btw
amjh  [author] 27 Jul, 2024 @ 12:03pm 
It works like canals for that, but I'll take that as a feature request and see what I can do.
The Renegade 27 Jul, 2024 @ 11:54am 
Do these work in/through deep water areas?