Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always have more produce than necessary in a sense. Even on a 12 month start with rarest loot which I have always done in B41, you really struggle at first, but eventually things come together and you have a generator, car, canned products, flour, gardening, fish, etc. etc. and then you either die by trying to have some fun in the game or you just move on and pretend your character survived.
In what sense? I haven't noticed anything unusual. It's the same code as B41. Maybe the game now spawns food with various expiration dates or something so a lot of the fridges would have spoiled contents by the time you find them.
Updated to support Build 41 and Build 42.
Sandbox settings added.
If it is possible for pots of water in the game to fill up with rain that means they know that: 1. they are on the outside tile, 2. the weather conditions are right. If the "amount of water" bar is able to fill up it should also be possible to fill up the "freezing" bar based on points 1 and 2. I would appreciate any insight into how one could code for this, as I could not find the lua file for rain behaviour which leads me to believe it is hardcoded.
is food in fridges and freezers affected?