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I have a question: there is mod to forceful embedded all hero for AI. Will it break game if it embedded 20 hero to one army, or there is script/engine limitation that just prevent such army configuration?
You could either upload it somewhere (Google Drive, Mediafire, etc) and share the link, or you could post it to the repo [github.com] as a new issue.
Could you confirm that you have No Attrition Mod, and if you have any other large gameplay mods or mods that might alter attrition? Also out of curiosity, what patch did your campaign start on?
If possible, would you be able to share your mod list and save file in the Known Issues thread? As I mentioned in there, I haven't been able to reproduce any of these crashes on my end, so I am finding it difficult to help.
I am re-uploading the latest version one more time. I have also uploaded the .pack file to GitHub in case anyone would like to try installing it directly: link [github.com].
For anyone still receiving consistent crashes, feel free to leave a message in the Known Issues thread . I added a few points to the thread that you should include in your post. As much detail as possible would be helpful.
first i want to say thanks for your amazin work,
second i have the same krash problem, i tried a lot of time yoour solution,
but maybe work for 2 turn and krash again
1. Make sure you are on the latest 6.3.1 patch, and not the beta or rollback patch.
2. Make sure you have the latest version of the mod. You can force it to update by doing this .
3. Check if the crash still occurs when using only this mod and its requirements.
One other thing to try is to disable the new "Force Siege Assault" setting in MCT. In theory it would not cause these types of crashes, but it was the most recent addition to the mod.
Although, in my case, I can't load up saves even without a crash first. Seemingly, campaigns just become bricked on random turns, and every turn after that can't be loaded.
Hopefully whatever's causing this isn't TOO hard to find.
Sadly since 6.3, have experienced crashes during the end turn. Sometimes this would be early, like first ten turns, sometimes wouldn't happen until much later. Not only this but once a campaign save has had a crash, I'm unable to even load a save for that campaign, including earlier turns which I find very odd. I have narrowed it down by disabling all else, and it is either this mod or the No Attrition mod it depends on.
I know very little about modding, or even where to find my crash logs, but if supplying them would be of any use to perhaps solve this seemingly complex issue, I'd be glad to try and assist. Seems like a fair few people are having similar problems. I don't know of any other way to get 40 unit armies, so would love to be able to return to playing how I am used to.
I can use it without any issues, but some other people are unable to operate it.
@Nekatau I haven't played Mirrors of Madness, so I am not sure what you are referring to. If you mean the number of entities per unit, there are some mods on the workshop that should be compatible.
@victor.a.rom No it does not affect garrisons.
Cpecific's Traits Manager may have the same issue, assuming it is modifying memory addresses as well. Memreader itself is likely fine.
I tried to isolate the issue a bit and I think its the latest BETA that doesnt let me use the mod. Even with every other mod off and the three required to power up this one, I can't recruit 40 units. But the issue goes away with BETA uninstalled.