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Unlike the shelf or stockpile area where all the colonists can haul to and from those simultaneously.
Like if I want to move 4500 wood from one crate to another pawns will go one by one and it takes forever. If the wood is on a shelf or stockpile zone, they will all go hauling it.
There are alternates available in some of the other ASF mods, irrc DMS also has some nice textures made for their shipping containers
Thanks, glad to hear it
Check my mod workshop, its a mod I made based on the vehicles mod, and also adds double door versions + single door versions.
This is from vanilla props and decals. It adds a new menu to the structure category allowing you to create decals.
Yes, I will be updating it soon, just finished building a pc and setting up arch linux for the first time. Will be applying a fix hopefully by EOW.
also agreed, large crates are AMAZING for stockpiling on my gravship. big thanks to vin
Make sure the storage location that the lifter is hauling to is not occupied/used by a pawn at that moment. This mod uses the vanilla hauling logic, if the above isn't the problem verify it isn't a mod conflict.
Yes this is a vanilla rimworld issue that can be replicated with vanilla shelves. It occurs to anything 2x2 in size and not rotatable. I'm going to push a patch for this on all my mods after I get my new pc system running. In the mean time the other storage options work. Odyssey has introduced a litney of bugs we're having to sort. Thankfully the devs have already resolved some of them that impacted my mods recently.
This mod is a direct adaptation of a another mod. So naturally the textures are derived and limited to that source. I don't know how you'd expect a wooden box to update, other than maybe after X stacks of items maybe more boxes appear. The main goal of this mod was to add bulk storage for big store rooms that aren't plain in design and offer some creativity in placement and texture to give that lived in and used feel. See the final screenshot.
Regarding the main advantages, is importantly major TPS gains (especially in late game colonies). The mod description was made to explain what the difference is between the adaptive storage framework and the old LWM's deep storage mod.
If you want to see a good example of updating textures I'd recommend you look are my warehouse storage mod or one of the mods made by Reel, sbz, Phaneron, or QSJ. All of them have updating textures. I recommend subscribing to your favorite 2-3 of these storage mods.
because i can't find how to display items that are stored without mouse over or clicking.
Thank you! That's what I was thinking to, because the rotatable crates and the 1x1 don't slide.
Hey York, read 3 messages down.
This is a bug with lundeon effecting all mods right now. The devs need to fix this.Its been reported. It's reproducible by changing the vanilla shelf xml to have a size of (2,2) and rotatable false. Ludeon is aware
If you can rotate the box and it swivels around your cursor, it is safe. If you can't rotate it, then the container will vanish.
I actually think your metal boxes are just behaving weirdly. I dont see that on my end. Make sure its another mod? Try removing chunks of your modlist.
I actually think your metal boxes are just behaving weirdly. I dont see that on my end. Make sure its not another mod?
Different textures
How does one run ToDDS?
Are they kind of like white boxes? Could be a cache issue with DDS textures following an update. Try loading the mod alongside performance fish + prepatcher + fishery, and run ToDDS on them. Then two game reloads should fix it. This happens to me when I work on the mod. (I'm also still on 1.5, not a 1.5 issue)
I'll keep you guys updated for when the developers fix this. (tldr for everyone odyssey box explosion bug)